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Posted: 2007-11-02 23:35
by the_12_gauge
You've seen Band of Brothers lately??
sounds interesting,but only top nerds...erm i mean players will be capable os securing such obgectives
Posted: 2007-11-03 00:03
by zardez
but but... cs loves...im not going to say it at fear of getting warned again
this wouldnt be cs, only 5% of people would be hacking instead of 50%
plus it would be better, mostly because i said it would be better.
help me out here mark
Posted: 2007-11-03 06:55
by markonymous
you said cs lacked depth and that it basically was a good game. Well this would be Cs with depth, meaning and better(bigger)guns. It would be a great platform for teamwork to.
to quote a famous bf2 movie:
Blowin' shit up is what it's all about!
Posted: 2007-11-03 14:00
by Morgan
I'm saying the reason CS has no depth is because if you have ONE objective, how many different ways are there to approach it? What with engine limitations and a linear approach you're gonna have a max of 4-5 ways into the area. (Think Assault or Office on CS:S) Sorry but to me, it is just a PR version of CS which is pointless...
Posted: 2007-11-04 00:32
by zardez
Morgan wrote:I'm saying the reason CS has no depth is because if you have ONE objective, how many different ways are there to approach it? What with engine limitations and a linear approach you're gonna have a max of 4-5 ways into the area. (Think Assault or Office on CS:S) Sorry but to me, it is just a PR version of CS which is pointless...
clearly not the visionary mind of me and mark
Posted: 2007-11-04 17:06
by markonymous
apparently not
Posted: 2007-11-05 19:44
by Morgan
You're getting it all wrong. Why would the Devs spend around 6 months creating a map and a completly different play style then PR was designed for when you could just buy the worlds most popular FPS and play that...
Posted: 2007-11-06 05:02
by zardez
Morgan STILL doesn't understand. and i'm not going to bother trying to explain
Posted: 2007-11-06 12:00
by hx.bjoffe
I think Morgan got it pretty much right.
Why don't you guys check out that realism-mod for CS?
Posted: 2007-11-06 17:44
by Morgan
No Zardez I understand and I'm trying to tell you it's been done in a way that is far more popular than PR could ever hope to be because of the type of gameplay. I like PR far more than CS but unfortunately people tend to like that sort of game.
Posted: 2007-11-07 04:00
by zardez
I'm not a CS fan in any way at all, i love this mod it is pretty much the only thing i play. I'm just saying something other than running around in circles capping flags and seeing about 4 enemies a round would be nice, and this looks like a good way to do it. this is a suggestion thread. and that is all we are doing, although i appreciate your input if your going to just pass us off onto another game then don't bother posting

Posted: 2007-11-07 15:22
by Morgan
4 enemies!? What are you doing all round!? Oh dear oh dear also sending you to another game is not the end of the world. Not one game can do everything that other games can hence a competitive market, demand and supply, basic economics etc...
Posted: 2007-11-08 00:39
by zardez
I'm from Australia, we have 2 servers in this country that play PR GSA small maps and GSA big maps, every now and then one of them gets full (apparently I've never seen it) so their isn't a whole lot of action. but ive been out of action for about a month now because i have no gfx card

well i do have one but it's a 5200 LOL so i can't play atm