Posted: 2008-03-07 14:29
all you helo pilots need to learn how to play your vehicle.
I have no idea how many times i've dropped blackhawks on kashan or hips that just think they can fly their way into bunker with a get-out-of-jail free card.
You fly in, on a direct linear path, slowly descending. I can lead you so well that it's not even funny how pathetic it is that you cry on these forums that tank cannons are overpowered, when your skill isnt even at the point to match.
here's a thought.
1. get some H-AT to destory me.
2. Get a squadleader/spec ops to laze my tank, thus leading to my ultimate destruction at the hands of the cobra/havok or frogfoot/a-10
3. Maybe drop off troops BEHIND COVER, instead of in an open area where i have direct line of sight as you fly in.
Really comes down to the fact you're crying about how effective tanks are, when you're not even using your transport or even attack helo to the fullest extent...
1.Fly low and fast, or high and know where your drop zone is.
2.Make sure you know where the hell your dropzone is and if there are any enemy contacts around. No pilot worth is weight in gold in real life(cause isnt that what PR is trying to emulate) would fly into a hostile landing zone where there are enemy tanks that can destory him...same reason why you dont drop people off at a flag and then proceed to get AT'd to death. cry about that why dont you....
3. Find an alternate landing zone that provides you some visual cover away from the enemy force. might take your troops longer to get to the battlefield than i direct insertion, but it's better than you getting dropped as soon as you land, and all those troops dieing with you.
4. God Forbid, maybe you should actually bob and weave on your flight approach than making it so easy to lead you straight to your landing zone. Add in some turns or zigzags, and even as miniscule as they might be, will throw off a good tank gunner.
Holy Cow, people actually have to use skill in a game, what a concept. Learn to play your vehicle before you cry about someone else's vehicle that they have spent time playing in. You learn the limitations of your vehicle and adapt the situation to overcome those weaknesses.
A gunner on a tank has a maximum degree elevation of his turret to about 35 or 45 degress.. maybe 50even. What do you do? Fly above us and land somewhere else. Kashan has a multitude of hills, and usually most tanks either roam, or sit in the mountain range running east/west in the middle. Use this to your advantage, if you spot the tank, gain altitude and fly over us, where our cannon is at the weakest point. if we're on one side of the mountain, fly on the other side of the mountain and drop the troops behind us since it takes time to traverse the cannon. You fly fast, so use that to your advantage, and bob and weave in an out to screw up our aim... seriously.. common sense.
Stop getting on the bandwagon about how crazy tanks are when you dont even have the skill to compete.
/rant off.
I have no idea how many times i've dropped blackhawks on kashan or hips that just think they can fly their way into bunker with a get-out-of-jail free card.
You fly in, on a direct linear path, slowly descending. I can lead you so well that it's not even funny how pathetic it is that you cry on these forums that tank cannons are overpowered, when your skill isnt even at the point to match.
here's a thought.
1. get some H-AT to destory me.
2. Get a squadleader/spec ops to laze my tank, thus leading to my ultimate destruction at the hands of the cobra/havok or frogfoot/a-10
3. Maybe drop off troops BEHIND COVER, instead of in an open area where i have direct line of sight as you fly in.
Really comes down to the fact you're crying about how effective tanks are, when you're not even using your transport or even attack helo to the fullest extent...
1.Fly low and fast, or high and know where your drop zone is.
2.Make sure you know where the hell your dropzone is and if there are any enemy contacts around. No pilot worth is weight in gold in real life(cause isnt that what PR is trying to emulate) would fly into a hostile landing zone where there are enemy tanks that can destory him...same reason why you dont drop people off at a flag and then proceed to get AT'd to death. cry about that why dont you....
3. Find an alternate landing zone that provides you some visual cover away from the enemy force. might take your troops longer to get to the battlefield than i direct insertion, but it's better than you getting dropped as soon as you land, and all those troops dieing with you.
4. God Forbid, maybe you should actually bob and weave on your flight approach than making it so easy to lead you straight to your landing zone. Add in some turns or zigzags, and even as miniscule as they might be, will throw off a good tank gunner.
Holy Cow, people actually have to use skill in a game, what a concept. Learn to play your vehicle before you cry about someone else's vehicle that they have spent time playing in. You learn the limitations of your vehicle and adapt the situation to overcome those weaknesses.
A gunner on a tank has a maximum degree elevation of his turret to about 35 or 45 degress.. maybe 50even. What do you do? Fly above us and land somewhere else. Kashan has a multitude of hills, and usually most tanks either roam, or sit in the mountain range running east/west in the middle. Use this to your advantage, if you spot the tank, gain altitude and fly over us, where our cannon is at the weakest point. if we're on one side of the mountain, fly on the other side of the mountain and drop the troops behind us since it takes time to traverse the cannon. You fly fast, so use that to your advantage, and bob and weave in an out to screw up our aim... seriously.. common sense.
Stop getting on the bandwagon about how crazy tanks are when you dont even have the skill to compete.
/rant off.

