random tunnels
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snotmaster0
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OkitaMakoto
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BloodBane611
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OkitaMakoto
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Spec
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So what kind of tunnel do you use?
Since Terrain-Tunnels are impossible, the only way to make tulles is using statics, like on OGT.
so - you'll need a static tunnel, which does look ulgy (when you see it from above at least) in Operation Ghost Train already. (Nothing against the OGT-Tunnel, its a nice job done there. But a big complex would look strange)
Since Terrain-Tunnels are impossible, the only way to make tulles is using statics, like on OGT.
so - you'll need a static tunnel, which does look ulgy (when you see it from above at least) in Operation Ghost Train already. (Nothing against the OGT-Tunnel, its a nice job done there. But a big complex would look strange)
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Rhino
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ye, a good tunnel cover is the hardest partSpec_Operator wrote:So what kind of tunnel do you use?
Since Terrain-Tunnels are impossible, the only way to make tulles is using statics, like on OGT.
so - you'll need a static tunnel, which does look ulgy (when you see it from above at least) in Operation Ghost Train already. (Nothing against the OGT-Tunnel, its a nice job done there. But a big complex would look strange)
the tunnel cover in OGT was one of matt.bs first statics, along with the tunnel etc
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Rhino
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roads are not statics, in fact in vbf2 they only use terrain for roads and then use side walks for all the rest.Jonny wrote:If you have the tunnels under a city then the roads could be static objects, so the cover would be all the buildings, roads and sidewalks in the city. Which allows a HUGE network underneath.
Thou yes, it is possible and we may be already working on something abit like this
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Spec
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BloodBane611
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If you make a tunnel of any size, you're going to need someone with a lot of time to build statics. That's the only way tunnels can be made for BF2. Now, I think tunnels would be very cool, and quite realistic on maps like sangin, but they're so much work that it wouldn't be worth it to me.
[R-CON]creepin - "because on the internet 0=1"

