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Posted: 2004-07-30 05:44
by DrZero
the australians are beating the french in the world wine market now, have you ever seen france win anything?

apart from the world cup :P

Posted: 2004-07-30 06:01
by Black Beret
French wine is good. As are French Special Operations Forces.

Posted: 2004-07-30 06:18
by RObErT_RaTh
Give the French a break, they invented fries for crying out loud :D . That makes them alright in my book.

Posted: 2004-07-30 10:58
by DrZero
and french toast... oh man, french toast

Posted: 2004-07-30 13:34
by Black Beret
Delicious.

Posted: 2004-07-30 21:34
by DrZero
and Crossiants, they are also awesome :P

Posted: 2004-07-31 01:48
by Dirtball
Dr.Spangle wrote:Sorry, the French are not a feature in the mod.
LoL.

Weight is a definate thing to look into along with fatigue. It would make transport vehicles more useful. Might also increase the chances of teamwork slightly. If it takes you 10 minutes to cross a map you're likely to be very vocal about the noob that takes off with the truck without anyone else in it.

Posted: 2004-07-31 02:30
by Dr.Spangle
Precisely. People will actually USE the transport vehicles, particularly the IFVs, because now you won't be able to just hop into your jeep and whip around the map at mach 2.

Re: RPG-7

Posted: 2017-03-20 02:06
by Captain Fubar
this hasn't been implemented right?

Re: RPG-7

Posted: 2017-03-20 08:52
by Jacksonez__
Captain Fubar wrote:this hasn't been implemented right?
I guess people necro old threads on purpose

actually Militia and Russia army HAT has two different warheads :roll: It has been around for years lol

Re: RPG-7

Posted: 2017-03-20 11:38
by Murkey
^Yeah a bit of a weird necro. We actually have 3 or 4 RPG 7 warhead to choose from Light medium and heavy (tandem) AT. If I recall the Syrian faction might even some domestic Iranian design.

Lots to choose from and good incentive to learn how to use the RPG scope.

Cheers, Murkey.

Re: RPG-7

Posted: 2017-03-20 14:03
by QuickLoad
I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted :D

Re: RPG-7

Posted: 2017-03-20 15:59
by Rhino
Murkey wrote:^Yeah a bit of a weird necro. We actually have 3 or 4 RPG 7 warhead to choose from Light medium and heavy (tandem) AT. If I recall the Syrian faction might even some domestic Iranian design.

Lots to choose from and good incentive to learn how to use the RPG scope.

Cheers, Murkey.
yar: https://www.realitymod.com/forum/f196-p ... 3-5-a.html
QuickLoad wrote:I forgot who and when, but very recently there were 15 models or so created for seperate RPG warheads.
Not saying that all are applicable, but just saying that there's variety to be implemented if it's wanted :D
Guess the RPG-7 Warheads! - Project Reality Forums

It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.

Re: RPG-7

Posted: 2017-03-20 16:16
by Captain Fubar
'[R-DEV wrote:Rhino;2159900']yar: https://www.realitymod.com/forum/f196-p ... 3-5-a.html



Guess the RPG-7 Warheads! - Project Reality Forums

It's up to [R-DEV]Mats now to implement the rest of these, nothing more I can do as the models, textures, exports and coding is all done.
I didn't even realize we had so many rpg types I only know the standard diamond shaped one and the hat kit for Russia that is the tandem heat

Re: RPG-7

Posted: 2017-03-20 17:40
by Rhino
Some you only currently find in the Alternative (right click when requesting) LAT or HAT kits. Detailed info on what kits use what weapon are in this post here, although it may have changed slightly from v1.3.5: https://www.realitymod.com/forum/f196-p ... 3-5-a.html

Re: RPG-7

Posted: 2017-03-20 19:04
by sweedensniiperr
So how do we make mats work faster?

Re: RPG-7

Posted: 2017-03-20 19:18
by Mats391
sweedensniiperr wrote:So how do we make mats work faster?
By not necroing random threads.