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Posted: 2008-02-02 20:00
by Jantje|NL^
6:20 That white boat.. is it a boat you can move with?

I like it..

Posted: 2008-02-02 20:53
by SGT.JOKER
*cough*USMC/USArmy*cough*
sorry....somthing stuck in my throat lol
it looks really promising so far, keep up the good work

Posted: 2008-02-02 21:00
by fuzzhead
looks great nickbond keep at it!!

Posted: 2008-02-03 04:15
by Nickbond592
Ok heres the Screenies i promised

and thanks for the feedback, especially rhinoob :wink:

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Posted: 2008-02-03 05:19
by [T]MLPatriot
what's going to be the size of this map? Quinlin or closer to Ghost Train?

Posted: 2008-02-03 05:30
by dbzao
Minimap would be good.

Posted: 2008-02-03 05:32
by GeZe
Maybe change the colour of the water? Currently it looks like milk.

Posted: 2008-02-03 05:45
by HughJass
'[T wrote:MLPatriot;599261']what's going to be the size of this map? Quinlin or closer to Ghost Train?
appears to be closer to ghost train, and lol those are both made by rhino :lol:

anyway great job man you have inspired me to learn mapping in bf2! Thanks, also no thanks because all these hours im having problems with it :( , maybe i should find a new tutorial....

Posted: 2008-02-03 14:00
by eztonia
keep it that trees trees trees way forest fight is awesome.

Posted: 2008-02-03 14:40
by Nickbond592
minimap-

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The village is no where near complete just a few statics whacked on the ground
and there is a couple of little small out buildings/ groupings missing from the river bank (haven't started to clear out the overgrowth and place them yet)


the water will get changed its only just there so i know where the river is :P

and its Operation Ghost Train size (512^2) with its aim being an illicit love child between OGT and Qwai river. (thanks for Shitewolf for the description :D )

Posted: 2008-02-03 15:18
by OkitaMakoto
Nice :) I still think adding one or two other small clearing w/ some facility or village would be good, but thats just me.

Posted: 2008-02-03 23:02
by fuzzhead
I like a map that is not too 'busy'.... this map seems to strike that balance nicely, good job man

Posted: 2008-02-03 23:05
by Nickbond592
Thankyou fuzzhead for the kind words



I've just updated the water, any feedback on the colour/speed of the river ?

*edit* roflcakes I just asked you for feedback on the speed of the river via the medium of picture :D *edit*

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Posted: 2008-02-03 23:05
by GeZe
Where do you plan to place CPs?

Will the map have APCs?

Posted: 2008-02-03 23:18
by Nickbond592
[R-CON]GeZe wrote:Where do you plan to place CPs?

Will the map have APCs?

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  • The map will be a pure infantry map with the chinese maybe possesing a light jeep or two to help them get from the starting position and into the flags to defend them first.
  • The CP layout is subject to change as its not a completed map yet, still need to add in some more little houses/groupings along the river bank and there is a possibility of having a Chinese start in the north hills

Posted: 2008-02-03 23:39
by [T]MLPatriot
Oh I'm liking this.. has a bit of a Bi Ming flair to it. I'm glad to see not all future maps will be huge as hell.

Posted: 2008-02-04 03:33
by fuzzhead
Yea the CP layout looks great... a China start in the north would work too, glad you decided to go with straight AAS (no groups) and also glad you decided to go with no vehicles in such a small map, think this will turn out great!

Posted: 2008-02-04 03:46
by GeZe
I also like the no aas groups.

My suggestion is this:

The cliffs are there to stop the US from just bum rushing the village at the beginning, and also in the north to stop them from going to the Chinese main, and vice versa, to stop from when the Chinese have the village from attacking US main, and to stop the Chinese from attacking village outpost in beginning.

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Posted: 2008-02-04 19:44
by Nickbond592
No offence GEZE, and i see what your concerns are, but cliffs would be out of place on this map, all my references of the area show a river flowing through a soft (shallow) valley.


A dome of Death will be present over the US main, and probably a pre-placed forward spawn of some sort (bunker) will hopefully be placed for the Chinese in the village, to force the US to move to the outpost first (along with it being the first flag they must cap)

I want the map to be open as possible allowing you to approach a flag from any attack angle.

Thanks for the input though its much appreciated :)

Posted: 2008-02-04 20:03
by $kelet0r
Just throwing thoughts around - if you have some flat farmland on the left bank instead of jungle, you could paradrop the US into the paddy fields, have them fight up through the drainage ditches to the outpost (commandeered farm houses?), then cross the river and move through the jungle to engage and destroy the enemy. That would remove the need for a dome of death which on other maps is a metaphor for guards and defenders but here would not make sense ... and would also give people a chance to paradrop which seems to be the theme of every second thread these days