last night I was leading a squad and using voip and waypoints to make everyone know what I was going to do. I had one other Englishman in my squad and he was genuinely trying to move fast enough to keep up.
Knowing the maps, knowing the way others play, we could have succeeded in a walkover (7 Gates) but I would pull up the map and find out that people were 300m behind us, staring at the RP. I would ask for specific classes of assault troops only to find a guy next to me, over and over the same guy, clutching a sniper or marksman weapon.
Ask for an engineer for his rappel hook when the next people spawn and theres about 3 spawns and people are still clutching sniper rifles and my squad is sat below the main chinese base all looking stupid as we cannot get over the wall without that precious engineer!
The new changes with motion influenced deviation has changed the gaming but people (and people I daren't mention here) are still trying to play vanilla, ie/ the first to drop and fire wins the engagement. I coach my squad over voip to encircle a cp we are defending, let the enemy come within the circle and hit them in the back and the other squads on my side all start complaining that we aren't on the cp, then reverse their own direction costing us the AAS2 paired cp as they rush to "help us do our job" when we were managing nicely thankyou very much.
Another massive fault right now with players is lack of communication. If a squad defending a paired AAS2 cp loses it's RP and is getting slaughtered then they could at least type in the chat that the cp is about to fall when enemy finish them off and move in. So we aren't all happily going for the next cp pair and then realise we are 600-700m from being able to readily pull back and save a cp from being taken when it goes neutral and the capture symbol over the cp's we are about to assault dissapear!
It's chess, pure and simple. Squads moving round the battlefield, anticipating moves of enemy, sneaking around and neutralising their flags, splitting their forces in multiple directions and leaving THEM stranded wondering how they are going to cover the distance within the time limit before a cp falls!!
I'm sure there are poeple reading this who know what I am talking about, there may even be people who have played with me and seen what I am doing when I (rarely admittedly) lead squads and can comprehend the tactics I use and see how it plays out when it goes right. The joy and banter over voip and insulting the enemy over global chat! The sheer satisfaction. But unfortunately most of the time it fails due to teams/squads/squad members not pulling their weight for a multitude of reasons.
Recently I've found myself becoming the critic over Voip. I hope people don't take it personally. But when I tell my SL that something is going to go down and he doesn't follow given advice at all and we lose over and over then what can I say, but "I told you!" I ran a running commentary for one squad a couple of nights ago and I was blind drunk (and I mean that, literally, it was difficult to see my monitor properly, it was all squished out of shape and tilting

) yet I was able to continuously predict the enemies paths and movements, their method of laying RP's, yet my SL didn't listen to a word and the nightmare stretched on and on!
The methods of training up these players is too long and hard I fear. It could involve table top gaming, moving units around dioramas or representations of terrain and showing them how speed of movement, direction, sneak attacks, reducing opportunist fire to a minimum can gain you tactical advantage. And maybe taking a bunch out in the countryside in cabbage green and teaching them about Shape, Sound, Shine, Shadow and Silhouette would go a long way to increasing their capability of moving without sticking out like sore thumbs on the terrain, usually bringing down effective fire wiping out their entire squad, just because one person likes to stand up above their SL/RP/whatever.
For now, the simplest and best advice is smoke, and lots of it, to cover troop movements. That's pretty easy really. SL's, medics, riflemen, grenadiers, LMG users all have smokes in some capability. Use them and reduce casualties as you boldly cross the terrain to the cp's. Lie down and not use smoke and you might as well commit hari-kari lads and lasses! We can use armour rushing inbetween our troops and the enemy popping out smoke fast and furiously and rapidly retreating to safety.