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Posted: 2008-01-24 02:59
by Hotrod525
BloodBane611 wrote:Let me get this straight: Give pilots a weapon that can only be targeted when CLOSE to the ground, where the chance of being killed by AA is HIGHEST? You're nuts gents.

I see what you're saying, but to be honest I think the fun of coordinating an LGB hit is pretty fun in and of itself. Although I will admit it's not anywhere near as fun or challenging as demonstrating pinpoint accuracy with a dumb weapon.
Hum no you dont understand...

I say, keep the new system, and add an Auto-Guided missile who's can lock on Armor whitout Laser Designation. There 3 weapons pods unused on A10...perfect place to put it ;) right in the middle of the airframe...

And A10 is vulnerable to AAV even if he drop L.G.B....
500 High, 500 Away from target... just in perfect range of AAV.

I think the MAX Range of AAV is 1200 since i can track my friend signature 1200 M ( showed under the square in the HUD )

Posted: 2008-01-24 15:22
by markonymous
Jonny wrote:I think it was Arjan, inside the square at MEC outpost on Kashan, you were in an A10 at the same time.
aaahh now i remember that was damn well done on arjans part. I remember the TVGs they were so much fun. and i agree with you arjan no skill in it anymore. I really dont get how ppl die in a-10 after like 5 mins, they must be looking for AAs

Posted: 2008-01-24 16:47
by Waaah_Wah
Hotrod525 wrote: And A10 is vulnerable to AAV even if he drop L.G.B....
500 High, 500 Away from target... just in perfect range of AAV.
Thats why you use flares when coming down ;) or you could just bomb from 1500 meters

Posted: 2008-01-24 18:53
by Mora
BloodBane611 wrote:The laser targeted mode for the attack helicopters allows you to pop-up attack, which means you need 1 pop to lase, 1 pop to fire, with the hope that you spend less time vulnerable. Also, doesn't this allow you to use SOFLAM designations as well?
It takes the same time to fire the laser-marker as fire a hellfire. Why because the laser-marker travel time has the same speed as a hellfire. so when using laser-target mode its double the time = double chance to get hit.
Its only useful when someone use the SOFLAM. Other then that its useless :( .

Posted: 2008-01-25 01:03
by Hotrod525
Mora wrote:It takes the same time to fire the laser-marker as fire a hellfire. Why because the laser-marker travel time has the same speed as a hellfire. so when using laser-target mode its double the time = double chance to get hit.
Its only useful when someone use the SOFLAM. Other then that its useless :( .
I did some awesome FAST ATTACK using a officer spoter in the field... pop up from mountain lock whitint 2 sec and shoot. The ONLY problem is the Accuracy of the Laser point... even if you aim at tank (or anything else) it lock like 5m away of it..

Posted: 2008-01-25 01:33
by Pain
In my opinion all bombs shouldnt work between 400m alt.

In real life there is NO pilot which drop his bombs on his own designated target.

They always got an order to atack a defined target area, which is designated by a ground team or selected by intel sat datas in the hq.

Bomb drops without designation should have a very high deviation by hitting the ground.

The cannon and a/g rockets should be used on sight, for the gameplay...

But in my opinion the jets should be forced to stay on high alt, and they need much less hitpoints to make the anti air and mounted cal .50 guns more efficient against very low flying jets (thats really unrealistic to fly a jet low over hostile area) but dont make the aa stronger because choppers against aa are well balanced at the time.

Posted: 2008-01-25 13:40
by Hotrod525
Pain wrote:In my opinion all bombs shouldnt work between 400m alt.

In real life there is NO pilot which drop his bombs on his own designated target.

They always got an order to atack a defined target area, which is designated by a ground team or selected by intel sat datas in the hq.

Bomb drops without designation should have a very high deviation by hitting the ground.

The cannon and a/g rockets should be used on sight, for the gameplay...

But in my opinion the jets should be forced to stay on high alt, and they need much less hitpoints to make the anti air and mounted cal .50 guns more efficient against very low flying jets (thats really unrealistic to fly a jet low over hostile area) but dont make the aa stronger because choppers against aa are well balanced at the time.

