I agree with all the things you bring up but that still doesn't answer the question of why wouldn't you be able to cap it back? That's why I made the compromise of just using this idea in Insurgency where it makes sense that you can't cap them back since the other team actually has to destroy the caches.Jonny wrote:I do.
Flags become repetetive and do not allow you to make plans based on which features of the terrain to mke your main defences around, and do not let the players decide what is the best area to defend/the best method to defend it.
There is also little/no recon needed ATM, the enemy know EXACTLY what to attack to defeat you, its not really like you can fall back to defend a different area either, because you absolutely need the flags in a certain order.
Flanking to attack the rear flags is currently though of as a bad tactic, with this method you need a diversion to do that and leads to more realistic gameplay where one/two squads assault a position to get the enemys attention while a few sneak around and get positions to assault several flags at once, overwhelming the enemy in some cases and in others finding a strong defence.
It makes villages and hills strategic, not just as a place to attack/look for the enemy, but as places to fortify and use to slow the enemy and flank around to a position where you may/may not find an entire platoon. Thus making it different from any other map where the enemy are almost always attacking preset arbitrary CPs in order to 'push the enemy back' while the enemy may actually have incredibly stong defences that are just ignored, no matter how strategic.
Basically, its more realistic.
I would be all for this though if you were able to recap them. Not only that but depending on what map it is each team would be able to set up a certain number of control points. Like maybe on one map US gets zero control points to set up and MEC gets 5, but on another it could be like 3 control points to set up for each team.
Though that still doesn't solve the problem of this being a game so some players don't take it seriously. Who will get to pick the points? Squad leaders do and commanders have to accept? What if you end up with a commander that will accept anything? Then it's just a race for whatever squad leaders get to the place they want to put a control point first.
About the "Basically, its more realistic" part, well the only way it's more realistic is that you don't know how the map is set up, but then it just drops back down past how realistic it is in the current version because control points will end up in horrible places and obvious good places may not even end up being used.



