kits
Posted: 2007-10-25 18:25
this is my idea for the weapon unlocks
arjan
Sure, I understand that and I ahree; personally I'll play almost any kit at any time on a map. I play some less well than others, but if it's what's needed I'll pick it up.nedlands1 wrote:I tried the smoke thing once or twice. Your patient is either dead by the time the smoke cloud has properly formed or you are shot while running through your cloud.
If you don't like something you are free go elsewhere. Perhaps even form your own squad or come to the realisation that the people in your squad are content with how their SL is allocating resources or that the SL is actually doing a good job, hence the reason why they stay. Many people are fairly content, when their very precious sniper rifle and semi-precious DMR are taken, with another kit(spec ops *splutter* *cough* *cough*). Is it too much to do so yourself once in awhile?
Maybe the squad leader has some inkling of what is required on the ground at that time? eg Choice: get my underling to spawn L-AT to take out that APC or let them go medic and help revive the dead so they can be shot through the smoke AGAIN. Would it not be possible to politely ask the SL to be allocated the position of medic or sort out some arrangement with the current medic?
Isn't one's fun dependent mostly on the others playing? If I want to play chess and can do so, I don't play by myself. My fun is dependent on having an opponent. In the aforementioned scenario, my squaddies will surely enjoy the sensation of being repetitively cut down by fire just so I can practice those 'leet instaprone revives.What I am saying is that for teamwork to work and be fun, people have to take a little from themselves to give a little and improve the overall experience.