'[R-CON wrote:DJJ-Terror;508710']how about that SOFLAM fires invisible projectile that will stick on tank like C4 does and than that object has a heat signature on it so that pilot can do lock on it?
this shud work, no?
that is the basic theory which I have already posted ages ago on the public forums, thou it has huge problems with it and also is not very user friendly most of the time.
I will try to exsplain the problems off the top of my head.
First of all you need to make the projectile travel at light speed (or close enough too it with the BF2 engine) so that it acts like a r/l laser, problem is that projectiles travlening at very fast speeds and be glitchy on a dedi server due to lag and also the engine cant handel them very well.
Then you also need to make it shoot lots and lots of these projectiles, with also each projectile not lasting very long so that the guy has to keep on aiming at it then this causes more lag and glitches. If you where just to fire 1 off and then let it last for 1 min then you can get into cruddy tacits with the tank can run off into cover so that the guy shooting the laser cant see him, but hes still doomed to have a bomb drop on his head which is unrealistic and bad for gameplay. If you also let the guy shoot more than 1 round with them all lasting more than 1 min, then when the pilot flys over he could see 50 targets all stick to trees, houes, tanks, troops etc all on the ground and would not be able to pick out which one to look onto, let alone know which one he was meant to. Then if you only let the SOFLAM fire 1 round every 1 min, if the guy misses with his first round then he is doomed for 1min till he can fire the next.
Now to the locking problems, if you attach the heat sig to the projectile, and have lots of projectiles firing off then the jet will try to lock onto the projectile while its in flgiht, and also wont have a chance to lock onto any projectiles as they are appearing and disappearing too quickly for it to gain a lock. I am pretty sure that there is some hard coded min lock time but dont quote me on that, there may not be but if there aint, and we didnt give it a min lock time then it would be probaly too easy to hit the target again.
If you try to attach the heat sig to the expulsion of the projectile you run into lots more problems, with the heat sig not sticking too the tank and I think also a bunch of network able problems.
There is just afew brief examples of problems we have encountered from this off the top of my head. Please if you think you can code it (and get it working on a dedi server, we can get it working fine on a local) then please do, and prove us wrong!