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Posted: 2008-03-22 13:21
by $kelet0r
It would be great if spawns that are not at main base cannot be spawned on while an enemy is within maybe 10-15m
Main benefit would be spawn killing would be all but gone
But also, the RPs and firebases and bunkers are in my mind destination points for transports - a Chinook is landing nearby for example. If there are hostiles on that point, transport would not land there, and instead would fly to a control point further to the rear

Posted: 2008-03-22 16:08
by Jester_Prince
$kelet0r wrote:It would be great if spawns that are not at main base cannot be spawned on while an enemy is within maybe 10-15m
Main benefit would be spawn killing would be all but gone
But also, the RPs and firebases and bunkers are in my mind destination points for transports - a Chinook is landing nearby for example. If there are hostiles on that point, transport would not land there, and instead would fly to a control point further to the rear

And then they would move forward and retake the rallypoint/firebase/bunker...
cant do this if your rallypoint has been knifed out of exsistance.

Posted: 2008-03-22 18:23
by Enderjmu
hm... This is the closest thing I have to this point:

I asked around and apparently the insurgent rallies respawn after 10 minutes.

How about capturing Insurgent Pre-placed Rallies?
Or make it into Since apparently if you knife one, it'll show up ten minutes later... Just capture it.the insurgent equivalent of a bunker/firebase.

I was just playing Archer, and that rally in A5, if you take it out and move up to attack the city, it'll just come back in ten minutes and they'll kill you from behind.

Posted: 2008-03-22 19:20
by Jester_Prince
The insurgent rallys reappearing is a bug isnt it?

Posted: 2008-03-22 19:30
by Deadfast
Jester_Prince wrote:The insurgent rallys reappearing is a bug isnt it?
No.

Posted: 2008-03-22 19:57
by Enderjmu
Yeah, I thought I was right...

But clearing buildings, one by one by one, and then having them reappear once you go back is stupid...

Maybe tie insurgent rallies to a specific Cache. When that cache is destroyed, the rallies stay up, but once taken down, they don't spawn. If a rally isn't tied to any cache, then they don't spawn back up again.

Posted: 2008-03-22 20:03
by Enderjmu
sorry, double-post. Kindly delete this.

Posted: 2008-03-23 01:30
by Jester_Prince
thats not a bad idea. would make the rallys closer around the caches and keep the density of insurgents around the caches and provide some relief for the brits/us.