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Posted: 2007-12-28 17:51
by 101 bassdrive
best improvement ever!
now its up to draw sticks to decide which poor sucker has to plod over the scene to confirm the kill haha it sure as hell aint gonna be me... I hope.

Posted: 2007-12-28 18:14
by 77SiCaRiO77
FINALY!

next step, objetive mode :)

Posted: 2007-12-28 19:23
by TroyMcClure
[R-MOD]dunehunter wrote:Hey cool, even we are thanked :p

Seems like a great change, can't wait to try it out.
Mmmm, you're not supposed to be thanked... there's a bug in my code, for sure. :grin:

Posted: 2007-12-28 19:26
by =Romagnolo=
Grande DB, boa kra, se não dava pra tirar, ao menos resolve o mata-checa



Great DB, nice, if removing the score board wasnt possible lucky it solves the kill check.

Posted: 2007-12-28 19:32
by system
Thank god... :D

Posted: 2007-12-28 19:37
by Waaah_Wah
Woohoo :D 3 minutes would be better tho :D

Posted: 2007-12-28 19:40
by Jaymz
[R-PUB]bosco wrote:All hail db, the new overlord of PR!
hahalol

Posted: 2007-12-28 19:44
by Rhino
this thing gets abit of time to get use to, even if you know about the change, im still checking the scoreboard to see if i got any kills (when testing the LGBs :p ) and seeing no new kills etc thought i had missed, then when I check the score board later just for the hell of it like "wtf, where did thous extra kills come from??? *2 sec brain work* oh ye, new score bord delay :p )

Posted: 2007-12-28 19:48
by bosco_
[R-DEV]Jaymz wrote:hahalol
All hail Jaymz, the new (and old) Thawn of Soundor!

Posted: 2007-12-28 19:52
by Clypp
Awesome.

This is a great change. I can finally hide from tanks and they will think they killed me.

Posted: 2007-12-28 20:57
by system
Waaah_Wah wrote:Woohoo :D 3 minutes would be better tho :D
I wouldn't mind having a scoreboard at all.

However, then you wouldn't be able to see if someone is teamkilling/has a lot of negative points, etc.

Posted: 2007-12-28 22:00
by LeadMagnet
Works like a charm as tested on me last night. Poor buggers actually had to wait 30 seconds before shooting me again to confirm it.

Posted: 2007-12-28 23:10
by Waaah_Wah
Why is it only 30 sec? Why not longer?

Posted: 2007-12-28 23:19
by Sabre_tooth_tigger
30 second spawn time, seems fair enough. Maybe it was directly limited by the standard spawn time, Im not sure what problems they may have had.

The average pubber cannot hold a thought for 30 seconds tbh, its more then enough :p

Posted: 2007-12-29 04:57
by Sabre_tooth_tigger
Well personally 30 secs is enough for me. I'd usually either have advanced on the corpse and confirmed it anyway or i'm so far away it matters little if he is dead or not, Im on the next flag and he'd have time to respawn and threaten me again by then anyway

Posted: 2007-12-29 05:05
by XRogerMellieX
This is a great idea. I keep a running tally of kills and definitely use the scoreboard to confirm enemies down. I'll be glad to see it gone though, I won't not use part of the game (that is not an exploit like crouch-spam and bunny hopping) because it's not in spirit but I can do without it for a more realistic experience.

I had read a few people wanting the scoreboard gone altogether, I think that would be a bad idea. I like see the points as I equate it to my usefulness to the team. I consider it the last arcade element that gives me something to aspire too. I want a team win, but I do like some personal glory!

Posted: 2007-12-29 05:19
by Hisham
Its going to be hard to adapt to this, especially for Tank/Chopper gunners.

Posted: 2007-12-29 06:38
by Surround
I think when they have played for one week they will forget their old habbit. The gaming god is satisfied with your work pr-devs ;)

Posted: 2007-12-29 15:28
by Doom721
By the time 30s has passed in a heavy engagement where you need to check kills.... for example.... the HAT guy you thought you killed, when he dived prone and decided not to take a shot

Pops back up after 20 seconds starts aiming his HAT while your not looking and boom.... :P