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Posted: 2007-12-05 00:43
by BetterDeadThanRed
Its kind of sad that a dedicated anti TANK kit is more adept at destroying choppers than a dedicated anti AIR kit.

Posted: 2007-12-05 01:32
by charliegrs
honestly ive had way more success downing choppers with the RPG then anything else including anti air and HAT kit, especially back in basrah .5 id even hit a few A-10s too although it wouldnt down them. i love the gratifying feeling of hitting a chopper with an rpg too.

Posted: 2007-12-05 06:37
by CAS_117
Flying is going to be completely different in 0.7. All I am going to say is if you hear a lock, eject; or shoot them first. I'm having trouble uploading anything to youtube but I'll try to get to it (exam week Xo).

Posted: 2007-12-05 13:25
by Mora
o_0 does this mean lock is dead? or do you have any chance to break the lock
God i hope so.. give the poor choppers a chance...

Posted: 2007-12-05 18:40
by Waaah_Wah
'[R-MOD wrote:Mongolian_dude;542424']Well, yeah they are. But they are IRL too lulz.

Hell they are even more dominating on vanilla. In BF2 you dont even have to worry about tanks or AA. In PR pretty much everything can kill a chopter from pretty far away.

This is what i mean though.
I can fly at 650m in the air and all i got to do is have my gunner look straight down and he can very easily plaster a HAT squad and various other targets, since they have to worry about other stuff like Tanks, snipers, INF, and EVERYTHING that can deal damage, causing them not to look up 24/7.

You dont need to look down 24/7. Chopters really stand out on the kashan sky. They are piss easy to spot from the ground. And if you manage to spot 2 guys on a mountain when your 650m up in the air i'll take my hat off for you. Its way easier to spot a chopter than it is to spot inf. Even in a desert.

Chopters can be killed by AT/AA inf, tanks, AA, other chopters, jeeps, APC's, AAA's and even the damn M82.



You cant hear the copters (though i wish you could :( ) at ranges at about 400m so you wont get an early warning to impending doom.

All you have to do is look at the sky every 30 sec or so.

And there really aint much cover on Kashan specifically.

Mountains are enough for 2 guys on a dirt bike. 1 HAT and 1 rifleman on a dirt bike RAPE chopters.
Replied in bold

Posted: 2007-12-05 20:29
by Mongolian_dude
'[R-MOD wrote:Mongolian_dude;542424']

Hell they are even more dominating on vanilla. In BF2 you dont even have to worry about tanks or AA. In PR pretty much everything can kill a chopter from pretty far away.

Attack choppers are more dominating than they are in Nilla, actually. Perhaps you have played against some real R-TARDS, but when you play against highly experienced players, they screw you up. In PR, they are superior in every aspect, except for the damage dealt from the Hellfire missiles (even though they have more range and destructive radius). Its not often you see a helicopter crew with 70 kills between them in nilla, however in PR, this is to be expected.


You dont need to look down 24/7. Chopters really stand out on the kashan sky. They are piss easy to spot from the ground. And if you manage to spot 2 guys on a mountain when your 650m up in the air i'll take my hat off for you. Its way easier to spot a chopter than it is to spot inf. Even in a desert.

Yes, you dont need to look down, but dont expect to last long enough to see a chopper if you dont the majority of the time, as you are blind to everything except a chopper. i think a whole team is the only thing that has a pretty good chance at outdoing a chopper crew.

Chopters can be killed by AT/AA inf, tanks, AA, other chopters, jeeps, APC's, AAA's and even the damn M82.

INF players slendom take the AA kit and light AT will not kill a chopper in one shot.
AAA has a hard time hitting choppers, because (unfortunately) they are not controlled by computers, like IRL, but a bunch of uber Gamers. Same goes for stationary AAA.
The damn m82 cannot penetrate cockpits anymore and does about as much damage as a normal 50cal MG (per single round), in my experience.
The two strategies i have mention negates enemy AAA, 50cal weaponry, the AA kit, Tanks and light AT INF.
HAT is still a risk, but the enemy have to quite lucky in that they happened to look straight up at the time. A chopper's ability to render at ranges is not due to the hight of the chopper, but the distance it is from the player himself (the view distance is like a sphere shape around the player), meaning that you DO HAVE to look straight up to see the chopper.

These strategies mentioned are even effective against enemy choppers, who will find it increasingly hard to hit you with AA missiles, TV guided and rocket/gun combos, in the way that the flares maneuver gives increased survivability against AA, as it becomes problematic to lock, and harder to hit with Hydra/TG/Gun because of the high speeds of the retreat (which can be converted into a counter attack).



All you have to do is look at the sky every 30 sec or so.


Mountains are enough for 2 guys on a dirt bike. 1 HAT and 1 rifleman on a dirt bike RAPE chopters.

The only problem with seeing INF at these ranges, is confusing a shrub (sledom in middle-eastern maps) with a stationary soldier. These tend to be more scarce on mountain tops. Plus, you make yourself more noticeable to a copter.


Im not going to lie, you are not completely invincible while in this position, but it is more survivable and more combat-effective to be in the chopper's position. Of course the level of skill of each unit on the battlefield will greatly vary the outcomes of situations.
Explained in bold

...mongol...

Posted: 2007-12-05 21:39
by CAS_117
Mora wrote:o_0 does this mean lock is dead? or do you have any chance to break the lock
God i hope so.. give the poor choppers a chance...
I can't get into too many details but I will say that you will have to MAKE them miss now. Helicopters really aren't that survivable in a missile environment anyways.

Posted: 2007-12-05 21:50
by pvt.Taylor
Isn't there a TOW verson for the AH-64?

if there is, couldn't you change the TV guided missile to the TOW and give something like an AA missile lock but for ground targets?

If there is no TOW verson for the AH-64, sry.

Posted: 2007-12-05 21:58
by 77SiCaRiO77
thats a hellfire , and yes they are used in the apache , will be very cool if those things are ingame .