Page 2 of 2

Posted: 2008-01-31 08:07
by Death_dx
Mustyzzle wrote:Yea, i got banned on a server for that (i think, i got a msg like that when i try to join "you have been kicked from the server admin decision" balbalbala) I think its a tacticalgamer.com's server.

Anyway, it was on kashan desert (yea its a painfull map pwhen no vehicle :( ), i end up alone at the bunker, all team mate got killed but me. There was 2 hummer in the bunker, so i blow them up, thinking they will repop in main base quickly and then ppl will be able to use it to come back to me.
Negative score --> you have been kicked admin decision for negative score or team killing or something like that.

SO no way that i will do that again.

PS : sorry for tactical gamers if its not on their server, i cant remember, really. I will edit when i try to join that server again :p
Probably a negative score kick or an admin thought you were trying to blow up the bunker, which btw spawns trucks at it.


I've yet to see a vehicle transport squad other than helos, presumably because it's boring as hell. I did do that sort of thing once although it was in vain when we found all our tanks had been blown at the MEC outpost on Kashan (damn you USMC!).

Posted: 2008-01-31 10:06
by DrMcCleod
This mod is very binary, a round either rocks or it sucks. There is no middle ground.
If you have a squad leader that puts in at least little effort, and a squad that tries to work with him then the game will rock. If not, your round will almost certainly suck.

Posted: 2008-01-31 11:49
by General_J0k3r
the problem of vehicle amount can be easily solved: bunkers and firebases spawn light transport. if you have enough, and the round is in for say 30 minutes and you team doesn't completely suck, there should be transport everywhere ;)

guys should just acutally help commanders building...

note: PR should be played like sim city now :D

Posted: 2008-01-31 12:22
by Sadist_Cain
You've gotta make surejust whenever you spawn with a vehicle to sit and WAAAIT for other people. and when you drive somewhere don;t just ditch the vehicle, think where it can be placed so someone else might find use for it later.

Anyhow walking anything up to about half a Km I'd find acceptable. It gives you time to patrol, search for assets/RPs and gather intel. Also sets a real good atmospher when you begin the assault.

Posted: 2008-02-01 05:54
by Death_dx
Sadist_Cain wrote:You've gotta make surejust whenever you spawn with a vehicle to sit and WAAAIT for other people. and when you drive somewhere don;t just ditch the vehicle, think where it can be placed so someone else might find use for it later.

Anyhow walking anything up to about half a Km I'd find acceptable. It gives you time to patrol, search for assets/RPs and gather intel. Also sets a real good atmospher when you begin the assault.
Yeah...you can do the searching and all that...or just press a chat button while holding w and come back in a few minutes.

Posted: 2008-02-01 06:38
by MrD
last night I was leading a squad and using voip and waypoints to make everyone know what I was going to do. I had one other Englishman in my squad and he was genuinely trying to move fast enough to keep up.

Knowing the maps, knowing the way others play, we could have succeeded in a walkover (7 Gates) but I would pull up the map and find out that people were 300m behind us, staring at the RP. I would ask for specific classes of assault troops only to find a guy next to me, over and over the same guy, clutching a sniper or marksman weapon.

Ask for an engineer for his rappel hook when the next people spawn and theres about 3 spawns and people are still clutching sniper rifles and my squad is sat below the main chinese base all looking stupid as we cannot get over the wall without that precious engineer!

The new changes with motion influenced deviation has changed the gaming but people (and people I daren't mention here) are still trying to play vanilla, ie/ the first to drop and fire wins the engagement. I coach my squad over voip to encircle a cp we are defending, let the enemy come within the circle and hit them in the back and the other squads on my side all start complaining that we aren't on the cp, then reverse their own direction costing us the AAS2 paired cp as they rush to "help us do our job" when we were managing nicely thankyou very much.

Another massive fault right now with players is lack of communication. If a squad defending a paired AAS2 cp loses it's RP and is getting slaughtered then they could at least type in the chat that the cp is about to fall when enemy finish them off and move in. So we aren't all happily going for the next cp pair and then realise we are 600-700m from being able to readily pull back and save a cp from being taken when it goes neutral and the capture symbol over the cp's we are about to assault dissapear!

It's chess, pure and simple. Squads moving round the battlefield, anticipating moves of enemy, sneaking around and neutralising their flags, splitting their forces in multiple directions and leaving THEM stranded wondering how they are going to cover the distance within the time limit before a cp falls!!


