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Posted: 2007-11-16 20:49
by Rhino
Jonny wrote:Well I was thinking about three at most, in areas like a village square, some buildings and clump of ~5 trees.
ok take qwai for exsample, If my memory is correct the "fishing village" and "govermant office" are in the same group, thats 2 flags, then have 2x3 = 6 flags with your idea. so you would have 3 flags around the village that gov office is in, and 3 flags around the fishing village, = 6 flags. You could say that, why not just seprate them 2 into single groups. what happens then is once both sides have capped all flags, and each group is in a conflict, you open up all 6 flags to be capped again, which means there you have all the guys running off to try and find and wack the mole, ie, you will have a huge stalemate inbetween both groups.

Posted: 2007-11-17 15:32
by Masaq
If you wanted area capture for some specific flags - like sections of cities, etc - you could have it as follows:

Two or three flags with very small capture radii around a central flag with a much larger radii (that covered the radii of the small flags).

The small flags would neutralise and cap very quickly, with two players required.

The large flag would neutralise and cap at the current speed, with four players required.



The AAS "route" would be set up as follows:
  • All four flags would be uncappable until the preceeding CPs were captured (as present)
  • When the preceeding flags had been taken, all three of the small flags would gain the [A] marker.
  • The small flags would neutralise and get capped very quickly.
  • Once both/all the small flags had been capped, the main flag would gain the [A] marker.
  • Everyone already in the area would be required to defend the small flags in order to maintain the slow capture of the large flag.

Posted: 2007-11-17 18:12
by Onil
Masaq that's basically what i explained on this thread... don't see the difference between your post and mine.

But it is different from what johnny and rhino are discussing now...