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Posted: 2007-10-26 20:39
by Lucid Nightmare
Jonny wrote:A 'diameter' is not a unit of angle size, but the width of a circle or sphere...
I think it's safe to assume nedlands knows what a diameter is.

Posted: 2007-10-27 00:52
by HughJass
LtSoucy wrote:so everyone knows shotguns are not asuualt rifles. Use them close and they are really good. and We have slugs.
there is no slugs, and the only faction that gets slugs is ironically the insurgents. Now shot guns are not assault rifles of course, but are used for breaching rooms IRL, and if it sucks no one is going to use it or the engy kit.

Posted: 2007-10-27 02:25
by nedlands1
Jonny wrote:There is so much wrong with this yet you have still got the right end value...

I just dont know how to describe it...

The BF2Degree, as I am now officially naming it, is equal to 2 degrees, that is why you halve it. 1.59 degrees is about 0.0278 radians. A 'diameter' is not a unit of angle size, but the width of a circle or sphere...
LOL. Yeah not referring to the angle there when I mention 'diameter' and 'radii'. What I am referring to is the resulting circular spread of rounds at the target. If I mean to talk about the angle I would describe it as an 'arc'.

This was written at a time when I hadn't experimented with recoil. (results of recoil experimentation: one BF2 unit measuring angle = 2 degree). This lead me to assume that instead of measuring everything is 'BF2Degrees', the engine was taking was taking the point of aim and like a drawing compass making a circle, popping rounds into the resultant circle. The 'arc' of the drawing compass was the value in degrees which the engine was using. I had no reason to suspect that the BF2 had its own proprietary units for angles, aka the 'BF2degrees', as everything else was in S.I units(or subsequently adopted S.I units). Thus it was more likely to be measuring half arcs instead of full arcs. Either way the effect is the same within the random deviation calculations.

Posted: 2007-10-27 02:27
by nedlands1
Lucid Nightmare wrote:I think it's safe to assume nedlands knows what a diameter is.
I think it's safe to assume Lucid knows nedlands.

Posted: 2007-10-27 08:33
by Hides-His-Eyes
Lucid Nightmare wrote:RE Shotgun damage:

While at close range, if the target was wearing body armour, it would not be as likely to kill them, it would certainly incapacitate them. Broken ribs, torn muscles, possible internal bleeding not to mention it would hurt like a motherfucker. Chances of fighting back anytime soon are below minimal.

While technically they are not killed in reality, for all intents and purposes, they would be in BF2.
So body armour + shotfun hit = bleed out, maybe?

Posted: 2007-10-27 09:21
by Lucid Nightmare
Hides-His-Eyes wrote:So body armour + shotfun hit = bleed out, maybe?
No, shotgun + body armour = dead in BF2

Because for all intents and purposes, they would be unable to fight back for quite some time if it were reality.

Posted: 2007-10-27 09:30
by nedlands1
Lucid Nightmare wrote:No, shotgun + body armour = dead in BF2

Because for all intents and purposes, they would be unable to fight back for quite some time if it were reality.
I think this should only apply for close ranges. Shotgun pellets are apparently significantly effected by drag (moreso than bullets).

Posted: 2007-10-27 10:48
by nedlands1
Jonny wrote:That would make sense for deviation, but not for recoil. recoil is not circular, it is just an angle. Maybee they did deviation first and then used the same system for recoil, so somehow getting a unit that is equal to 2 degrees?
Yeah use a standard system for all other measurements then go and make "BF2Degrees" as you coined it before.

Posted: 2007-10-27 11:13
by nedlands1
Jonny wrote:At least I found an accurate conversion factor though, so it isnt so bad...
Yeah. The worst thing with all of this is the lack of data. I mean how are you mean to find out how many degrees a rifle's barrel climbs?

Posted: 2007-10-27 11:44
by LtSoucy
there is no slugs, and the only faction that gets slugs is ironically the insurgents. Now shot guns are not assault rifles of course, but are used for breaching rooms IRL, and if it sucks no one is going to use it or the engy kit.
And most maps dont use shotguns. Really only jungle.

Posted: 2007-10-27 13:23
by Warmagi
Okay today on OGT I was a Brit, and took an engy kit. Everythin would be great if not the shotgun. I've spotted a guy that backs were turned to me, he was shooting one of my mates with a pistol, bu he was ****, couldnt hit him. So I run to him, I've put the barrel to his head and pulled the trigger. Guess what happened....
...
Anyone?...
...
No, his head didnt explode, but thats understandable with BF2 engine, what I cant understand is... THAT HE EVEN DIDNT DIED. How lame shotgun is? After I shrugged amazement out of me I pulled the trigger second time, now he fall down...

Something need to be done abaut it. And if anyone knows how to do it I would be very greatful if he gonna take care of this.

Posted: 2007-10-27 13:35
by nedlands1
Jonny wrote:That is actually a good point...

I'll think about it...

We can at least get a radial velocity from the moments and momentum of the bullet and rifle...
You still would have problems as you don't know how much torque the body can impart in the various firing positions. If anything we need side footage of someone shooting these weapons and protractor.

Posted: 2007-10-27 13:42
by nedlands1
Warmagi wrote:Okay today on OGT I was a Brit, and took an engy kit. Everythin would be great if not the shotgun. I've spotted a guy that backs were turned to me, he was shooting one of my mates with a pistol, bu he was ****, couldnt hit him. So I run to him, I've put the barrel to his head and pulled the trigger. Guess what happened....
...
Anyone?...
...
No, his head didnt explode, but thats understandable with BF2 engine, what I cant understand is... THAT HE EVEN DIDNT DIED. How lame shotgun is? After I shrugged amazement out of me I pulled the trigger second time, now he fall down...

Something need to be done abaut it. And if anyone knows how to do it I would be very greatful if he gonna take care of this.
Today I shot a crawling dude in the face THREE TIMES with each shot accompanied by a blood splatter. The forth shot did it magic and finally killed him. The problem with both incidents is dodgy hit registration. For various reasons sometimes hit don't register. In normal BF2 you would see a dust cloud instead of blood sometimes when you shot someone in the head with a sniper rifle and again you'd get the same trouble. When I was practicing leading targets with my clanmates on the aircraft carrier, I shot about 5 rounds in a row which all had blood splatters but he didn't feel a thing. I changed my aim slightly and they registered.

Posted: 2007-10-27 13:57
by Hawk_345
Even if the shotgun is not used on every map, it still should be represented properly ingame, because now its almost useless and it really does keep people from becoming engineer on the maps that have it.

Posted: 2007-10-27 14:07
by nedlands1
Hawk_345 wrote:Even if the shotgun is not used on every map, it still should be represented properly ingame, because now its almost useless and it really does keep people from becoming engineer on the maps that have it.
It rapes...up close and if you can get two shots in.

Posted: 2007-10-27 14:29
by Hawk_345
You should not have to have 2 shots when you are that close. thats my point.