Page 2 of 4

Posted: 2008-01-19 14:57
by RHYS4190
Freelance_Commando wrote:If Riflemen don't get no red dot, why should Medics? If they got one, then Engineers should get one, then the Optics would be less usefull and bla bla bla etc etc.

-From gaming experience-
As a medic you stand close to those you must save eg. squad leader (becuase he is important). When others go down, you use cover from your team mates to get to them OR you put your gun on Auto (or equivilent) and charge until you get to your man in which case you revive him. Letting him protect you and himself.

Sure you die in a blaze of glory / lots and lots of times, but you ain't a frontline soldier who is supposed to be first in line. More like in the middle where you can add your firepower to a firefight when needed.

In other words, the squad keeps you alive so you can keep them alive

Capiche?
Does not work like that never does.

Posted: 2008-01-19 15:07
by SnipingCoward
RHYS4190 wrote:... it incaridge people to go medic and there for do there job ...
Does not work like that never does.
:P

self healing rambos
thats the best explanaition so far

Posted: 2008-01-19 15:09
by RHYS4190
I clearly asked no one post here, you don't want game play to improve what wrong with you people?.

Devs shut down the poll iv seen enough most theres no hope it seems or solution because there sandbaging the only viable option.

So i guess devs take out medic kit next patch that will shut them up, But if things go well i will not be here to see it hopfullly.

Posted: 2008-01-19 15:21
by SnipingCoward
only reason why you don't want ppl to post replies is so your introductory - definetly subjective - post is the only thing guiding ppls decisions

but thx for reminding - i reread your first post - and guess - it pissed me off again - how wrongful you state your opinion as facts

as for my self i love medic, play it 90% of the time, am often under the top 10 scorers of the whole server, have a 1:1 k/d ratio or better and am able to revive ALOT
especially b/c i am not tempted to use my gun rather than my shock paddies (which i run out of charges way to often)

ever thought of medic as backup class - maybe even turning around guarding the rear?

i seen a lot Medics in BF2 (especially V) where they would run across your dead body after they killed the one that killed you - NOT reviving you

aside of that, ppl should start to pick up medic kits from the dead medics again and revive the poor fella in exchange - once in a while

PS: maybe a moderator can lock this threat and delete all the posts -.-

Posted: 2008-01-19 15:37
by Ninja2dan
RHYS4190 wrote:could you leave a man wounded and dieing when you could save him? none of us could. i don't under stand your logic it incaridge people to go medic and there for do there job and every one would do it, what the Fu*k are you on about?.
I see you either failed to read my post, or just have a lack of logic and can't understand my point. As others have stated as well as myself, a medic is a support class and not a direct attack class. Support-class soldiers (Ammo bearer, medic, engineer) are a defensive role. If you start giving these roles advanced optics, which are for offensive use, then people will NOT be stopping to heal their team members. People will instead be taking up the medic role to go snipe the enemy, leaving wounded soldiers to rot on the field.

If I am a medic and DOING MY JOB, which is HEALING, then I should leave the precision gunfire to the rest of the squad I am supposed to be assisting. What you are asking is pretty much to make every class a Marksman class. People should not require a super-weapon as encouragement to choose that class.

Posted: 2008-01-19 17:16
by Eddiereyes909
Ninja2dan wrote:I see you either failed to read my post, or just have a lack of logic and can't understand my point. As others have stated as well as myself, a medic is a support class and not a direct attack class. Support-class soldiers (Ammo bearer, medic, engineer) are a defensive role. If you start giving these roles advanced optics, which are for offensive use, then people will NOT be stopping to heal their team members. People will instead be taking up the medic role to go snipe the enemy, leaving wounded soldiers to rot on the field.

