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Posted: 2006-02-03 15:36
by Wolfmaster
BlakeJr wrote:The video is quite possibly the most proffessional video I've seen for a free mod!
Definitely on par with EAs BF2 trailers.... And I don't mean that as an insult to either Project Reality or EA...
Blake! You've been away for a while! Glad to see you back.

And I gotta say, I completely agree with the quote. ;)

Posted: 2006-02-03 18:36
by BlakeJr
'[R-PUB wrote:Gaz']lol BlakeJr :D

The new images look fantastic, and is making me crack up seeing as I cant play PRMM atm because of a lack of net at home :(

I know this is a big ask, but is there any possibility of someone doing a Windows Movie Player version of the promo vid??
We had a discussion about that very issue back when I still was in the loop and what it boiled down to then was that we, read [R-CON] RipFire, could make a bigger movie, I mean viewsize, with better quality using QT rather than any other format.
I've been out of the ring for over a month and don't know if there are any other reasons for doing a QT version only.


@ Wolfmaster; Yeah, ain't it the truth? :p

Posted: 2006-02-04 05:23
by Jazm
:shock: Was that a solider dismounting a humve i saw!!!! :shock:

Oh please say you guys have added mounting\dismounting animations to vehicales!!!
This would help the gameplay heaps in achieving realism.

Posted: 2006-02-04 05:51
by RipFire
On the issue of using the WMV format, it's more a matter of achieving quality results. In this case the QT codecs are a professional standard, hence the reason you find major motion pictures using QT for their trailers.

Given Microsoft's allready tainted track record, the nature of the WMV format is that for one it can be unstable, and second when it comes to compression very poor in size vs quality ratio. Simply put I can do a lot more with QT codecs than I can WMV. And considering the original Reality trailer file was 1.9GB and squeezed into 18.9MB while maintaining the quality that you see now, thats just beyond outstanding.

If your having issues with the QT player than yes as said by a few others, I can also recomend using VLC for playback. I will look at what I can do with other file formats, but only if I can do it right. ;)

Posted: 2006-02-04 05:58
by hoak
Zowie! Nice Stuff! But does is the trailer actually depicting a realistic approach to HUD design? Or, is the PRM Team just teasing?

:)

Posted: 2006-02-04 07:42
by Tychandrus
Jazm wrote: :shock: Was that a solider dismounting a humve i saw!!!! :shock:

Oh please say you guys have added mounting\dismounting animations to vehicales!!!
This would help the gameplay heaps in achieving realism.
No it wasn't. Watch it again. And if you do not see it, then watch it again.

Posted: 2006-02-04 07:46
by requiem
hoak wrote:Zowie! Nice Stuff! But does is the trailer actually depicting a realistic approach to HUD design? Or, is the PRM Team just teasing?

:)
HUD was removed for filming purposes. No alterations are planned for the HUD at the moment. Cheers

Posted: 2006-02-04 08:34
by Jazm
No it wasn't. Watch it again. And if you do not see it, then watch it again.
Your right, he was probably just crouching inside the humve and walked out the back... :cry:

I remeber my favorite feature in halo were that you actualy had to take time to mount the vehicles and to change the posisons.
And for a while i thought EA would actualy bother to implement it to bf2, but when i finaly played the game it had the same tedious flaw of bf1942\bfv were you would near the flag and sudenly some tanker guy that just had died would respawn, see you and start bunny jumping to were the tank would respawn in about 5 secs later and magicaly 5 metres from the tank manage to be inside and from there on you just knew you were dead... :evil:

I just realy wish it would be posible in this engine to add mount\dismonunt animations and some one would take the time to do it... :sad:

Posted: 2006-02-04 19:40
by F.N.G.
I believe it is possible to put the "dismount point" inside the back of the hummer. So instead of being in the back and all of a sudden popping up next to the hummer, you'd pop up in the back and walk out. A lot better IMO.

