Your most stressful Role
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onit
- Posts: 19
- Joined: 2007-02-26 08:04
Anything having to do with any armor/apc role.
Last time I was ordered by my SL to grab a kit, and although I informed the SL that I was awful at it, I reluctantly got the crewman kit, and jumped in the apc gun position. The SL was already in the apc, doing well with it too.
Needless to say, another apc blew ours up in just a few seconds after I got in! I got kicked from the server.
I'm just a plain ole' medic/grunt.
Last time I was ordered by my SL to grab a kit, and although I informed the SL that I was awful at it, I reluctantly got the crewman kit, and jumped in the apc gun position. The SL was already in the apc, doing well with it too.
Needless to say, another apc blew ours up in just a few seconds after I got in! I got kicked from the server.
I'm just a plain ole' medic/grunt.
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Makee
- Posts: 327
- Joined: 2006-09-12 08:39
Nothing is more stressful and demanding then being a good and responsible squad leader in PR 0.7.
As SL you are supposed:
- to have your map and squad list turned on, for at least 50% of the time,
- binoculars (SOFLAM) some 20% of the time,
- to know anytime where is, and what is doing every single soldier in your squad,
- what all other squads are doing and how is it going to them, wherever they are,
- to plan and put into effect tactics and strategies for your squad based on all above,
In the same time, SL is supposed to act as a good and brave soldier in firefights, repairs, buildings, etc., and after all, to be an example of good teamwork and everything good your SM's should follow.
All that, in PR's 0.7 rounds which lasts for few hours, is completely exhaustive for good SL, and I didn't saw anything more demanding than that in PR.
My second one goes to nOOb.
As SL you are supposed:
- to have your map and squad list turned on, for at least 50% of the time,
- binoculars (SOFLAM) some 20% of the time,
- to know anytime where is, and what is doing every single soldier in your squad,
- what all other squads are doing and how is it going to them, wherever they are,
- to plan and put into effect tactics and strategies for your squad based on all above,
In the same time, SL is supposed to act as a good and brave soldier in firefights, repairs, buildings, etc., and after all, to be an example of good teamwork and everything good your SM's should follow.
All that, in PR's 0.7 rounds which lasts for few hours, is completely exhaustive for good SL, and I didn't saw anything more demanding than that in PR.
My second one goes to nOOb.
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
Commander.
I always get fucktard SLs.
I can kick squad members, but I can't really do anything about retarded SL's.
I always get fucktard SLs.
I can kick squad members, but I can't really do anything about retarded SL's.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
easily the commander. your actions directly affect the entire outcome of the team, so it carries alot of responsibility, plus when you have 4-5 squad leaders operating as per your instructions, you need constantly update them, repremend them, reward them, set them new assignments, check up on them....
so basicaly its like starcraft on crack with AI units with a life of their own hehe
so basicaly its like starcraft on crack with AI units with a life of their own hehe
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Red Halibut
- Posts: 543
- Joined: 2006-08-10 16:45
Commander.
I get frustrated as medic sometimes when I have a contact squarely in my sights but know that because of deviation I am unable to hit him, but that pales into insignificance beside the commanding role.
Watching your own men get the good news from an enemy airstrike and (the fifteenth revision of) your plan being shot to hell because of an SL who forgot to get his officer's kit and drop an RP - and knowing that right now there is bugger all you can do to help your men - is one of the most stressful things I have had in a game, ever.
I consistently (and this is my own fault) underestimate the length of time it takes for units to shift location, and watching a tank unit slowly crawl their way to provide support for a squad that is doing amazing work defending a cap point, listening to the SL screaming for support, while watching your attack choppers ignore your commands and play airy-bloody-fairy on the other side of the map, gets my left eye twitching and my blood pressure up into the red zone faster than you can say "Jack Robinson".
By contrast, playing as a rifleman, sitting in a lovely little dip in the hill that's a great makeshift sangar, lazily reporting troop movements while waiting for your SL to get permission from the rupe to give you the weapons-free is a walk in the park.
I get frustrated as medic sometimes when I have a contact squarely in my sights but know that because of deviation I am unable to hit him, but that pales into insignificance beside the commanding role.
Watching your own men get the good news from an enemy airstrike and (the fifteenth revision of) your plan being shot to hell because of an SL who forgot to get his officer's kit and drop an RP - and knowing that right now there is bugger all you can do to help your men - is one of the most stressful things I have had in a game, ever.
I consistently (and this is my own fault) underestimate the length of time it takes for units to shift location, and watching a tank unit slowly crawl their way to provide support for a squad that is doing amazing work defending a cap point, listening to the SL screaming for support, while watching your attack choppers ignore your commands and play airy-bloody-fairy on the other side of the map, gets my left eye twitching and my blood pressure up into the red zone faster than you can say "Jack Robinson".
By contrast, playing as a rifleman, sitting in a lovely little dip in the hill that's a great makeshift sangar, lazily reporting troop movements while waiting for your SL to get permission from the rupe to give you the weapons-free is a walk in the park.