If I am a medic and DOING MY JOB, which is HEALING, then I should leave the precision gunfire to the rest of the squad I am supposed to be assisting. What you are asking is pretty much to make every class a Marksman class. People should not require a super-weapon as encouragement to choose that class.
you are my new hero

Posted: 2008-01-19 19:37
by mammikoura
RHYS4190 wrote:I clearly asked no one post here
why? I'm guessing it's because your first post is VERY biased. And if people read just that post they might just agree with you because some people can be easily persuaded. I might be wrong, but I still don't see why we shouldn't post our comments.
RHYS4190 wrote:you don't want game play to improve what wrong with you people?.
correction:
We don't want your 'improvement'
I'm sure that everyone who thinks that giving the medic optics has voted "Yes" in the poll. But you have to understand that people have different opinions. Also, why even make a poll if you can't accept the result?

Posted: 2008-01-19 19:44
by Deadfast
What is this poll good for anyway ?

Anyone with different opinion gets yelled at for 'not wanting to improve the game'. I can clearly see that you're completely decided and don't give a damn about the others' opinion. Why the poll ?

Posted: 2008-01-19 20:17
by Rudd
NOOOOOOOOO!

why would u suggest such evil!

Posted: 2008-01-19 20:44
by OkitaMakoto
RHYS4190 wrote:Vote yes if you also believe that the medic kits need at least a 2x dot point zoom to balance them against the Rifle men kit and make people want to use it.
No. Wouldnt mind it, but voted no.
RHYS4190 wrote:So I request that no posts be submitted here simply vote yes or no.
Ummm.. No? You cant make a thread and expect no posts.

RHYS4190 wrote:Medic kit is very under used and is one of the most hated kits, the medic is often unable to perform is duty because he is UN able to properly defend him self and get the wounded.
I see plenty of them being used. SL asks for one every round Im in and either I or someone else gladly takes that role. unable to perform his duties? Duties being rezzing and healing? He can do them fine with a medic bag and shock paddles. Adding optics wouldnt help this. No one can defend themselves while rezzing and healing, that's what a squad is for. Also, dont run out into a street to rez someone, throw smoke, try to advance, get cover, kill the enemy, and work your way to them. Medics arent meant to charge blindly and die trying to get a revive. Leave no man behind, same goes for your brain.
RHYS4190 wrote:For this kit to be effective there needs to be a lol in the fighting allowing the medic to get to the casualty if there is no lol in the fighting, if there is not a lol in fighting then the medic can’t do his job effectivly, but casualties are usually dead by the time there is a lol in the fighting, and due to the medic only being able to heal they can't fight effectivly due to the limitations of there kit and the fact that the medic can’t usually do his only role due to enemy fire it often the most useless.
No lol in the fighting? Lol. You mean lull[I'm not being a prick, but that was funny :) I misspell all the time] Enemy fire isnt gonna stop with an optic buddy. That argument is so full of holes that it is lol. You can;t always get to the downed man, its a simple fact of combat. You run out there and get yourself shot, youve just lost TWO men. Why did the Japanese train their soldiers to target medics? It was effective. Medics are vital to a squad. Dont get yourself killed trying to press a bad situation. Wait for a lul in the fighting, or risk it. Its ultimately your call. Ge your squad to support you in whatever you choose.
RHYS4190 wrote:Medic’s do very poorly in terms of scores making them unpopular.
Umm. I RARELY look at my score. Frankly, I wouldnt mind it being removed, but it helps get people who care about scores to work as a team. Its not the end score, its not about kills, its not even about winning. If I lose a game that was full of hard trials, great combat, great teamplay, and great friends, I have NOTHING to complain about. Id take losing a great round as an insurgent over a top score in a game where my team raped in points and won in a landslide. Dont take medic if you care about scores then. or do your job more effectively as a medic, stop worrying about combat, and you'll see your scores improve. Your call.
RHYS4190 wrote:Medic kit is often unable to treat wounded or fight off enemy to get too the wounded.
Tough. That's combat as I already said. Try telling your squad to fight from cover, that way, if they are injured, you can better get to them. Of course, they may get killed when not in combat from an ambush or whatever, in which case... Im sorry, you might not get to him. Try. Do try. use smoke, use covering fire, move up, get your squad to lay down a wall of bullets towards the enemy and move up. Dont be stupid, try and keep yourself safe. Youre no good to your team dead. Try your hardest, but accept the simple fact that you wont always be able to revive the man.

