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Posted: 2008-02-09 07:30
by coolhand
Nah, leave the AR the infantry killing machine that it is.

There was a game where my SL sent me to scout the Airbase, (on that map w/Kiyongyan Ni") from the south below the ridge. At the same time, another friendly squad was coming from my flanks and so we attacked together. Me and my stolen SAW must've torn down 15+ infantry in 2 minutes on that final push. Guy after guy I almost fell sorry I was tearing everyone apart coming out of the bunker. (I wasn't camping that, I was in the flagcap radius... right?)

The thing is, the SAW still takes a smart player to use. There are times when I get sloppy and go rambo and get sniped by a rifleman. In CQBs, it still make sense that it's fairly powerful. It can be shot from the hip, aimed from the hip, but the superior rate of fire can cover so much more area than a normal rifle, etc. But on LONG distances, the saw has to be fire in 3bursts or so or it gets hard to hit your target.

One thing I would like to see done w/the saw is to get a delay or 'look bug' like when driving the Vodnik. It's ridiculous when you get 1st shot on a target only for them to dive, turn 180 and spray your *** to kingdom come. :(

Posted: 2008-02-09 07:54
by joethepro36
scoring should be left as it is
i like having scoring implemented, it's a nice touch
i don't care much for the in-game scoreboard but seeing how many kills you got or teamwork points is nice and rewarding at the end of the game, shows just how much work you did even if things like effective suppressive fire doesn't give points (yet ;) )

Posted: 2008-02-09 10:09
by charliegrs
whats a score?