I'm sure there are poeple reading this who know what I am talking about, there may even be people who have played with me and seen what I am doing when I (rarely admittedly) lead squads and can comprehend the tactics I use and see how it plays out when it goes right. The joy and banter over voip and insulting the enemy over global chat! The sheer satisfaction. But unfortunately most of the time it fails due to teams/squads/squad members not pulling their weight for a multitude of reasons.

Recently I've found myself becoming the critic over Voip. I hope people don't take it personally. But when I tell my SL that something is going to go down and he doesn't follow given advice at all and we lose over and over then what can I say, but "I told you!" I ran a running commentary for one squad a couple of nights ago and I was blind drunk (and I mean that, literally, it was difficult to see my monitor properly, it was all squished out of shape and tilting :) ) yet I was able to continuously predict the enemies paths and movements, their method of laying RP's, yet my SL didn't listen to a word and the nightmare stretched on and on!


The methods of training up these players is too long and hard I fear. It could involve table top gaming, moving units around dioramas or representations of terrain and showing them how speed of movement, direction, sneak attacks, reducing opportunist fire to a minimum can gain you tactical advantage. And maybe taking a bunch out in the countryside in cabbage green and teaching them about Shape, Sound, Shine, Shadow and Silhouette would go a long way to increasing their capability of moving without sticking out like sore thumbs on the terrain, usually bringing down effective fire wiping out their entire squad, just because one person likes to stand up above their SL/RP/whatever.

For now, the simplest and best advice is smoke, and lots of it, to cover troop movements. That's pretty easy really. SL's, medics, riflemen, grenadiers, LMG users all have smokes in some capability. Use them and reduce casualties as you boldly cross the terrain to the cp's. Lie down and not use smoke and you might as well commit hari-kari lads and lasses! We can use armour rushing inbetween our troops and the enemy popping out smoke fast and furiously and rapidly retreating to safety.

Posted: 2008-02-01 10:11
by DrMcCleod
[R-PUB]MrD;597820 wrote: And maybe taking a bunch out in the countryside in cabbage green and teaching them about Shape, Sound, Shine, Shadow and Silhouette would go a long way to increasing their capability of moving without sticking out like sore thumbs on the terrain, QUOTE]


You missed shit, shower and shave.

Posted: 2008-02-01 12:51
by MrD
DrMcCleod wrote:
[R-PUB]MrD wrote: And maybe taking a bunch out in the countryside in cabbage green and teaching them about Shape, Sound, Shine, Shadow and Silhouette would go a long way to increasing their capability of moving without sticking out like sore thumbs on the terrain, QUOTE]


You missed shit, shower and shave.
In 5mins or less?

More likely I missed the ban on freshmint type toothpastes that the enemy can smell from hundreds of yards away. But then PR isn't a full sensory experience yet!

Posted: 2008-02-01 13:37
by Pluizert
My irritation/experience is there are too many flaghoppers. We cap a flag and the whole team moves up to the next, leaving our just capped flag undefended. Most of the time i put my irritation into the chat like: "Where is the #@&$*($ defense?"
Or i am/go commander and tell a squad to defend and they're NOT accepting the order to defend. And 4 minutes later the flag is neutralized! AAARRGGHHHHH!!

Posted: 2008-02-01 13:51
by TehDutchDude
Lol weirdos XD I do agree with the TC. Take Kashan for example: I somehow ALWAYS end up in the main base without transport. And when I do end up in the heat of the battle I either get popped by a tank, chopper, or apc @_@. Needless to say I always leave the server when Kashan pops up. Blegh.

Posted: 2008-02-02 16:42
by KingKong.CCCP
I can't read all the posts, but let me answer to the first one:
There are plenty of vehicles on every map.
You can't just walk into battle - you need to plan your transport. Even on Kashaan, you get like 3 trucks in the main, few by the US Outpost at the beginning... then, after couple minutes you get blackhawks, LBs, APCs, tanks... also, one truck is spawning every now and then on CommPost, plus jeeps at firebases/bunkers... all together there are more vehicles then players ffs... we definately don't need more vehicles.

Posted: 2008-02-02 18:28
by BloodBane611
KingKong I disagree. I think there are enough vehicles for a well organized team that is paying attention and using these vehicles correctly. But with the addition of a few people who just run off with vehicles it can easily turn into a bunch of players standing around the main.

Posted: 2008-02-03 03:16
by PRC_Heavy_Z
After playing 0.7 for a while, my observation is that on just about all the maps except for Kashan, it is actually faster to travel on foot than waiting for a vehicle respawn or pick up. EX. it takes about ~7min to get to Hill Estate from the Main on Fools Road while it usually takes ~15 minute to get a pick up or respawn.