Your opening argument was lacking in so many things. Namely any backing evidence. You merely stated things that you observe and linked them to a random reason.

Medic kit is fine. its great and you get a LOT of respect. A good medic in the squad is absolutely VITAL.

<3
Okita

Posted: 2008-01-19 21:28
by .:iGi:. Eggenberg4Ever
Medic class is fine as it is and has been for ages.

The "Medics need... whatever" topic has done the rounds a few times before but with a differently worded title and always ends up with the same conclusion:

Dedicated medics gave a resounding "No" to optic sights: we're a support and, if absolutely necessary, CCQ class and have no need for optic sights.

Posted: 2008-01-19 22:10
by Brummy
No. The Medic class dominates in CQB and is an amazing support for the squad currently. Giving it an optic would take a lot of work and time for something which isn't needed.

Posted: 2008-01-19 22:57
by Ragni<RangersPL>
RHYS4190 wrote:Vote yes if you also believe that the medic kits need at least a 2x dot point zoom... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... bla... unable to treat wounded or fight off enemy to get too the wounded.
It looks like reincarnation of "unnerf medic" tread that was locked couple months ago :roll:

It's going to be locked eventually... give it a break man :D

Posted: 2008-01-19 23:01
by Freelance_Commando
Maybe it's just the fact that the Medic class is so different from the one in Vinila?

Posted: 2008-01-20 04:13
by icehollow
Ninja2dan wrote:Regular Riflemen who are issued the ammo bag have no magnified optics. The Riflemen who have magnified optics are not a support class (meaning a droppable supply item or other direct support function), therefore their magnified optics counter the balance.

Medics have a support function just like the ammo bearer, therefore no need to offset balancing. A medic has a rifle for defensive use, their primary task should be healing other troops. Give medics an enhanced optic, you will find fewer medics doing their jobs and more simply using the kit to exploit with.
QFT

You've gotta realize that alot of PR's player numbers are still more or less tards who are more concerned with their kill :d eath ratio than gameplay or teamwork.

Posted: 2008-01-20 14:11
by billdan
the medic kit is fine. any squad that knows what it's doing has 1-2 at all times.

When the US Army comes in, i believe that both their riflemen classes should get optics-for both balance and realism's sake
the no-ammo-rifleman should get an ACOG M4 (as would the grenadier M4) and the "Assistant rifleman"w/ammo should get an aimpoint M4. irl aimpoints are issued to all front-line Army infantry units, so both riflemen should get the aimpoint...However, this would put the US Army at even greater disadvantage vs the the power of the G3 (M4 is 4 shot torso kill and starts bullet drop at 100m atm), the Automatic mode of the qbz95 (M4 is burst/semi only), and the 4x scopes of both.
Having optics for both US Army rifleman would balance it more imo.

the current ammo-riflemen class is the only real underplayed class

This could be corrected by
1. adding 2 command-detonated claymores (3 maximum after resupply)
2. taking ammo AWAY from support kit, making the rifleman the only ones with portable ammo
3. giving them scopes (unbalanced)

Posted: 2008-01-20 15:24
by icehollow
billdan wrote: When the US Army comes in, i believe that both their riflemen classes should
Oh god I hope they don't waste space and time on bringing in the US army to PR. Rather see something a bit more interesting IMO, we've already got the Marines representing US forces. :roll:

Posted: 2008-01-20 15:40
by Heskey
Medic's use is due to their ability to heal and res.

You don't need to give them kewl gadgets to increase their use.

Posted: 2008-01-20 15:54
by G.Drew
icehollow wrote:Oh god I hope they don't waste space and time on bringing in the US army to PR. Rather see something a bit more interesting IMO, we've already got the Marines representing US forces. :roll:
too late, they are bring in the US Army, stryker etc included afaik ;)