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Posted: 2007-11-10 11:35
by Chuffy
Well a bigger Helmand type map wouldn't have those problems would it? The current map is very very good, its just too small since one of the main draws of BF2 and PR are the 64 players.

But yeah I'd have no objections to more city maps. Basrah is easily the best map in the mod and the urban combat is only a part of it.

What about making Street bigger to fit 64 players?

Posted: 2007-11-10 12:10
by Ragni<RangersPL>
Have you seen Goods Station map from PR SP? Night map with fog (mist, whatever). This is extreme :razz:

Posted: 2007-11-10 13:00
by MAINERROR
Ragni<RangersPL> wrote:Have you seen Goods Station map from PR SP? Night map with fog (mist, whatever). This is extreme :razz:
I suppose it would extreme be nice!! I really want to see more night maps in PR. Maybe some night maps with transport helos and jeeps. Would be very nice.

Posted: 2007-11-10 13:21
by Sabre_tooth_tigger
BF2 doesnt simulate the dynamic range of the human eye very well. Real life is hardly ever unviewable pitch blackness like bi ming was, Im not sure night maps are a good idea till they make something like HDR for nighttime.

I dont suppose its as easy as flicking a light on, to remake that map

Posted: 2007-11-11 00:52
by [T]Terranova7
What I'd love to see are some tropical island jungles (Think Crysis) created for mostly PLA maps. Then of course we can place the PLA in their desert camouflage in the Gobi Desert against some faction. The MEC could also use some woodland skins, just to give them the potential in fighting in temperate locals such as Turkey, India, Central & South Africa. Would love to see the MEC fighting in some major Savanna.

Posted: 2007-11-14 14:29
by Maxfragg
Look, how the Helmand Province looks in BATTLEFIELD 2 Australian Forces, i think thats also the way it should be in PR
http://www.bf-games.net/upload/bf2aushelmandprov1nb0.jpg

Posted: 2007-11-14 18:47
by Sabre_tooth_tigger
Nice looking, afghan is all about the hills

Posted: 2007-11-14 23:58
by zardez
i reckon we need the woodland island map, where attacking team approaches the island by boats, all spawn points for defending team mean they cant quite get to the beach before the attacking side does so they have just enough time to dissapear

Posted: 2007-11-15 02:03
by CDN-SMOKEJUMPER
[R-DEV]Rhino wrote:I was talking to duckhunt on TS the other day, he was talking about his RM training and he was talking about the grenades and in his own word he said "the crappy thing about nade spam is that its realistic. We are taught to chuck 3 or 4 nades into 1 room all at the same time before we move into it". Nade spam aint unrealistic, its just not nice for the person who gets spammed with nades.
Don't forget to rip into the room with automatic fire also!

It's funny how much people scream it's fake when you start heaving all your grenades their way. Personally I'd rather they die over me.

Edit//



I like zardez's idea.

Posted: 2007-11-15 03:13
by NYgurkha
cant we have real life landmarks on ,maps? not necessarily building or such, but features like lakes, rivers, hills from real life? Would be cool to fight around lake Victoria in the rift valley or around Mt. Fuji.

/maybe even just on the skymap or background?

Posted: 2007-11-15 03:54
by zardez
Sabre_tooth_tigger wrote:Nice looking, afghan is all about the hills
:roll: you think Australia is near Afghanistan?

Posted: 2007-11-15 05:53
by CDN-SMOKEJUMPER
Depends on if you're in Carlton or not.......

Posted: 2007-11-15 07:01
by RHYS4190
let have a map on the moon and every one has space suit now that extreme.

Posted: 2007-11-15 11:01
by zardez
CDN-SMOKEJUMPER wrote:Depends on if you're in Carlton or not.......
LOLOLOL where you from smoke? and i would have said frankston but still i'll pay it

Posted: 2007-11-15 16:08
by Masaq
Back on topic please, guys.