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
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BabaGurGur
- Posts: 197
- Joined: 2007-12-07 14:18
Heli pilot.. the apache on kashan, where your gunner yells at you for standing still or tipping over or crashing into a hill... good times lol
cplgangster
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
there my sqaud of ambushers were in our palace and to see a mine in the entrance of palace so i say ill get rid it for SL i go up to it plant ied slip press right click and blew up.
smoke cleared and what is still there that god for saken mine[/quote]
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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
Be Squad Leader is the most demanding, cause, just got a "functional squad" and not lonewolf every where around the map, or got 5 pilot in my squad !? ( Exclude Pilot/Transport/Air Squad )...
Now whit the 0.7 its a bit more complicated, got to think about supply the squad, got *Emergency Close Air Support for take out enemy, Got a experienced **commander for be able to build and request JDAM...
Anyway have a good squad is a thing, but if you're only 6 to do the Quarter Master Objective and you got 26 players waiting for F16 and A10 ( Mig / Su25 ) or some other using tank lonely*** But sometime, every one do he's job and we win whitin 30 min... lol!
*most of the time unavailable due to f***** newb using it and crash at take off or 2 min after...
**not a fresh vanilla player or a smacktard"
***Why dont create a Driver kit and a Gunner kit, i mean, whit Apache,Cobra and Mi28 they're no probleme every one have a guner, but for tank, even whit the 30 sec lock some continu to use it whitout guner, so if DEV create a Driver kit allowing to drive only and a Gunner kit allowing to Gun only that will force people to have gunnner in they're tank!
Now whit the 0.7 its a bit more complicated, got to think about supply the squad, got *Emergency Close Air Support for take out enemy, Got a experienced **commander for be able to build and request JDAM...
Anyway have a good squad is a thing, but if you're only 6 to do the Quarter Master Objective and you got 26 players waiting for F16 and A10 ( Mig / Su25 ) or some other using tank lonely*** But sometime, every one do he's job and we win whitin 30 min... lol!
*most of the time unavailable due to f***** newb using it and crash at take off or 2 min after...
**not a fresh vanilla player or a smacktard"
***Why dont create a Driver kit and a Gunner kit, i mean, whit Apache,Cobra and Mi28 they're no probleme every one have a guner, but for tank, even whit the 30 sec lock some continu to use it whitout guner, so if DEV create a Driver kit allowing to drive only and a Gunner kit allowing to Gun only that will force people to have gunnner in they're tank!

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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
Add me to Xfire babez, I know my driving.[R-MOD]Wasteland wrote:Tank driver/gunner, because even when they're on VOIP, your partner is usually an idiot. I'd say gunning is the hardest, because your driver has so many ways to screw up. Not stopping to let you scan the area. Not stopping to let you shoot. Not moving on to the downhill portion of the ridge/hill/bump so that you can't get any shots. And my personal favorite: running scared at every lock on tone or RPG that hits you. IT'S AN MBT! YOU CAN TAKE A COUPLE HITS TO FIND OUT WHERE THE GUY IS! Especially when you have engineers close by.
*photocopies his butt and writes on*
outlawz7
No really, I've been there when the tank turret didn't go low enough, when my gunner kept looking the wrong way etc.
I'm not even scared of taking 2-3 Sabot hits, I only start to get nervous when the beep beep announces engine meltdown. And of course finding an engineer in the flood of scoped riflemen, medics, spec ops and snipers is also stressful.
Personally the most demanding roles are SL and CO, but I voted for SL.

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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
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arjan
- Posts: 1865
- Joined: 2007-04-21 12:32
just tell them when you take off, to not ring the guns, and let them know youre the only one with chute, if they doit again, you just bail, and let them see how a chute works that they dont have,, do it almost all the time (A) (kidding afcoure)Heskey wrote:By popular neccessity; I would say Squadleading and For me, being a Transport Heli Pilot is the most stressful job:
you have to tell people to stop firing the guns, And most of that has to be done via typing, whilst trying not to crash.
God save all you fellow pilots![]()
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Fraid that causes me to lose my chopper for 10 mins; and on our [T&T] servers that'd come under wasting assetsarjan wrote:just tell them when you take off, to not ring the guns, and let them know youre the only one with chute, if they doit again, you just bail, and let them see how a chute works that they dont have,, do it almost all the time (A) (kidding afcoure)
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
If transport, it is 5 iirc.Heskey wrote:Fraid that causes me to lose my chopper for 10 mins; and on our [T&T] servers that'd come under wasting assets![]()
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Hahahah, yeah it happens alot, noones ever seems to flank, and if you even think about going to a flag you can't capture yet to secure it for when it's ready in a bout 60 seconds you'll get some guy telling you to "Gt bk n00b U cnt cap thatz yet!". Then if you do do something dramatic and it works then the blue army follows you and renders your being there useless.Heskey wrote:Being a squad member in general can be quite annoying. You're doing your hardest with your squad, to open your map and find THIS:
GO GO BLUE MOB!
I swear, watching the blue army play PR is like watching kids play football; even the goalies are chasing after the god damn ball.
Squad leader/Squad member for me squad leader has the edge though, while it's awesome when you get a good squad, when I don't it's mostly cos I created one cos all the others weren't any good. As a squad member you can leave at any point and find other squads else.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
I agree with this, and would add commander. Also tank driving/gunning. Heli pilot a bit less so, as I enjoy it most and am getting more confident.gazzthompson wrote:squad leader, and heli pilot.
for both i really dont want to let my/every one elses squad down.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Poi_Medic
- Posts: 222
- Joined: 2006-03-12 01:56