Posted: 2006-02-04 22:49
by hoak
requiem wrote:HUD was removed for filming purposes. No alterations are planned for the HUD at the moment. Cheers
In other words to make the trailer look more realistic, but not the mod itself... :roll:

No hard feelings but no plans for altering the fantasy/arcade HUD is nothing to be "cheery" about on a mod where the Developers keep emphasizing their intentions of "realism", where the arcade game the mod is built on has literally the most unrealistic and histrionic HUD in FPS action/realism gaming bar none.

Even worse; the concomitant and ridiculous effects the BF2's fantasy HUD has in emphasizing and reinforcing arcade game-play makes the news even more disappointing -- especially after a nearly unanimous positive respons from PRM Fans in the Realism HUD Design thread.

Too bad...

:cry:

Posted: 2006-02-05 03:19
by hoak
Tomato, tomâto; the BF2 HUD is both "unprofessional" and unrealistic... It's ful-boat, arcade and untouched inclusion in a mod that's pushing "reality" and "realism" in virtually every other sentence is patently ridiculous.

:roll:

Posted: 2006-02-05 03:31
by RipFire
I chose to remove the hud from the first person scenes for cinematic effect, there were no intentions of misleading anyone. At this point in time the guys are hard at work on what I would say are much more important issues and features.

Keep up the great suggestions in the rest of the forums, as everyone's feedback is much appreciated!

Posted: 2006-02-05 05:38
by RipFire
Thanks, glad you enjoyed! ;)

Posted: 2006-02-05 08:02
by Evilhomer
Changing the hud, aswell as menu screens to our own customisable choice is near impossible at the moment. As you may or may not be aware of, Dice have created thier menus and huds with flash. However, to edit the flash files completly to our own liking, we need the core flash files that Dice used. And also, with mod assistance being transferred over to Dice, we just need to wait out a bit longer until we can communicate straight away with Dice, and get the files we need.

Posted: 2006-02-05 10:04
by Campez
Very good interview, hope that give PRMM more players :)

Posted: 2006-02-05 11:48
by hoak
solodude23 wrote:Unprofessional?
Yes, very; the BF2 2D HUD art assets are some of the cheeziest ever, I've see eight year old kids do better for mods in PhotoShop...
solodude23 wrote:Arcadey? No doubt. However if I bring my own opinion into it as you have, then of course the BF2 HUD sucks. (I'm a realism fan)
Yes, absurdly "arcadey" -- we agree completely...
solodude23 wrote:Anyways PRMM does not use the BF2 HUD, it has its own "touched" version.
Barely "touched" is more like it as; PRM still has more magical and histrionic telemetry then many fantasy/magic/sci-fi elf/robot/mec shooters...
solodude23 wrote:Second of all, think of it this way, it looks alot better in the video to have no HUD than to have a HUD. Would you have left it in?
That's not the premise of Realism HUD Design, or the way I like to "think of it" -- try this instead: if it looks and works better in a trailer, why not in a game as well? Try the Realism HUD Design Thread for a deeper more technical discussion...

I sure had no intention of hijacking this thread with HUD Design design discussion; there is already an excellent thread with lots of constructive technical and anecdotal discussion; I'd just hoped the Developers had given the rather profound effects the HUD has on game-play more priority and more consideration...

Regarding the Flash assets in the HUD there are several Flash decompilers that work fine on BF2 Flash assets...

Anyhowdy, I too liked the trailer even if it got my hopes too high only to be very let down by some very disappointing comments that demonstrate very trivial understanding about game interface design effects on game-play, especially when so much emphasis is being placed on superficial art assets that really offer no improvement in game-play in the direction of realism...

:cry:

Posted: 2006-02-05 12:21
by requiem
As has been said many times previously, the HUD isn't being changed for the time being and we also have nothing planned for it.

Posted: 2006-02-05 12:40
by Hitperson
does the lam on the p226 work??