Torches on BiMing

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

'[R-DEV wrote:Dr Rank;543153']The map has also undergone a lot of revisions for the next version, both asthetic (no more crazy white smoke, no fuzziness in the NVG's etc etc

On NVG's you have to set focus to a certain distance, of course you can change it very easily but you would have fuzzines and stuff coming out of focus quiet often... But I guess you cannot change focus in the Bf2 Engine.. so this probably is the best way...
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Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

'[R-DEV wrote:Dr Rank;543153']Yeah, as has been said, dynamic lighting isn't possible with the BF2 engine.

However, on a more positive note, the crash a lot of people were getting when loading Bi Ming has been fixed (so night maps are truely back on the cards! :D )

The map has also undergone a lot of revisions for the next version, both asthetic (no more crazy white smoke, no fuzziness in the NVG's etc etc) and in terms of gameplay (flags are no longer grouped so it acts like AASv1, taking one flag at a time in order, so in the 64 player version the stalemate between the two central flags should be erradicated etc etc).
And the funky music is being brought back, right?

Right?
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Outlawz wrote:Umm, I think Rhino was referring to .613, not 0.7, since I noticed, that people don't CTD much on Bi Ming.

Also, why does everyone keep saying on the boards, that night maps would be awesome, then you hear people whining in-game 'omg, too dark' 'why can't I see' 'dis sux, everything is green' etc. :roll:
So tell them to "PRESS 7 FOR YOUR NVGs AND READ THE MANUAL IN FUTURE!"

[R-MOD]Bob_Marley wrote:Right?
For the love of god, do as he says - avoid the bloodshed!

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

And the Gunflashs can light up a whole squad so its really importent to use cover on Bi Ming. And didnt he say the NVG's were fixed? So why yell here when there is no point to.
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Gyberg
Posts: 709
Joined: 2006-08-04 23:36

Post by Gyberg »

LtSoucy wrote:And the Gunflashs can light up a whole squad so its really importent to use cover on Bi Ming. And didnt he say the NVG's were fixed? So why yell here when there is no point to.
What are you talking about? Who is yelling?
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Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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