I Agreed the fact pilot didnot drop blind bomb, but A10 Thunderbolt is a low altitude attack jet... try to take out a tank whit you're Gatling Avenger from 16 000 feet above, its not a C130U Spectre... lol... Ask to Vietnam era pilot if its not realistic to fly near the ground ( 1000M or low ). But for the F16 and the MIG they are suppose to fly high, but once again, BF2 Engine limitation have to be considered...

Posted: 2008-01-25 13:40
by Mora
Hotrod525 wrote:I did some awesome FAST ATTACK using a officer spoter in the field... pop up from mountain lock whitint 2 sec and shoot. The ONLY problem is the Accuracy of the Laser point... even if you aim at tank (or anything else) it lock like 5m away of it..
Like i said its only useful when someone lase the target. When you need to lase the target while in a chopper its useless.

Posted: 2008-01-25 14:49
by Enderjmu
MarineSeaknight wrote:I'd imagine having a MiG/F-16 carry the JDAM currently used as a Commander asset in game would be a bit spammy.

Have a "special" Plane spawn after a while? so, instead of the normal plane, have the "special" one spawn...

Gives the poor guys there on the ground below the JDAM a fighting chance... they could always take out the plane before it drops the bomb...

Could that work? Or is this just yet another flag of my total incompetence?

EDIT: oh **** I just realized that there were two more pages left to read... *reads them, edit in a bit*

where's the delete button?

Posted: 2008-01-25 18:28
by Pain
Enderjmu wrote:Have a "special" Plane spawn after a while? so, instead of the normal plane, have the "special" one spawn...

Gives the poor guys there on the ground below the JDAM a fighting chance... they could always take out the plane before it drops the bomb...

Could that work? Or is this just yet another flag of my total incompetence?

EDIT: oh **** I just realized that there were two more pages left to read... *reads them, edit in a bit*

where's the delete button?

Whatever^^

Call the JDAM Cruise Missle then its ok :roll: No plane needed.

I would prefer 1-2 cluster bombs against infantry in the 3rd weapon slot, which cant destroy apc, aa and tank. This bomb can be undesignated to bring a bit fun for the pilot...

Posted: 2008-01-25 22:13
by Waaah_Wah
Pop up, mark target, get down. Pop up again, fire. Tank down.

But yeah, it was easier to be a chopter pilot in 0.6. Now its really easy to down chopters with a tank. But that might happend because of the pilots incompetence...

Posted: 2008-01-25 22:28
by Mora
Pop up tactics only work when the target has been marked by a soflam, if the gunner needs to do it by him self he can better fire a hellfire directly, why? because for the thousandth time the lase target is so SLOOWWWW it (if i am not wrong) has the same speed as a hellfire. So why fire it anyway

Posted: 2008-01-26 00:13
by Hotrod525
BTW i find an interesting way of Using Laser. I use it to spot enemy helicopter, cause you know what ? me and Mora realise we see the enemy laser mark going from the nose of Havok straight up to one of our tank...

Posted: 2008-01-26 05:03
by motherdear
[R-DEV]Eddie Baker wrote:Some aircraft are equipped with LTD (laser-target designator) pods and others are not, requiring hand-off designation from ground forces or another aircraft. Some of the aircraft are often equipped with an LTD pod, but we cannot simulate a single aircraft operator manually acquiring and tracking the target.

As for the A-10 in real-life, the A-10C upgrades will allow it to self-designate, but the A-10A is only equipped with a laser seeker that functions much like the system in game; it acquires coded laser designations and presents them as target symbols on the HUD.
one of the interesting things are that the rl A-10 attack i packs of two for targets that are suspected to have aa (any major facility) and one A-10 will go to high altitude and designate and the other aircraft will do the attack because the aircrafts maneuveability is crippled when they have to target with the laser designater, and therefore it's easier to shoot down with AAA.

just wanted to add even though it was kinda random hehe :)

Posted: 2008-01-26 05:10
by unrealalex
As far as helis, I think they could use some help. They go down within 5 minutes usually, unless someone really good is using them, which is rare. They're too easy to get shot down by tanks, AA, planes.

As for planes, I think they're fine.

Posted: 2008-01-26 12:49
by Mora
agree, better fire system