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Posted: 2008-01-28 17:26
by Spec
Afaik, they are overgrowth, you can place a lot of that stuff on a map. You select an area you want trees to appear in, click a few buttons and they are there, and the limit is much higher afaik. Only works for trees etc.

Posted: 2008-01-28 18:27
by zangoo
must be something in the files that make them different from other statics, i am wondering if it would be possible to move what ever allowes all the trees to be on a map over to other statics.

Posted: 2008-01-28 20:05
by gclark03
Is it possible to make better-looking destructible buildings (ones that aren't white) and create destruction animations/commands for existing buildings?

Posted: 2008-01-28 20:58
by $kelet0r
Interestingly before I upgraded my computer, my 4 year old laptop with even older tech could out of every one of the 0.7 maps, only play the supposedly ram-eating monster AL Basrah and it could play it on all low settings but max viewdistance perfectly. No lag, steady frames, no crashes. Everything else, even the revitalised vanilla maps were completely unplayable - literally less than 1 frame per second on maps like Operation Ghost Train. If ever I could compliment Rhino properly, this would be as close as it would get. Kudos on making intially the most resource hungry map in PR the most cleverly optimised.

Posted: 2008-01-29 04:41
by BloodBane611
Not to mention giving us lots of nice buildings to blow up. That was a great idea, whoever thought that one up should get a cookie.