gun stabilization
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Nickbond592
- Retired PR Developer
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zangoo
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BLUFOR-73
- Posts: 92
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reposting this as i dont want it to be overlooked:
is it possible to manipulate a players viewing angle in the bf2 engine? if so it might be possible if you made the turret shoot a trace that outputs the map coordinates where it hits and then rotate the player view around it similar to the camera mode in vbf2 where you do a fly-by, the camera tracks the vehicle. that is until you move the aim yourself with the mouse and it locks a new point on the map.. idk if this is possible just trying to find a logical solution to this.
im sure it should be possible to call the camera tracking feature and use it in some way. any devs willing to answer?
is it possible to manipulate a players viewing angle in the bf2 engine? if so it might be possible if you made the turret shoot a trace that outputs the map coordinates where it hits and then rotate the player view around it similar to the camera mode in vbf2 where you do a fly-by, the camera tracks the vehicle. that is until you move the aim yourself with the mouse and it locks a new point on the map.. idk if this is possible just trying to find a logical solution to this.
im sure it should be possible to call the camera tracking feature and use it in some way. any devs willing to answer?
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Gyberg
- Posts: 709
- Joined: 2006-08-04 23:36
As others have pointed out, the APCs and AAVs have this.... or something similar, isn't it possible to move the code?
Anthony Lloyd, himself a former soldier in the British army and a Northern Ireland and Gulf War veteran:
"The men inside (the APC) might have been UN but they were playing by a completely different set of rules. They were Swedes; in terms of individual intelligence, integrity and single-mindedness I was to find them among the most impressive soldiers I had ever encountered. In Vares their moment had come."
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Soulja
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daranz
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What the hell do you think this is? Source? Unreal Engine? Cryengine?BLUFOR-73 wrote:reposting this as i dont want it to be overlooked:
is it possible to manipulate a players viewing angle in the bf2 engine? if so it might be possible if you made the turret shoot a trace that outputs the map coordinates where it hits and then rotate the player view around it similar to the camera mode in vbf2 where you do a fly-by, the camera tracks the vehicle. that is until you move the aim yourself with the mouse and it locks a new point on the map.. idk if this is possible just trying to find a logical solution to this.
im sure it should be possible to call the camera tracking feature and use it in some way. any devs willing to answer?

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zangoo
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markonymous
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markonymous
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markonymous
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101 bassdrive
- Posts: 514
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good luck on this one markonymous: as soon as the word hack is written evrything thereafter will be ignored, with that the explanation.
I know what you mean, I had the same idea and the thread got locked after 2 flame replies.
what you ask/suggest is to implement codelines into PR that are similar to ones found in hacks, aimbots.
but instead of letting it lock on to enemies you want it to lock on to certain coordinates of the map, which are its xyz-axis values. the gun would then rest on these, making it possible for the gunner to stay on target even if the tank or helo moves and rests on these values untill you adjust your aim to a new xyz value or shut this "mode" off.
no real aimbot, just a lockbot.. but based on aimbot code, fixed to work with punkbuster.
I dont see the problem since it would be legal "hacking" for well even realism I suppose
and just to clarify, if youd mess with that code to automatically lock on to enemy heads or something youd be a nasty disgracefull hacker, which I believe noone on this forum is, and punkbuster would get him.
btw: when was the last time anybody of you encountered or suspected somebody of hacking in PR? IMO PR is the fairest multiplayer FPS there is..
I know what you mean, I had the same idea and the thread got locked after 2 flame replies.
what you ask/suggest is to implement codelines into PR that are similar to ones found in hacks, aimbots.
but instead of letting it lock on to enemies you want it to lock on to certain coordinates of the map, which are its xyz-axis values. the gun would then rest on these, making it possible for the gunner to stay on target even if the tank or helo moves and rests on these values untill you adjust your aim to a new xyz value or shut this "mode" off.
no real aimbot, just a lockbot.. but based on aimbot code, fixed to work with punkbuster.
I dont see the problem since it would be legal "hacking" for well even realism I suppose
and just to clarify, if youd mess with that code to automatically lock on to enemy heads or something youd be a nasty disgracefull hacker, which I believe noone on this forum is, and punkbuster would get him.
btw: when was the last time anybody of you encountered or suspected somebody of hacking in PR? IMO PR is the fairest multiplayer FPS there is..



