Including the dutch army?

Discussion pertaining to the PR Dutch Forces faction.
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TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

Teek wrote:Dutch army sounds very similiar to Canadian Forces in terms of weapons, is it worth it?
i noticed that too. :roll:
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Celica`
Posts: 174
Joined: 2005-11-20 11:52

Post by Celica` »

TexLax wrote:i noticed that too. :roll:
I disagree,

Since the CF Mod wont use C7A1, C7, nor C8 or C8A1, and our pistol is a Glock 17, we have mostly completely different vehicles, different outfits, + i'd love to hear dutch voices in pr.
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Korps Commando Troepen
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Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

... What happend to them using the g series guns or is that the german army. I want the germans because of the g series guns. Such as in Point of existance Amazing mod!
Also I could do some modelling but I'm new to it. I have to go redo the ak5 tutorial. Btw can any one please find me the tutorial because I couldn't complete the model because of the new computer. I'll try to help in my spare time.
Last edited by Trigz07 on 2008-01-04 08:04, edited 1 time in total.
Z-trooper
Retired PR Developer
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Joined: 2007-05-08 14:18

Post by Z-trooper »

A lot of armed forces around the world use the canadian AR-15 variant, the C7 and C8. The canadians use the C7A2 and some different versions of the C8.
I know that Norway use the C7A1, so does the dutch and the danish armed forces for all branches of the military, even the national guard. With Elcan.
The danish even made Diemaco make a new C8 for our special forces, the C8A2 - the canadians dont even use that one last time I checked.

All of these three armed forces are currently serving in Afghanistan in some rough areas. Denmark completed their assignments in Iraq and pulled out of the Basrah area back in 2007.
Afghanistan is still pretty hot and a lot of fighting is going on there, which would be "great" for some map scenarios.
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AfterDune
Retired PR Developer
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Post by AfterDune »

Building a faction is HARD work. Ask any of the community faction developers and they'll give you the same answer.

I'll tell you a little secret. Me and some others once started a dutch faction for PR and came a long way, but we're finished by far. It's not dead, but I'm not sure how much life is still left. Hence I figured I could post this info.

We had no confirmation whatsoever the faction (if it would finish) would be in PR, but we had fun while doing our things. Again, it's HARD work.

Here's the design plan: http://spreadsheets.google.com/pub?key= ... 9o0NGPzyOw

Just a little bit more depth than your first setup, so be warned ;) .
Also, not everything in there is as it should, when it comes to the use of certain weapons and things.

As I've seen what 0.7 would be like many weeks ago, I realized it would be even harder to make a new faction. It needs to be REALLY good, in order to make it to PR.
Then again, you shouldn't want to do EVERYTHING for your first release, you should build it up, just like Militia and the Brits were built up.

Another thing, people should only get involved if they can be *trusted*. I think every mod and/or community faction suffers from these things. People are enthusiastic at the very beginning, but only the "core" will remain. People are suddenly M.I.A. etc. Be aware of these things.

Well, that's my three cents :) .

There is a build, which worked fine with PR 0.6, but have never tried it with 0.7. Should work, I guess.


Edit: you have to ask yourself, would it be worth it to add the Dutch Armed Forces to PR? As said earlier, they have simliar weaponry as the Canadians. They're using other vehicles (also the new Fennek, which is pretty much awesome), but apart from that, would it "feel" different? Would it really be a unique faction?
Last edited by AfterDune on 2008-01-04 09:13, edited 1 time in total.
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Celica`
Posts: 174
Joined: 2005-11-20 11:52

Post by Celica` »

Nice, can't we pick that up again? seems like its on its way pretty good.

And yes i believe it could be a unique faction.


Greets Martijn
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Korps Commando Troepen
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

nice im dutch myself.. and i wanted to start a ''korps marinier'' faction but i didnt work out wel..



anyway.. youre sheet on google looks perfect :)

hope you can get it to work ;)
AfterDune
Retired PR Developer
Posts: 17094
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Post by AfterDune »

As I said, at the moment, I believe nobody is working on it, so don't count on it for a loooong while. Unless you know the right people, it's not going to work.

Lots of people are interested in creating a new faction, but enthusiasm only isn't going to get you anywhere. Or at least not that far ;) .
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H1satsu
Posts: 31
Joined: 2007-10-31 17:51

Post by H1satsu »

Wouldn't it be easier to do Israel v Palestinian factions?
Z-trooper
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Post by Z-trooper »

H1satsu wrote:Wouldn't it be easier to do Israel v Palestinian factions?
Israel is almost done, and not it wouldnt be. Most of the stuff Holland needs can be modified from other factions but Israel have their own of pretty much everything.
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"Without geometry, life is pointless"
Z-trooper
Retired PR Developer
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Post by Z-trooper »

I have started on a Glock 17, its not much yet, but its a start.

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"Without geometry, life is pointless"
AfterDune
Retired PR Developer
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Post by AfterDune »

I have a finished version for ya, if you want it ;)
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Z-trooper
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Post by Z-trooper »

[R-CON]AfterDune wrote:I have a finished version for ya, if you want it ;)
Oh well. I didnt know what was done and what wasnt. I guess I wasnt around when you guys started on the dutch army. After all I'm just a danish guy trying to help out a bit :D
Well then I dont want to waste time on it any more, if its UV'ed I'm sure Celica` would like to have a go at the skinning if you let him ;)

I'll go back to my M113 I started today around the same time as the Glock 17

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"Without geometry, life is pointless"
7eveN
Posts: 131
Joined: 2007-12-28 15:27

Post by 7eveN »

Nice idea man.
Altho i would love to have the italian army in this game, we have always been at the side of the us army, in somalia, iraq, afghanistan. I would love to use hte beretta ar70 but, i don't have any experience in 3D, altohi have in photoshop, maybe i could try texturing...
But good job man.
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ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

[R-CON]AfterDune wrote:As I said, at the moment, I believe nobody is working on it, so don't count on it for a loooong while. Unless you know the right people, it's not going to work.

Lots of people are interested in creating a new faction, but enthusiasm only isn't going to get you anywhere. Or at least not that far ;) .

im still busy whit mny part :) but uv mapping is a pain in the *** :mrgreen:

edit

yes im dutch to :mrgreen:
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
Eglaerinion
Posts: 136
Joined: 2004-07-25 16:00

Post by Eglaerinion »

I think it would be smart to focus your efforts on original stuff the Dutch actually use in Afghanistan. Weapons should include Glock 17, Panzer faust 3 (Bunkerfaust), Spike MR (Gill) and vehicles like PzH 2000, Fennek, soft top G wagon, Bushmaster IMV, YPR765 IFV. The other stuff (f-16, apache, diemaco, AWM, chinook etc.) is either already ingame or will be made for other factions.

Good luck.
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Celica`
Posts: 174
Joined: 2005-11-20 11:52

Post by Celica` »

I know what we/i use :)
Just didn't knew a tiny tiny tiny amount of things used because my regiment doesnt use/have them.
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Korps Commando Troepen
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supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

I fully support this!!!
Im dutch myself and i am about to learn mapping so i could do some maps if needed.
I should be maping now but my pc freezez sometimes so i cant :(
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

I will support this, if i finish the tuto, (i make my first map =D) but i will support for vehicles, and maybe, some day for weapons

/me run BF2 for play my map =D
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