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Posted: 2007-12-16 00:35
by Sabre_tooth_tigger
The apc could just avoid getting blown up in the first 5 mins of the game and maybe perform the functions of an armoured personal carrier by transporting people Image not once but several times.








Worst case scenario to me is the game gets a little slower and people have to engage brains slightly more


Considering they are trying to make a realistic game, it should be an obvious step forward.



All the spec ops/sabotage guys should be cheering. Now you might have an enemy line to disrupt and see major benefits from your actions
Geographic distance is a key factor in military affairs. The shorter the distance the greater the ease with which force can be brought to bear upon an opponent
http://en.wikipedia.org/wiki/Distance_i ... ry_affairs

http://en.wikipedia.org/wiki/Loss_of_Strength_Gradient

Posted: 2007-12-16 01:22
by asianator365
Sabre_tooth_tigger wrote:The apc could just avoid getting blown up in the first 5 mins of the game and maybe perform the functions of an armoured personal carrier by transporting people Image not once but several times.
The only problem I see with that is that *GASP* a large majority of online players are too stupid to realize that the APC (or any vehicles for that matter) should not be wasted and are best left to experienced players who know how to employ them in the gameplay.

Posted: 2007-12-16 02:10
by daranz
In 0.7 everyone gets a flak cannon and double jumping.

Oh, and a semi-automatic 50 cal sniper rifle as well.

Posted: 2007-12-16 02:19
by MrD
I'll give you a staff response to what it is going to be in the next release.




It will be a while before a new retail game comes along that you will feel the need to go out and buy because it gets reviewed as having more playability than PR v0.7

Posted: 2007-12-16 02:25
by Rhino
heres a quick video showing off some of the new features in .7, including the rubber ducky ;)

http://www.youtube.com/watch?v=edOSuz9Kw7EXt2

Posted: 2007-12-16 03:12
by Clypp
Nice work Rhino.


Do the R-MODs treat the R-DEVs the same as average posters? Next thing we know news releases will get us all Rick Rolled.

Posted: 2007-12-16 03:34
by MrD
http://www.youtube.com/watch?v=1XerfYxIKYw

When we are filming new promo movies we tend to stop for an occassional breather from the heavy stuff and go out on the dancefloor and cut a rug

Posted: 2007-12-16 04:47
by mammikoura
99lynx wrote: as far the no APC spawnpoints.....im gunna be honest i think thats going to mess up the game, because,your are going to have to start way back on the Main base everytime, and if your SL is a retard and doesnt set a really you are going to start way back, or make your own squad in which case, you may not be able to set a rally because you dont have enough guys...
and since when have RPs APCs and SLs been the only places you can spawn at?

And anyway, if you don't have a squad that works together then I don't really care if you have to walk 5 minutes after every death. I'll just be enjoying the game even more when I know that the kill I just made means that there is one less enemy to worry about during the next few minutes.

Posted: 2007-12-16 05:44
by Clypp
I don't mind the SL spawn loss. It will become much easier to eliminate a defending group. The loss of APC spawn sounds very annoying though. We'll see how that works out.

Posted: 2007-12-16 06:22
by Razick
'[R-DEV wrote:Rhino;551029']heres a quick video showing off some of the new features in .7, including the rubber ducky ;)

http://www.youtube.com/watch?v=edOSuz9Kw7EXt2
Wouldnt it be fun if PR was cell-shaded like that. Then you can make little batman hit signs when you get a kill. allow me to ellaborate. Head shot! KAPOW!!! Holy guacamole Batman it looks like you got him!

Posted: 2007-12-16 06:27
by Teek
I saw a Add on that site that was for "the first RPG 'Breakout'-like"

Posted: 2007-12-16 12:30
by Viper5
DOWNLOAD .7 OPEN BETA HERE

FIND OUT ALL THE CHANGES!!

Posted: 2007-12-16 12:52
by Cpt.Kawakowitsch
'[R-PUB wrote:Viper5;551243']DOWNLOAD .7 OPEN BETA HERE

FIND OUT ALL THE CHANGES!!
Nice trap, but I won't move in your city (thx to firefox, which shows the URL before clicking) unless I will get a small incentive.

I guess removing the APC/car spawn, will mostly suck for pub play (especially for Helmand). I guess the function that SL's can build bunkers and firebases is a sort of a replacement, but it all depends on the players. Every SL will try to set Bunkers/firebases and if the commander ist not that good the team will maybe loose because of one guy. Removing the spawnpoints will change the gameplay a lot (one needs good chopper pilots, a good commander, good SL's and a smart use of transport vehicles in general all over the whole team. Maybe this will work for experienced players, and servers were mostly the same people are on, but this can all turn fast into something very frustrating,...(e.g. the maps are getting bigger and the spawnpoints are getting fewer) and for new players coming this will be even harder. Let's see how this is going...

Posted: 2007-12-16 14:25
by A_Grounded_Pilot
Clypp wrote:I don't mind the SL spawn loss. It will become much easier to eliminate a defending group.
I agree. More realistic to have to assault/defend in a larger group (2 or 3 squads together) and have a supply line keeping them reinforced. However, there is one thing that concerns me: when I run a tank squad, I run one or two fully manned tanks. At the end of the round, my drivers and gunners usually have less than 3 deaths, but my engineers have been sniped about 80 times each. Without SL spawn, it's going to be hell for the engies who will have to spend the entire round crouched in their hatches. Thoughts?

Posted: 2007-12-16 14:49
by Maxfragg
what about using the supplycrates as commander rallypoints, that allow spawn for everyone, so that larger groups also have a spawn, but that can not move like the com truck and the apcs, but is easyer to spot than the squad RPs.

Posted: 2007-12-16 15:37
by Sabre_tooth_tigger
If the tank commander requested a firebase from the CO then he would have a spawn point and ammo resupply of his choosing. If these things dont cost tickets then I guess they could be demolished and moved during the game now like a RP

I think the insurgents will keep their car spawn, unless that was mentioned specifically. The ones with guns are only converted civilians anyway with no proper training, the whole point is they are living among the population. Totally unfair but thats guerilla warfare for you.

And anyway, if you don't have a squad that works together then I don't really care if you have to walk 5 minutes after every death. I'll just be enjoying the game even more when I know that the kill I just made means that there is one less enemy to worry about during the next few minutes.
Very true, now we will be sure of more then 30 seconds respite for a kill.
They will have to walk at least 100m to get back to the flag, its definetly going to change things for the better.
Every flag defence kill will be like chucking them out the door and they will have to fight to get back in now

Sometimes a big firefight win will be like putting out a fire, a sudden quiet will fill the air and a definite sense of victory? 8-)

Posted: 2007-12-16 16:03
by Pluizert
Jonny wrote:They can be dropped by large transport helos and CO trucks, according to the guide, so it would bring things back down to the spaminess of this version, or worse as they can be placed anywhere by helos.
Then those crates will be continously dropped behind enemy lines. Then the whole frontline aspect (which is perfect at EJOD atm) will be lost...

Posted: 2007-12-16 16:23
by BloodBane611
[R-PUB]MrD wrote: It will be a while before a new retail game comes along that you will feel the need to go out and buy because it gets reviewed as having more playability than PR v0.7
:mrgreen: Ballin'. Enough said.



Gotta go spawn on my SL before it goes away :( . *Runs to play PR*