IAJTHOMAS wrote: What I was disputing was that when they got there they would put up with being shot at by a bunny hopping pilot, while they were chasing him round with drawn knives.
How is this any different from the current iunsurgency maps with people knifing civilians? Its actually quite fun and I think adds a new element to the game.
IAJTHOMAS wrote:
As I said, surrender or get shot would be the order of the day..
Nothing wrong with that attitude...seems pretty realistic to me...
IAJTHOMAS wrote:
Could you imagine a more vBF2 like scene?
Its not going to be happening to the extent of vBF2. How often are you going to be seeing pilots and enemy units dueling each other with knives and pistols? It will be far less than what you currently see on the insurgency maps between knives and civilians. Especially on a map as large as Kashan Desert.
IAJTHOMAS wrote:
And you say I could go and cap flags etc. Its hard enough to get some co-ordination going between squads atm, even in squads on a bad day. With half the team buggering about out any run way that may exist, another group chasing sniper rifles and blue guys on a nature walk, the last thing we need is another distraction from the core of the game.
Both teams have this limit. There will be wandering players on both sides (not just your own) So, it won't make it any more difficult for one side than it would the other. You can't blame wandering teammates on features that might cause distractions. Example: Take the new building features of the commander. If a commander decides to wander around building bases (requiring the additional resources of engineers). Should I blame bad leadership and decisions he makes based on the design elements of PR by allowing him to do this? Should we ask PR to remove the construction features of the commander all together because they just simply overwhelm us and are taxing on player resources? Like you said there is limited players and tons of things you can currenlty do in game (and I am sure the PR team will be adding more) You can't do everything that is possible in game. Everything has an opportunity cost (as it does in real life) where you and your team have to work together and decide what needs to take priority.
In the end it comes down to focus and decissions of the players. The team that will have the advantage is the team that decides to work together, stay focused, and accomplish the objectives handed to them. If they decide not to fight and rather race tanks and see who can complete 3 laps around Kashan Desert. There is nothing you can do to stop or prevent this (and you can't blame the game engine for allowing people to enter tanks, drive them, and do things like turn them) Its up to the players to decide if they will use a tank, where they will take it, and how they will use it.
IAJTHOMAS wrote:
Lets not forget that we only have 32 players per team, the 2 pilots themselves are a significant loss of boots, although worth it for their airsupport capabilites. What isn't worth it is a further 4, 5, 6? people from each side trying to capture/rescue 1 pilot, let alone any transports, choppers etc that may be used.
Currently you can have an unlimited amount of pilots. What prevents you from keeping all these boots on the ground? You simply can't. If everyone wants to be a pilot or and go airborne, they can.
Like I said, its the players decisions not the amount of game elements.
IAJTHOMAS wrote:
Further, if tickets are to be attached to this, of course it will have an effect in the outcome of the game. Most games are decided on tickets, and many i have been in have been decided by 10 tickets here and there. .
I agree with you on this. I'm for ticket bonuses rather than ticket punishments. I think the reward for the pilot captors should be either:
1) a ticket bonus (to help relieve a losing team...if all flags are capped they are going to be losing anyway)
OR
2) An instant vehicle/aircraft spawn (if one is down...this would remove the 15 minute wait time for the one instance)
(I'm looking for any other ideas that might be reasonable)
If there is a punishment at all, it should only be applied to the individual person who is knifed in the form of a delayed time respawn (2 minutes, etc rather than 30 seconds, this will prevent the one individual from acquiring a kit again and will give someone else a chance to fly)
IAJTHOMAS wrote:
Your team has already been punished enough by top gun who has crashed his plane in to the group, through the loss of the asset, further ticket punishments for his retardness would not be welcomed by me.
lol, well as long as topgun keeps crashing jets and killing himself you won't have to worry about him being captured...
What do you think is a possible solution if there could be one? Its easy to bash a topic but, what could be some solutions?