How does the average player become a tester?
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Nickbond592
- Retired PR Developer
- Posts: 2713
- Joined: 2007-01-30 18:16
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Deadfast
- Retired PR Developer
- Posts: 4611
- Joined: 2007-07-16 16:25
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Yeah, I am active alot everyday. I just don´t feel the need to post all the time.Deadfast wrote:That activity meter is entirely useless.
I'm stuck on level 6 just because I don't feel to reply in every thread I visit (I did an exception this time :lol.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Blackhawk 5
- Posts: 1607
- Joined: 2006-08-25 02:23
You have to tackle the mod build in order to gain the achievable test. You find bugs, you have to act like a bug. Not testing is not something to brag to your friends about that you have a mod build early. No. Testing is serious buisness. This is comming from someone who has no life and has tested many mods.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
I'm gonna be honest, I would never volunteer for a full tester position. Just testing PR_SP is buggy enough, and there are NO map bugs, only AI/path bugs there. So a whole freaking build....that sounds like a nightmare.
<----But apparently I'm working towards the qualifications. (Oh, but those **** rules are hard. No pun intended)
<----But apparently I'm working towards the qualifications. (Oh, but those **** rules are hard. No pun intended)
[R-CON]creepin - "because on the internet 0=1"

Jaymz



