Posted: 2007-11-16 17:25
I think the idea would make the gameplay a bit synthetic, I'm not sure if that's the right word to describe it though. What I mean is that you can obtain the same effects by making the radio sound louder. Assault on Mestia, wasn't a particularly good map to use as an example anyway, since RP usually don't last even 5 minutes in so-called "enemy" territory, mostly because enemy squads will always be advancing and flanking through it so the RPs are bound to be found soon. The map's size would be to blame for that. Personally, I'm not sure as to which map could host this modification anyway since enemy RPs and troop movements are usually just as easy to see in the larger desert maps as it is to find RPs on Mestia.
I do however like the forced limited RP life, which, if it were small than you mentioned, would make the squad leader just as valuable after deploying an RP as before, requiring him to occasionally retreat and create a new spawn location for his squad than just play as a non-officer soldier and get shot without caring that much.
I could be wrong so your idea can be better than I described.
I do however like the forced limited RP life, which, if it were small than you mentioned, would make the squad leader just as valuable after deploying an RP as before, requiring him to occasionally retreat and create a new spawn location for his squad than just play as a non-officer soldier and get shot without caring that much.
I could be wrong so your idea can be better than I described.