Posted: 2008-01-09 07:09
Yeah I have been looking at using the "buckshot effect" to simulate a realistic RoF for the M134 minguns which feature on the sides of the blackhawk IG. There are four problems I have run into/foresee.Jonny wrote:Nedlands has suggested using the buckshot effect along with deviation to make the GAU-8 actually fire the correct ammount of rounds instead of just simulating it. What do you think about using this method?
Firstly, if you wish to either make extremely high rates of fire or unusual RoF (eg 3240 RPM with 9 "pellets" and a RoF of 360) you will need a large amount of "shot". When strafing a target this will result in clumps of rounds instead of a nice evenly spread line. Keeping the batch size down to say 2 or 3 should be fine.
Secondly, such high rates of fire might cause great lag. Having a weapon firing at 6000 RPM is like 10 people firing their G3A3's at once (600 RPM x 10 = 6000 RPM). I'm not entirely sure how much of an effect this has but I'm sure the Dev's have an inkling from their large-scale tests.
Thirdly, having single shots is impossible unless the weapon is split into a "maglinked" weapon which shares ammunition but not properties such as RoF.
Finally, from what I have experienced, every time you fire "the buckshot" a single "shot" will go directly where the gun is aimed. If the tracer is set at such an interval as to coincide with this periodic event then it will appear that the weapon is perfectly accurate when in fact it is not. To solve this you can either introduce some deviation for the group placement and/or change the interval of the tracers so they do not coincide with the perfectly accurate "shot".