breathing when using guns

Suggestions from our community members for PR:BF2. Read the stickies before posting.
PrivateJson
Posts: 99
Joined: 2007-05-25 08:46

Post by PrivateJson »

One of the nice things in CoD4, is the way sniper rifles work. They sway, but if you hold down shift, it is steady, but only for a short periode (simulates holding your breath). After holding your breath it swayes even more for a while.

/Steen
Videre sine videri - observe without being observed
lysander: saving Json's privates

Image
Image
Image
Image
Pain
Posts: 76
Joined: 2008-01-18 19:28

Post by Pain »

The program could be included in pr then, it starts and stops with starting and closing pr or a map. But i think the mouse will turning in the menues then too, thats bad
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

ok about the memory, how much memory can a 1.3mb program really use? also if it was to be in pr, not another program then how would pb kick you? it would have to be possible to make a button the runs another file that has smaller movements and can only be run for x amount of time then it goes back to calm breathing.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I still would like to see how this would be put into code to run an outside program at only certain parts of a game.

If it works, heck, Im all for it, but I really think it would be way too much work and honestly, Im not sure I see it happening. Youd need it to only activate after scoping, deactivate once you zoom out, not in vehicles.. Hmm... I dont know.

Id love this But is there anyone out there who even plans on trying to do this? or is it all just wishful thinking?
Mora
Posts: 2933
Joined: 2007-08-21 12:37

Post by Mora »

I am almost 100% sure this wouldn't work..
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

I am not only 100% sure it wouldnt work...
But I am almost 110% sure I wont EVER self impose this schit.
I am not adding anything to the game that makes it harder for me to double-tap two well placed rounds.
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

PrivateJson wrote:One of the nice things in CoD4, is the way sniper rifles work. They sway, but if you hold down shift, it is steady, but only for a short periode (simulates holding your breath). After holding your breath it swayes even more for a while.

/Steen
I have played this on the PS3 console. It does work very well. When the scope or sights are pulled up, the view sways and rises and falls to simulate breathing. By pressing a button, you here the in-game audio take a gasp as if sucking in air, the sight picture becomes steady, and you can make slight adjustments to the aim. After about 8 or so seconds you hear the audio sound of the breath being exhaled, and the sight picture begins to sway again, this time more eratic than before for about 5 or so seconds to mimic catching your held breath. Then it slows back to the original breathing sway and you can then take another breath to retry the shot.

It is very effective. Check it out! An example can be seen at about 50 seconds into the vid. I didnt watch the whole video, but if it covers the whole level it is good. Enjoy.
YouTube - COD4 Sniper level
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

The only dif. in CoD4 though, is in RL, you dont gasp for air before you steady your aim, right? I'm not a sniper, nor do I plan on it, but I remember hearing that you just slow your breathing. The CoD4 method seems a bit ridiculous. A lot of stuff in that game seems added in just so there'd be more sound and explosions :)

If I remember at all correctly, you take, like, a normal breath, let out half[?], then hold the rest calmly as you line up/take your shot.

I also feel the same as Mora
scandhi
Posts: 293
Joined: 2006-02-02 20:53

Post by scandhi »

The Cod thing could be a think if it could be implimented. Some kind iof sway is also present in FH2, but i don't know how it effetcs devition or accuracy.
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
RCMoonPie
Posts: 471
Joined: 2007-10-02 12:52

Post by RCMoonPie »

'[R-CON wrote:OkitaMakoto;598062']The only dif. in CoD4 though, is in RL, you dont gasp for air before you steady your aim, right? I'm not a sniper, nor do I plan on it, but I remember hearing that you just slow your breathing. The CoD4 method seems a bit ridiculous. A lot of stuff in that game seems added in just so there'd be more sound and explosions :)

If I remember at all correctly, you take, like, a normal breath, let out half[?], then hold the rest calmly as you line up/take your shot.

I also feel the same as Mora
You are correct.
You breath and when you are ready to fire... you make your exhale and hold it.
Then you follow the rest of the USMC "Brass F".
Breathe
Relax
Aim
Sight
Squeeze
Follow-thru
I made the mistake in my description becuase of my hurry to make the post.
My SDI and PMI would quarter-deck me till I sweated blood for such a mistake! LOL
turnpipe
Posts: 274
Joined: 2008-01-27 19:25

Post by turnpipe »

Infiltration :: As real as it gets

These guys spent lots of time making weapons seem real.
General Fuct
Posts: 85
Joined: 2007-10-02 07:27

Post by General Fuct »

Something needs to be done about the current system, there has to be some sort of visual representation...On another note I read alot of posts saying "This isn't possible and that isn't possible" yet a fair few of these things are in FH2 -_^
General Fuct - - Since 0.5J
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

well what i understand to make all the guns look they the person holding them is breathing the devs would have to do a anitmation for each gun, and pr is short on animators so that would take a very very long time.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

This proposal is a bit fantastic. Using fantastic in the "fantasy" sense of the word. Even given that it may be possible, unless someone wants to explore the acutal coding it is pointless. Given the DEVs general take on suggestions they're probably not interested in trying out such a complicated process.
'General Fuct' wrote:On another note I read alot of posts saying "This isn't possible and that isn't possible" yet a fair few of these things are in FH2
FH2 does have some stuff, but I don't believe they have weapon sway. Correct me if I'm wrong, I tired of it very quickly and no longer have it on my computer.
[R-CON]creepin - "because on the internet 0=1"
icehollow
Posts: 128
Joined: 2007-05-19 13:50

Post by icehollow »

I just see this as being on the whole a bad idea. There would be simpler ways to implement it.
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

BloodBane611 wrote: FH2 does have some stuff, but I don't believe they have weapon sway. Correct me if I'm wrong, I tired of it very quickly and no longer have it on my computer.
Yes they do... I have only really seen it with rifles like the No.4 and K98. It also sways more or less depending on your stance.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

icehollow wrote:I just see this as being on the whole a bad idea. There would be simpler ways to implement it.


please say how.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

'3===SPECTER===3' wrote:Yes they do... I have only really seen it with rifles like the No.4 and K98. It also sways more or less depending on your stance.
I don't know why I put forth such a stupid point of view. Anyhow, the problem isn't whether or not it is possible, it is the fact that there is no one in the PR DEV team to animate it. So, while it CAN be done, there in no one to do it. The deviation system approximates it, blah blah blah. We've been over this before.

What this thread about it graphically representing deviation. If there were someone to do the work it would happen. There isn't, so we've got a non-graphical but realistic system.
[R-CON]creepin - "because on the internet 0=1"
Post Reply

Return to “PR:BF2 Suggestions”