How does PR compare in strengths & weaknesses to AA?
AA strength - great character fluidity, excellent penalty for TKers, realistic weapon loadouts, reload animations, leaning, rolling.
AA weakness - terrible community, many cheaters, teamwork near non existant on public servers, honor system exactly like vanilla bf2 ranking system (no honor), maps get old very fast, rounds way too short, lonewolf tactics are best tactics, terrible side strafing like counterstrike.
PR strengths - great community, strong elements of teamwork required to be succesful, ongoing developement, THE DEVS PLAY THE GAME, maps can be played many different ways
PR weakenesses - prone spamming, vanilla bf2 players, other stuff that will hopefully get fixed
Gameplay, teamwork, weapons, realism, update cycles, ROE, teamkilling, re-spawn?, AA Honor system?, training?
update cycles - new release comes out about every 3 months or so.
ROE - many servers have rules such as no AT weapons versus exposed infantry, no killing players at main bases, etc. its up to servers to decide these. there are civilians in maps that are not supposed to be shot, but rather 'arrested' with a melee weapon. if you shoot these civilians the insurgents will gain reinforcements and your spawn time will go up dramatically.
teamkilling - most servers you will get kicked if you are punished for 3 teamkills
respawn - default 30 seconds, after every death an additional 1 second. if you teamkill or kill civilians you will get a much higher spawn time.
AA Honor system - there is a ranking system (ABR) that is mainly about stats and does not affect much else currently
Training - sometimes on these forums training sessions are posted.
Was PR specifically designed to compete with AA & lure additional realisim $$$$ in the BF2 coffers?
No, PR's dev team has no affiliation with DICE.