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Posted: 2008-01-29 13:23
by Rhino
hx.bjoffe wrote:^ ok sorry for that, Rhino. Guess you're referring to Baracuda?
I thought Fools Road were about same-sized, but then its just the feeling it gives me.
I'm not trying to be a arrogant whiny prick, this is simply my personal opinion. And i know im just one out of very many players around. I love the changes made to gameplay, still i don't favour the maps that's come with the past couple of releases. And its not simply nostalgia.
You got my hopes sky-high for Muttrah2, man. Get back to work, you know you want to please me
Barracuda is a 1024x2 map like Qwai, the 1024x4 map we are working on has no info released about it yet.
Posted: 2008-01-29 13:46
by Outlawz7
I wouldn't mind a 32p version of Fools Road tbh, or bringing back the Qwai River 32p.
Posted: 2008-01-29 13:52
by .:iGi:.NinjaJedi
Variety is the spice of life people, some big (Kashan) some medium (qwai) sized are the best IMO.
Posted: 2008-01-29 14:21
by Ayu
The big maps are the best in this mod... They are a part of PR wich makes it unrivaled.
But on the other hand medium maps are also needed. So IMO keep them as they are... a good mix

Posted: 2008-01-29 16:24
by Mosquill
Jonny wrote:
1)
make land statics
Damn Jonny, you stole my idea

. Now let's wait for Rhino to come and tell us how stupid this is.
Posted: 2008-01-29 16:45
by M4nicMin3r
we need maps 4x the size of kashan with a large city in the middle and 8 planes and 20 tanks per side....,, that would be an epic kill fest

Posted: 2008-01-29 16:50
by Rhino
Mosquill wrote:Now let's wait for Rhino to come and tell us how stupid this is.
Very

Posted: 2008-01-30 00:51
by gclark03
I am working on a 512x2 map, but I need a bit more input before I go ahead with deciding the vehicles, CPs, and general layout. (This isn't an ad for my WIP, so holster the ban-hammer, please.)
Judging from this, we do need more unique infantry-friendly maps, so I suppose that threads like this are what I, and any other PR mappers-in-training, would be wise to consult in designing maps.
Posted: 2008-01-30 07:37
by charliegrs
PR has maps that fit a variety of situation, some maps generally designed for infantry fighting, some designed for heavy vehicle fighting/air vehicles, and some designed for a mix of both. im sure you can all think of a map type you like the best right? well thats what is great about this mod, there is a map to suit everyones taste. no one type should replace all the others, i mean we might as well play CS if we want infantry fighting only, and i dont know about any of you but id rather play hello kitty than CS. and if we had strictly kashan style maps, well we would basically only have the operation flashpoint crowd. but right now we have all types of players which is great.
btw, with the way the jets have been redone in PR{which is awesome} you kinda NEED a map as big as kashan, since the vbf2 flight model was such a joke, the only way to make it realistic was to do what the devs did, but it requires huge maps. instead of having to constantly do 180 degree turns like in vanilla, now you can get atleast a lttle bit of flying/attacking time in.
Posted: 2008-01-30 07:50
by Razick
pasfreak wrote:right now, on a maxed out server its 32 vs 32, which is like platoon vs platoon on a 6x6 kilometer map? come on, how realistic is that?
debate.
438,446 square kilometer sandbox for 100,000 troops. Id say its pretty
much realistic dont you.
Language, young padawan! - Masaq
Posted: 2008-01-30 18:35
by gazzthompson
tickets = people, its more like 400 vs 400
Posted: 2008-01-30 20:31
by fuzzhead
Kashan regularly fills the server to max all the time, I think people like large maps just fine
Myself I prefer the larger maps.... zerging inside a city as someone said, gets old REAL fast.
Posted: 2008-01-30 20:58
by Spaz
I like big maps, but sometimes the lack of infantry combat makes it boring, I would like to see a kashan map but with a huge city in the middle

Posted: 2008-01-31 07:48
by jerkzilla
[R-DEV]fuzzhead wrote:Myself I prefer the larger maps.... zerging inside a city as someone said, gets old REAL fast.
I think that's because cities in PR and BF2 in general are fairly small and the actual play area is practically reduced to streets, sidewalks and gardens with a huge amount of space occupied by (non-enterable) buildings. For me at least, this sort of brings back memories of Counter-Strike. If realistic urban combat is desired then bigger cities would have to be mapped and I guess that would take up a whole bunch of resources, aside from the somewhat small variety in building statics of the same architecture.
I also like Kashan, and I'm not an armor crewman/pilot. I feel I actually have breathing space on it as opposed to medium sized maps where if you want to maneuver into a better attacking position you have to fight your way through more enemy squads.
Posted: 2008-01-31 13:03
by BloodBane611
On maps like EJOD, it seems that all infantrymen do when they get inside the city is shoot some people, die, respawn. Repeat as necessary until someone runs out of tickets. On Al Basrah it's big enough that you can actually avoid the enemy much of the time, which is definitely the direction I think any future PR city fights should go. Without enough space in the city it's just playing vanilla with a 30 second spawn time. So once again, make 'em bigger!
Posted: 2008-01-31 20:52
by Sabre_tooth_tigger
Spaz wrote:I like big maps, but sometimes the lack of infantry combat makes it boring, I would like to see a kashan map but with a huge city in the middle
Kashan has a bunker complex allready.
If the complex was a missile silo or something then it would be strategically important, more so then anything else on the map.
IE. the team who loses the complex completely should bleed tickets.