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Posted: 2006-01-19 00:11
by Rhino
'[R-PUB wrote:BrokenArrow']Look at it this way, we need the people who eat up all these booster packs to keep EA interested in supporting BF2 and putting out patches to fix their mistakes. EA trying to make money is fine with me. They're just doing what any mod team or game developer would try to do in making their game appeal to more people and get more people to play it. I really don't think what they're doing can be considered seriously undercutting mod teams. If they wanted to do that then they wouldn't even bother with mod tools.
Im sorry, didnt you hear, they aint bothering with mods any more....

Just read this topic: http://bfeditor.gotfrag.com/forums/viewtopic.php?t=3690

Posted: 2006-01-19 00:32
by BrokenArrow
I fail to see anywhere in that post where it says 'EA/DICE are shutting down all support of modding'.

If anything you'll see that it says it is an organizational change. Meaning while the official position of Battlefield Mod Support Coordinator no longer exists the tasks will be taken up by others.

He even touches on the fact that the revised editor was released shortly after his departure... another sign that they aren't giving up on mods.

Another thing is to think about all the people who have or will buy BF2 solely for the mods. I know that's what I did. They get their $50 (+, for those who buy the DICE produced mods) and I (and all of you) get to play vanilla BF2, Project Reality and whatever other mods you can fit on your computer.

I really am sorry for playing Devil's advocate here but I really think the creators of the engine on which so many of you will enjoy PR deserve at least a little respect. Maybe their models aren't the best, or even second best but what counts is the possibility is out there for anyone with the time and skill to make their own stuff and share it with other people.

Posted: 2006-01-19 10:57
by Rhino
'[R-PUB wrote:BrokenArrow']I fail to see anywhere in that post where it says 'EA/DICE are shutting down all support of modding'.

If anything you'll see that it says it is an organizational change. Meaning while the official position of Battlefield Mod Support Coordinator no longer exists the tasks will be taken up by others.

He even touches on the fact that the revised editor was released shortly after his departure... another sign that they aren't giving up on mods.

Another thing is to think about all the people who have or will buy BF2 solely for the mods. I know that's what I did. They get their $50 (+, for those who buy the DICE produced mods) and I (and all of you) get to play vanilla BF2, Project Reality and whatever other mods you can fit on your computer.

I really am sorry for playing Devil's advocate here but I really think the creators of the engine on which so many of you will enjoy PR deserve at least a little respect. Maybe their models aren't the best, or even second best but what counts is the possibility is out there for anyone with the time and skill to make their own stuff and share it with other people.
I bet you that EA will doing nothing more, and most of the modding comminuity think so as well reason why we reciently started a new modding site afew days after that post as we know EA aint going to help us any more and all we are going to have to do now is help each other.

Posted: 2006-01-19 15:26
by eggman
I respect EA's need to have good results to report back to their shareholders every 3 months. In the case of their business plan around BF2 if you remove the mod community .. it's a good business plan: release a game, churn out cheap add-ons for it that keep people interested and continue to make them money.

I wouldn't consider BF2 to be awful in terms of quality, certinaly not significantly different than many other "AAA" titles released recently. I do see these booster packs being rushed out tho... I mean there is no arguing the Challenger looks like ****.

But if I add back in the mod community dimension into the EA & BF2 world... their approach does seem soemwhat "cannabalistic". If I were EA I would be very wary of their model and how it affects the mod community. Not sure if it would be viable, but it would be interested to see if, through great tools, funding & support, they could actually help mod makers commercialise their product and actually draw these booster packs from within the mod community.

If they built some kind of micropayment / commercial infrastructure into their aftermarket system, mod makers could be encuraged to produce content that would have some kind of comercial benefit to it.

You'd still see guys doing it "for the fun / love / hate" of it, but at the same time you could see many mod developers and mappers actually participate in an aftermarket opportunity that might land EA into a "best of both worlds" scenario.

That said .. hehe... it's all going consoles anyways :|

egg

Posted: 2006-01-19 17:17
by Rhino
ecleast 1 guy understands what im on about :lol:

Posted: 2006-02-14 10:02
by Gran
Noetheinner hits it on the head.

Posted: 2006-02-14 11:05
by Campez
Fuck dice!

Posted: 2006-02-14 12:30
by Hitperson
yes DICE are a bunch of wankers.