Project Reality 0.7 Pre-release Teaser

Project Reality announcements and development highlights.
S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Post by S.P.C-[Reality]- »

:tired: its beautiful. THANK YOU DEVS FoR THE GREAT WORK YOU HAVE DONE. its really appreciated.
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Tweaky
Posts: 107
Joined: 2007-07-07 19:02

Post by Tweaky »

While I am a pilot, I was very interested in this 'training' video... I am really only skeptical about the brakes.

The plane itself looks like it takes off with a carrier catapult in that video... just accelerates so rapidly... but I guess it is real, because it seemed accurate with about an 8 second takeoff... which the Eurofighter is capable of.

But it brakes very quickly, for a speed that looked way too fast on landing, and touchdown almost at halfway point. Landing procedures in the video sound a little complicated with maintaining certain speeds. Can't you just throttle down and land like we always have?

It is nice that you have to taxi and all to go rearm off the runway. But have you ever thought about anyone just requesting a supply crate and rearming at the end of the runway? Or a supply truck?

I hope Kashan's airfields are improved to have better taxi system like this.

So far everything looks promising, but Fools Road looks better suited for helos imo. (Masking behind trees, hills, and such... something to be desired :) )
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LeggyStarlitz
Posts: 67
Joined: 2007-07-07 00:10

Post by LeggyStarlitz »

Tweaky wrote: It is nice that you have to taxi and all to go rearm off the runway. But have you ever thought about anyone just requesting a supply crate and rearming at the end of the runway? Or a supply truck?
Read the new guide. Vehicles can't resupply from crates anymore.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

Awesome, yes yes. Realese it soon! :)
BigBoss7556
Posts: 12
Joined: 2007-01-30 17:04

Post by BigBoss7556 »

Can't wait, really looking forward to this.
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Op Archer get cut?
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

I hope that JDAM will not be used to camp (or rape) enemy main base... It's a little bit scary. Most of the assets would be destroyed in one huge explosion.
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Post by Brummy »

Nice :)
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

The only things that really are going to be major to ME are...

the deviation on stances...

getting used to not having super rifleman kit..

Taxi engine ( my joystick is akward to pull back so im afraid of landing now ;) )

HAT accuracy delay after arming

Otherwise after a few private practice sessions with an altered server.zip on a private game, I can fly again :D

Im glad to see the taxi engine and rearming location, though I do fear the idiots who are going to be "Zomg move so I can rearm wtf move - rams you" and the "Why aren't I rearming on the runway lawls?"

... operation archer missing maybe :( Didn't make the cut I see

Otherwise this appears to be the most AWESOME RELEASE EVER

New ammo means that I will ACTUALLY SAVE SHOTS etc. No more super unlimited HAT - makes tank crews A MUST HAVE and working group since HAT will be "less effective" due to accuracy delay and limited amounts of ammo when out in the field...

I only have one question that I would like to be answered - support jeeps, do they still rearm and or repair tanks - thats the only thing I need clarity on.
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"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

This news release looked great.I read the changelog,and I was satisfied with everything I read,except about 2 things...No Fallujah West,or Muttrah city will be in .7 ! :cry:
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Spekta
Posts: 73
Joined: 2007-02-26 12:33

Post by Spekta »

great PR Team, sounds like a great release (but still without Muttrah 2 xD)...

noticed that by reading the changelist:
* Removed bullet drop from 50 cal projectiles.
Does that mean, that .50 cal guns drop no shells? Isnt that quite unrealistic?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Yea,I cought that as strange too Spekta.
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Threedroogs
Posts: 404
Joined: 2006-07-20 00:38

Post by Threedroogs »

me likey!
Ingame name: StrkTm Pygar

Eggyweggs...I would like to smash 'em!

http://www.youtube.com/watch?v=x3-E3xuQtqI
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

Spekta wrote:great PR Team, sounds like a great release (but still without Muttrah 2 xD)...

noticed that by reading the changelist:

Does that mean, that .50 cal guns drop no shells? Isnt that quite unrealistic?
I think the projectile won't drop.
The gun is capable of shooting targets at the same range as the M82 IRL.
IIRC The longest kill was made by someone on a .50 cal w/ a scope.
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Raic
Posts: 776
Joined: 2007-02-24 15:59

Post by Raic »

Damn, Damn, Damn, Damn. Its just Damn impressive! You're really starting to get the PR to the shape you want it huh? Can't wait to get to play this thing.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

i hate how you will spend like 10 min rearming your plane :( , i really HOPE you added a waaay better defensive system to airfields , or that "feature" will be the worse thing that could happend to aereal combat.

apart from that and the SL spawn thing , i really want to play this relase :mrgreen:
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

fools road and qinling look ashtonishing! w00t AT guns and miltia tanks! yay!
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

tanks = 20 mins spwn will make operating specialized tank squads more difficult becuase it is quite possible to wait 10 mins near a spwn for the next set of tanks to spwn, but 20 - players will just leave.

For a spez tank squad to work properly you need to keep most of the players the same for the whole round...........owell......................the rest is amazing, unbelievable though.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Spekta wrote: Does that mean, that .50 cal guns drop no shells? Isnt that quite unrealistic?
Shells? That's not what it means. It mean the ballistics projectile.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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