kilroy0097 wrote:
While there is a kick for both weapons you can plainly see that skill and control make remove a significant portion of the recoil. Plainly the game shows that the MEC troops using the weapon are completely untrained and do not know how to properly fire nor compensate for recoil. Even in a prone or crouched position. While I realize I am not the only complaining about the G3 operation in PR, I thought some actual footage may help drive it home that a change is needed badly.
And you have plainly missed the fact that PR recoil isn't controlled by the player's avatar/character.
YOU, the PLAYER, are supposed to control it.
If you're spraying shots everywhere with the G3, it's because you're the untrained and do not know how to properly fire nor compensate for recoil, even when in a prone of crouched position.
Why can't people get this simple fact? Seriously, it's very simple:
RECOIL IN GAMES DOES NOT LOOK REALISTIC BECAUSE PLAYERS ARE SUPPOSED TO CONTROL IT.
If the game automatically brought the sights back onto the target for you, what's the point in having players? You might as well be playing against bots.
The point is, that we're human. All of us behave ever so slightly different and add an interesting new point to the gameplay; that of human error.
If there's two guys firing at each other with full auto, IRL, at 30m who will win? The guy who controls his recoil better, that's who.
If there's two guys firing at each other with full auto, in PR, at 30m, who will win? The guy who controls his recoil better, that's who.
If you limit recoil from the guns (G3 in particular), and get those two guys to face each other in PR, at 30m, who will win? Whichever sucker happens to fire first, and that's NOT how it should be.
(And yes, I'm aware I've grossly oversimplified combat conditions etc etc etc, but suck it up; I'm making a point only, NOT issuing discourse on battlefield infantry tactics).