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Posted: 2008-03-23 10:40
by Bob_Marley
'[R-DEV wrote:Jaymz;635770']1. Only happens with 5.56 and higher calibre weapons

So you can all stop bitching about pistols/smg's giving off the effect ;)
There are weapons with a smaller calibre (ie bore size) than 5.56mm in PR?!?!?

I thought the MP7 had been taken out!

Posted: 2008-03-23 11:11
by Expendable Grunt
[R-MOD]Bob_Marley wrote:There are weapons with a smaller calibre (ie bore size) than 5.56mm in PR?!?!?

I thought the MP7 had been taken out!
Yeah I brought this up :p

Well, 5.46 is coming with the Russian faction.

I'm assuming he means shorter than the 5.56 NATO round.

Posted: 2008-03-23 17:26
by Jaymz
I meant the 9mm rounds used in pistols/smg's and other smaller rounds like the 7.62x25 used in the militias PPSH. Don't worry, won't take it away from 5.45 rounds coming with the Ruskis.

Posted: 2008-03-23 17:37
by [uBp]Irish
i'm kinda confused about the last two points from the first post.

you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?

the last point i dont see either. If a round hits the ground near you, wouldnt it make you duck or actually start to fear for you life? I know if some guy started shooting a saw at me, i wouldnt keep looking over the wall that i was shooting from...


just thought those last two points could be kinda tweaked a bit.

Posted: 2008-03-23 17:44
by Jaymz
'[uBp wrote:Irish;636491']i'm kinda confused about the last two points from the first post.

you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?

the last point i dont see either. If a round hits the ground near you, wouldnt it make you duck or actually start to fear for you life? I know if some guy started shooting a saw at me, i wouldnt keep looking over the wall that i was shooting from...
It's so you don't suppress yourself in CQB and to allow CQB in general to be smoother.

Posted: 2008-03-23 17:47
by Expendable Grunt
[R-DEV]Jaymz wrote:I meant the 9mm rounds used in pistols/smg's and other smaller rounds like the 7.62x25 used in the militias PPSH. Don't worry, won't take it away from 5.45 rounds coming with the Ruskis.
Aw, but I loved a squad of PPSh's being suppression gods... :(

Posted: 2008-03-23 17:48
by ReaperMAC
'[uBp wrote:Irish;636491']
you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?
[R-DEV]Jaymz wrote: So you can all stop bitching about CQB being a little bit frustrating ;)
;)
'[uBp wrote:Irish;636491']the last point i dont see either. If a round hits the ground near you, wouldnt it make you duck or actually start to fear for you life? I know if some guy started shooting a saw at me, i wouldnt keep looking over the wall that i was shooting from...
That already happens, when a round hits the ground/tree/wall 2-3m from you, you get supressed. But its the only thing that happens. When rounds are flying past you would ALSO hit the deck. You wouldn't want to be standing up when bullets are flying through the air.

Posted: 2008-03-23 17:49
by [uBp]Irish
i see what you mean jaymz, it's just.. i thought cqc was always chaotic and was only smooth if you were swat (go go samuel L. Jackson)

Posted: 2008-03-23 17:58
by Darktrooper
'[uBp wrote:Irish;636491']i'm kinda confused about the last two points from the first post.

you say that it has to be 10-20m before it activates.. but wouldnt you be scared sh**less if some guy came around the corner blasting an AK in your face?
Well, i don't believe you're gonna be "scared" if someone come around the next corner. You'll be surprised, of course, you'll scream maybe, but there's nothing too see with the growing feeling of fear when under continue and heavy fire from a machinegun 70 meters ahead. That's not what we can call "suppression", and IMO in that case the surprise of the player will be enough to simulate the reaction of the soldier: take cover!

Posted: 2008-03-23 18:00
by Smegburt_funkledink
Sgt.Smeg wrote:Make sure that:

4. Suppression effect works when bullets hit penetrable metal feces too.

Although #3 might expell the need.?.
LMAO!

As I can't edit for some reason:

I ment metal fences! Hah! Metal feces would kinda stink up the place.

I noticed that the suppression effect doesn't work when bullets hit the penetrable metal fences. Or was this deliberate?

Posted: 2008-03-27 08:05
by Surround
Great improves. I really like the effect already but these just makes it better

Posted: 2008-03-27 09:52
by DirtyRat
I think the suppression affects are a little extreme actually, I felt they were about right before. It's no biggie though.

Posted: 2008-03-27 11:00
by =WFL= Sgt Bilko
Clypp wrote:I was playing today and was in a squad where a guy said he turned off the effect. I don't know how or anything like that, but apparently there is a way. I don't know if you can get punkbuster or whatever to prevent this.
Yes, I've brought this up at least twice before.

I like the effect and the changes sounds like good improvements BUT alas you can actually force it on everyone it'll fall flat. In the end having growing group of players w/o the effect at an unfair advantage.

Posted: 2008-03-27 12:57
by DeltaFart
Not sure about the overhead thing, how close does it have to be? Cause I had rounds flying over me while at a range, albeit they were richochets, you could still tell they were going over your head, I dont want something hitting the 2nd story window when I'm prone on the ground causing me to be suppressed.
Also if possible, not sure if grunt mentioned this one already in this yet, make it accumalitive, so 1 shot from sniper will cause distortion to make you realize it, but not make it impossible to see anything

Posted: 2008-03-27 14:44
by (HUN)Rud3bwoy
Sgt.Smeg wrote:LMAO!

As I can't edit for some reason:

I ment metal fences! Hah! Metal feces would kinda stink up the place.

I noticed that the suppression effect doesn't work when bullets hit the penetrable metal fences. Or was this deliberate?

And I thoght you wrote it deliberately to show that we are so tough and rambo that we sh*t bullets/grenades.

Posted: 2008-03-27 14:47
by (HUN)Rud3bwoy
And for to avoid spam:

I dont know how it will work out, but it sounds good.
However I didnt find any flaws with the current effect, maybe because I wasnt involved in any CQB since i play this new patch :(

Posted: 2008-03-27 14:55
by AnRK
I like the ideas but could it not be done so the effects are reduced when up close/using smaller rounds rather then removing it entirely?

By the way does ROF make a difference to the amount of suppression you can be put under, been too busy being suppressed to really notice if the effect builds up when your being suppressed with a large volley of fire compared to people firing just enough to keep the effect active.

Posted: 2008-03-27 15:05
by AnRK
Should have been a ? in the last part of my post just for the record. Wouldn't wanna come across as having bad grammar knowing some of the people on this forum :p

Posted: 2008-03-27 16:02
by Spec
Ah, good to hear the CQB is saved. Now get the overhead thingy done and get fastropes in 0.8 and everyone is happy.

Posted: 2008-03-27 16:54
by Cyrax-Sektor
I usually get a bumpy 30+ FPS, but after getting suppressed, I get 15- (the counter doesn't register anything below 15.0). So I'll tone down some things in the options. :)

Good news is suppression will be adjusted in a future release. :mrgreen: