Helmand/Op Pheonix - Question for the Devs

General discussion of the Project Reality: BF2 modification.
DeePsix
Posts: 2202
Joined: 2007-07-29 19:22

Post by DeePsix »

I liked both maps, even despite Phoenix's problems. They'll be back along with Muttrah eventualy :D

To fix Phoenix, I think the Americans need to attack from multiple directions. Remember the small town and road along the east of the map? Place a spawn area there with some jeeps and maybe one APC, and have the US convoy in from multiple places.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

I think to balance helmand more we need 2 Apaches, 2 challengers and a couple of JDAMs for the British.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
[uBp]Irish
Posts: 1794
Joined: 2007-01-17 23:47

Post by [uBp]Irish »

balance helmand.



i'm sorry did you just say that?
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LekyIRL
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Joined: 2007-06-23 16:34

Post by LekyIRL »

Helmand needs to be made a little bit bigger and have more varied terrain.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

'[uBp wrote:Irish;599842']balance helmand.



i'm sorry did you just say that?
Yes. :wink:
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

man, helmand was just fine, but it is only playable with 16-32 players(just like street playes fine with 16 players), 64 are simply to much, any heavy assetts would ruin it completly
Salraine_Chi
Posts: 50
Joined: 2007-10-16 11:55

Post by Salraine_Chi »

Yes I think updated versions would be great and hopefully the devs will now be aware that we do like them and do some work towards realeasing in a later version. Oh and has Streets been taken out as well? I loved that also.

Ta

Sal
SiN|ScarFace
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Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

They felt you would rather walk miles and count trees.
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-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Post by -CJ- »

Alex6714 wrote:I think to balance helmand more we need 2 Apaches, 2 challengers and a couple of JDAMs for the British.
Did you ever played Helmand ? :neutral:
Sorry for my english :o ops:

#!
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Post by Alex6714 »

I hope the sarcasm in my post was noted. :wink:
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
-CJ-
Posts: 207
Joined: 2007-09-22 19:18

Post by -CJ- »

sorry dude !!

Tought you were serious :p
Sorry for my english :o ops:

#!
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BloodBane611
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Joined: 2007-11-14 23:31

Post by BloodBane611 »

Haha but they are such good looking trees!

Problem is that there aren't really any servers for less than 64 players out there, and big maps are just more realistic and offer more options to players, simulating a natural environment better. Making a map the size of helmand is significantly easier than making one like quinling, so if the DEVs thought that was the best choice they would certainly be doing it.
[R-CON]creepin - "because on the internet 0=1"
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