Page 2 of 2
Posted: 2007-12-28 19:00
by Soulja
[R-DEV]Rhino wrote:why we now have exstraction and LZ markers.
Rhino, if this wasn't over the internet and I wasn't straight I'd hug you. I just got faith in PR restored 500%.
Posted: 2007-12-28 19:02
by Rhino
Soulja wrote:Rhino, if this wasn't over the internet and I wasn't straight I'd hug you. I just got faith in PR restored 500%.
you probaly missed my comment earlier about the CAS markers
and dont hug me, hug db for the brins behind doing it and the guys who helped made the icons

Posted: 2007-12-28 19:25
by [T]Terranova7
Viper5 wrote:I can't wait for someone to yell for air support on Qinling.
"WE NEED AIR SUPPORT IN C5 NEXT TO THE TREE!!!!"
Or in Rhino-Speak circa C1:
"WE NEED AIR SUPPORT NINE-OCLOCK OF THE TREE"
This is exactly why I hate the maps currently ingame right now, they only give you information on what flag to attack. and defend. There are times where one simply cannot relay information to his about enemy movement because there's not enough info on the map. You see enemies moving in the hills of Mestia... what do you say.... ENEMY MOVEMENT IN THOSE HILLS! With the exception that not a single person knows where you're talking about. And with the spotting system being changed, you might as well forget about it.
I did make a similar suggestion before, but it included a whole other mess of things that I thought could be needed on the map.
https://www.realitymod.com/forum/additi ... post556692
Posted: 2007-12-28 20:02
by mammikoura
Terranova wrote:This is exactly why I hate the maps currently ingame right now, they only give you information on what flag to attack. and defend. There are times where one simply cannot relay information to his about enemy movement because there's not enough info on the map. You see enemies moving in the hills of Mestia... what do you say.... ENEMY MOVEMENT IN THOSE HILLS! With the exception that not a single person knows where you're talking about.
no.
when talking to your own squad
"enemy movement [direction] [distance]"
for example
"enemy movement north east 200m"
when to the commander/other SL's/everyone on your team
"enemy forces at [grid coordinate] [location inside the specific grid]
for example
"enemy movement at E5, north east corner."
or as some people do
"enemy movement E5 numpad 9"
works pretty well IMO.
Posted: 2007-12-28 20:09
by Death_dx
Would be pretty nice to have the commander able to place markers for enemy units that display to all squads, even more so if they automatically faded or changed depending on how long they were set for.
Posted: 2007-12-28 22:45
by Jedimushroom
I think it was nickbond but it might have been him_j, on training in helmand province and after 2 minutes of walking I hear someone scream "TROOPS LEFT O'CLOCK!"
I swear I laughed until the sucking chest wound killed me.
Posted: 2007-12-28 22:47
by Soulja
Jedimushroom wrote:I think it was nickbond but it might have been him_j, on training in helmand province and after 2 minutes of walking I hear someone scream "TROOPS LEFT O'CLOCK!"
I swear I laughed until the sucking chest wound killed me.
It's not that funny but i rmember once i got caught up in the moment and said "Insurgent behind us, 12 o'clock!"
Posted: 2007-12-29 00:45
by mammikoura
Jedimushroom wrote:I think it was nickbond but it might have been him_j, on training in helmand province and after 2 minutes of walking I hear someone scream "TROOPS LEFT O'CLOCK!"
I swear I laughed until the sucking chest wound killed me.
lol.

But while playing you can get words mixed up.
Me last night:
"I'm gonna make a apc attack on that hijad"
10 seconds later
"err.. I mean a hijad attack on that apc"
Posted: 2007-12-29 03:29
by ReaperMAC
Ablack77 wrote:Well what we do is use your numpad keys as an extra description,
ie "enemy tank - Grid ref D7 numpad 3" indicating the tank is in the lower right (SE) of D7.
and another example:
"enemy squad in C6 numpad 7" indicating an enemy squad is in the upper left (NW) of C6.
Works very well.
TF21 uses this system, except we dont use "numberpad" but "keypad." So we dont need your permission
*gets tired of posting this picture*

For those who dont get this...
Posted: 2007-12-29 04:26
by BloodBane611
Numpad/Keypad system is a good one, but props to the devs (dbzao in particular) for the new icons. They're gonna rock.
Posted: 2007-12-29 07:24
by [T]Terranova7
mammikoura wrote:no.
when talking to your own squad
"enemy movement [direction] [distance]"
for example
"enemy movement north east 200m"
when to the commander/other SL's/everyone on your team
"enemy forces at [grid coordinate] [location inside the specific grid]
for example
"enemy movement at E5, north east corner."
or as some people do
"enemy movement E5 numpad 9"
works pretty well IMO.
You need a reference from which to point the direction from to begin with. Hostiles spotted NorthEast can only be done with the SL, A CP or yourself. Even then, that doesn't really help much. As for the keypads, not everyone is going to know what you're talking about, it'd be nice to actually have that information displayed on the map.
All I'd really like to see is a few areas of key interest labeled with a title. So instead of that blue circle, you can put some small text that says "West Lake". Now if you ever spotted some hostiles around that area, it'd be convenient to say hostiles spotted south of the West Lake. Or possibly giving your squad directions, we can say "Alright squad, we're going to travel along the south side of west lake, then advance north onto the village." Think of it more like asking for direction when traveling around in a new city. Do people really tell you to head along a certain road, go 200 meters, take a right, head another 300 meters and then you'll the hotel?
Posted: 2007-12-29 10:43
by mammikoura
Terranova wrote:You need a reference from which to point the direction from to begin with. Hostiles spotted NorthEast can only be done with the SL, A CP or yourself. Even then, that doesn't really help much.
the way I see it, a squad sticks together. And since all the squad members are close to eachother (and I don't mean jumping on each other, maybe like 5-10m apart) if one squad member says "enemies north east 200m" the enemies are going to be at north east at about 200m from every single squad members point of view. When you see enemies, just point at their direction and look at the compass. What you see as NE is pretty damn close to what NE is on every single squad members compass.
So I don't really know what you mean by "doesn't really help much". Have you ever even tried using this? What I've learned from using this method over and over again is that it works pretty well. Basically it's the exactly same as placing a move marker on the enemy position, you can tell your squad members exactly where to look. Only this is a lot faster to do than the move marker. You can't really report an enemy position any clearer unless you want to throw a smoke grenade at the enemies.
Posted: 2007-12-29 12:08
by Li_Greeny
Its hard to give a target recognition on an enemy moving in the distance I worked as a sniper with a mate on VoIP as a spotter and found it pretty hard to tell what he was refering too when he said "200m North East Lone Gunner on Roof" on Al Basrah it worked but not the most effective way of playing it as 200m on my PC looks totally different to his and the perspective will vairy from PC to PC as to what that distance is.
I see what all you guys are saying as some have come up with some good ideas as to breaking the squares down into smaller parts like giving a 6 figure grid location on a map but the thing is there is no consistant way of issuing a spotting order. My squad will not be next to me all the time so North East will be totally different to what the other guys see as I always intend on leaving some fire support before moving into a new area and could be upto 100m away from them on a different hill.
All I'm saying is that there needs to be a universal way of spotting the enemy if your going to use a grid ref as spotting them out then all the members in the squad need to know and if people join / leave your going to be repeating yourself and it will also could take you away from the task at hand engaging the enemy. It dosnt have to be a complicated system maybe simply adding more grid squares could solve the issue or thinking up a wild complex system might throw people off who are playing.