[Audio] Distant Weapon Sounds

arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

MY SUGGESTION CAME TRUE :D !!!
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Post by marcoelnk »

sounds f******* realistic....AWSOME!
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I didn't think the sounds could get any better. I think this mod literally has the best battle sounds of any game I've played. Cheers!
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

NICE!!! love it. its gonna be awesome.
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Harrelson
Posts: 194
Joined: 2005-10-26 12:31

Post by Harrelson »

That was excellent. This single change will go a long way to make gameplay very immersive. sounds like a real battlefield, this is brilliant guys.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

I always knew the sound in 0.7 was going to equate to total immersion and if the models and textures just dont live up to your expectations just shut you eyes and pray you dont get hit by a stray round, the one of "hundreds just inches from your head"!


Truly magical in the most twisted sense ever! ;)
Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

At last my x-fi will be in it´s full glory \o/ It can even handle 128 sounds same time WOHOO! GJ sound men!!
Wellink
Posts: 158
Joined: 2007-05-10 14:08

Post by Wellink »

:15_cheers awsome god iam looking forward to 0.7!
bosco_
Retired PR Developer
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Post by bosco_ »

It sounds awesome. ;)
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

I noticed, that HK21 fires faster now.
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TayloR016
Posts: 383
Joined: 2007-03-11 13:55

Post by TayloR016 »

Hehe there was a sneak preview of this over in the sp forum ages ago but now it just sounds even better than that. Superb work!


If you hit me at 40 miles and hour theres an 80% chance i'll die, hit me at 30 miles an hour and theres an 80% chance ill live. Ricky Gervais: "Isn't that just incouraging gambling?"
bosco_
Retired PR Developer
Posts: 14620
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Post by bosco_ »

Outlawz wrote:I noticed, that HK21 fires faster now.
Yeah, the ROF has been corrected. (900 rounds/min)
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Atandon
Posts: 124
Joined: 2006-11-10 11:18

Post by Atandon »

Yes! Another reason for people not to turn their volume off in game. Gets a little tedious when, as a squad leader, you give orders by VOIP, only to be met by...silence. At least now I can tell those in my squad to turn on their speakers-if only to hear the fantastic ambient sounds ;) .
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

I cant Wait, this is amazing !!! well done both Sound engineers
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

I was talking with a friend about exactly it, in PR we dont need ambient sound like in other games.


PR is unique !
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

This new sound effects are great :D
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

you guys just keep adding. I LOVE IT! Its a real war now. :D
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Reality Gaming - Making Games Reality
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JustMe
Posts: 278
Joined: 2007-09-25 19:35

Post by JustMe »

Awsome!
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