Posted: 2007-11-27 06:59
Yes. The M16 round, for example, tumbles, so it does massive damage to the target (WNxKenwayy wrote:You know whats awesome.
A bullets energy is about 10% of the story of its actual damage potential.
Yes. The M16 round, for example, tumbles, so it does massive damage to the target (WNxKenwayy wrote:You know whats awesome.
A bullets energy is about 10% of the story of its actual damage potential.
hypnotoad wrote:Hello, I have been playing project reality for about 3 weeks now, it is definitely the best mod for BF2 yet.
I noticed that you are trying to make the mod as realistic as possible, so I just have a 3 suggestions.
Cars exploding
This goes for helicopter/aircrafts too.
Have you ever been driving over hills, and suddenly your car explodes because a little rough road? I think you guys should make it so you car/aircraft stops working before it explodes.
EG: when you jump off a hill in your car, it hits the ground, and looses the ability to drive, instead of exploding. And after a little bit more damage, then it explodes.
Or your APC is hit by an RPG, and it stops working. Rather than exploding/drives away
Weapon Damage, to people and vehicles
I noticed that there is not much of a difference between the damage of the M16/SA80, and the 7.62 families.
I have gone into rooms and unloaded into a soldier with my AK-47, and they just pop off a few shots with the SA80, and it killed me instantly, I am aware that M16/SA80 have a higher rate of fire, but the 7.62 round is nearly double the size of the 5.56. it should probably be one shot to the chest should kill them, and anywhere else should cause bleeding, and provide a 2-3 shot kill. Also the SVD should probably be suped up, I noticed that it takes 2 shots generally to kill targets, but in a Juba video for instance, the soldier will be dropped with one shot (whether he be dead or badly injured)
Also, small arms don't have much of an ability to damage vehicles. I will see my teammates shooting at helicopters courageously flying 20 meters above our head, and them still leaving without a scratch, even though they should have been scrap metal at that point.
A bit more weapon variety
On the contrary, have a cookie for the bump. This is exactly what the search function is for. If the topic still applies to the current release, then the discussion can continue.[R-CON]Chammy wrote:OH, oops, hmmm, well what I 've mentioned earlier is actually still happening. I did a search for a topic on the PKM to see if it's been addressed and this came up, sorry for the bump.
Standing up while sited in while deployed, is a known bug. The only way to unsite is to go prone again. I'm not sure why it happens, but I believe it's because the game disables your siting at all if not in the correct position, which has the unwanted side effect of forcing you to keep sites up. I learned this the hard way on Tad Sae and got run over by a truck trying to cross a road[R-CON]Chammy wrote:Ahhh, yes, good question, I was in deployed mode and was very frustrating because also, when standing up I was still in aim mode or deployed and trying to get out of it into undeployed and I couldn't, it was as if I was still aiming down the the sites and I wanted to get up and haul *** but i couldnt move. I think there is way too much deviation even after aiming. I notice that when firing after aiming in deployed it takes almost 3 seconds AFTER firing in full auto that I notice the rounds start centering.
No, that's for SAWs only. G3s and AK74 CQB is a problem with the maximum deviation. The Rifles become extremely accurate for timed, spaced shots, but not reaction shooting.[R-CON]Chammy wrote:Will the same be done for most AK74s and G3s? Will they still have that unforgiving inaccuracy?
the KORD is a AA HMG (ie, its designed to take down helicopters), I would be worried if it wasn't able to shoot down choppers[R-CON]Chammy wrote:I agree to that, that small arms damage should be left alone, I was able to shoot down a chopper with the KORD already.