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Posted: 2008-03-23 21:35
by Rudd
SuperTimo wrote:we have had nothing but archer on the 13th meu server at the mo and ive found that its almost impossible to win. you can kill like 50 us troops and they still have 320 tickets. they dont go down fast enough.
I think the problems with archer are player side, specifically that half the insurgent team has no idea that there are vehicles avaliable to use if you need to get to far away caches.

But it is pretty hard.

Posted: 2008-03-23 23:00
by Sabre_tooth_tigger
Jester_Prince wrote: Having only 3 caches active at one time just makes the game too hard for the brits but too easy for the insurgents.

And it dosnt make any sense there only being 3 caches active at one time.


No its an excellent idea and it does make sense that the insurgents would have ammo caches buried in the sands. They would not be feasible or available to find, as well the 3 active caches being used for bomb making, etc


If the allies with superior firepower and equipment cannot overcome an insurgent position then they deserve to fail.

I havent played archer much but its likely to be less of an ambush opportunity then basra I think

They can fine tune the balance of it later but its a good step in the right direction for insurgency

Image

Posted: 2008-03-24 00:53
by boltcatch
I'm too busy getting my jihad on to really notice the difference. Variations in teams - more or less teamwork, all the brits being sissies, etc., have a bigger impact on gameplay than this.

Posted: 2008-03-24 01:13
by Stealth-Opertive
Well, I'd say put it back to 0.7 since this mod is called: Project REALITY.. It would seem kinda weird to see cases pop up out of nowhere....

Posted: 2008-03-24 01:19
by Jester_Prince
Well from the poll i can see most like it the new way, thats fair enough.

Shame I really liked it the old way now its far to action orientated for me, before it was passed and would start slow but build up to a climatic battle over the last 2 caches.

Anyway the mob has spoken and ill still enjoy insurgency its still the best game mode.

Now what would be cool is a game mode where the teams have to complete certain real world objectives...for instance.

Repairing a vital bridge, or setting up a pontoon bridge. Then once thats done the team has to capture strategic buildings or something...you know something like in quake wars where one team defends and the other team has to complete the objectives to progress and win the round... put infinite tickets on both teams and simply limit the amount of time the map runs for.

Posted: 2008-03-24 08:31
by SgtShellback
I liked the 0.7 version, but I LOVE the .75! Perhaps if there were 128 players per server then keeping all caches would be viable, but since there are max 64, and usually fewer, having 3 at a time is perfect. It keeps the action focused and gives the insurgents a chance to perform their mission: Defending caches. It also forces the Brits to work as a team. They can no longer wander around as an Engineer or SpecOp and hope to stumble upon an unguarded cache--they have to work for it!

So far I've noticed that insurgent teams are working together much more and are actually setting up workable defenses (including an interesting roadblock made up of non-bomb cars). KEEP IT!

Oh, and give the Ambusher binos--he shouldn't have to be so close to his IED!

Posted: 2008-03-24 09:57
by Chuffy
Also don't forget that on Archer the US get a JDAM. I saw one hit the city yesterday, pretty much every destroyable building was well...destroyed. Utter carnage.

Posted: 2008-03-24 10:47
by jayceon515
OMG here we go again :roll:

Soon after 0.708 was released some people were bithching about how easy it was for the Brits to win on Basrah and now we have people crying about insurgents winning with less effort. I've been around for quite some time and I know damn well how to play insurgency on both sides. With every change made to the gameplay you just have to adapt. I guess some people just aren't smart enough to play this game. Have a look at what you have the British main base. An almost invincible tank if used correctly, 2 APCs, 2 IFVs, a few (crappy) landrovers and a transport chopper.
Don't rush the village/city/suburbs/industry for caches take a tank/APC/IFV and waist a few insurgents until you get all 3 intel points and then go search for them. Once they are all destroyed repeat the first step. It really ain't that hard. What most of you whiners usually do is to rush the cache locations or just search around the map for nothing and then get killed many times without any caches going down waisting a lot of British tickets and loosing the round.

..

Posted: 2008-03-24 11:33
by krekc
I think the caches should be un-Jdam-able as it makes it far to easy to destroy caches in some of the more difficult locations..

Posted: 2008-03-25 04:26
by Psyko
Harder Gameplay FTW

If players cant play then they shouldnt. im seriously thinking there should be a locked 64 server that only lets people in if they know the password Via xFire communities.

L337 PUB server FTW...im gonna get workin on that.

Posted: 2008-03-25 09:54
by Glimmerman
I like the new insurgency, i love the action, but a few tweaks are required, increase the time tickets for the Brits, everynight playing on al basrah on the battlearena results in a 8 out 10 wins for the insurgents.

Posted: 2008-03-25 11:12
by Sabre_tooth_tigger
How often does the server crash and the games begin without a proper uk force? Chaos favours the insurgents of course

Posted: 2008-03-25 19:22
by Jester_Prince
Ive still onloy been in one round so far where brits have won albashra, the round dosnt last long enough for the brits to take enough caches, they either need a ticket increase or/and a time limit extension on the round... infact id like to see timelimits taken off most servers, most operations will continue untill they are completed or untill their losses are too great to warrent continueing.

Or i guess nightfall/day break sets in

Posted: 2008-03-26 01:41
by OkitaMakoto
TristanYockell wrote:Its better now but for the love of god fix the weapon models.
They look like their all stretched out and cheesy looking now.

Anyone who has held a gun before will realise how wrong they look now.
I'm refering to the SKS and AK
Please explain... weapon models? Or ironsights? The iron sights are beautifully done. And the weapons look fine... the SKS is a bit lumpy but its always been like that. What resolution are you playing on? Is EVERYTHING stretched out? That might be it... just guessing, cuz i think the ak looks fine.
Expendable Grunt wrote:Has the method of gaining info changed? It seems as if they can simply shoot an insurgent and gain info, as opposed to taking his kit.

Also, if they walk near it, they seem to gain info about it as well.
I thought it USED to be that you needed to grab the kit, but no longer. I thought that was taken out and that now it is just enough to kill them... I could be wrong and Im not about to check the wiki ;)

But im pretty sure you just need to kill them. I remember someone telling me to stop picking up their kits... and it was someone on the PR team... i think

*EDIT*
I looked, if its up to date, then I guess yes, getting the kit and switching right away from it still gives you opints... unless the wiki just wasnt updated:

* Killing insurgents: +1 point
* Searching insurgent kits (picking up an insurgent's kit - holding onto it is not required): +2 points
* Arresting civilians: +7 points
* Killing insurgent embedded SF operator (Insurgent officer): +7 points
* Killing a civilian: -3 points

***EDIT***
then again, the civi is still shown as a green shirt.. so idk...

Posted: 2008-03-26 01:52
by ReaperMAC
[R-CON]OkitaMakoto wrote:idk...
My BFF Jill?? :lol:

Anyways, I like parts of both the old and the new insurgency system. The new one because of how much more action it creates, allows the Insurgent team to focus on a couple of objectives, rather than 10 of them. The old, cause as the otherside, you can sneak around places w/o having to fire a shot.

Re: Insurgency put it back

Posted: 2008-07-12 11:50
by Harrod200
I like it how it is now. All 10 caches are spawned at the start, but only 3 marked at any one time means Ins. concentrate their forces more, making it seem to the BluFor that there are many more than there actually are...as it should.

It's all to easy to coast around the city looking for clusters of insurgents, which generally signifies a nearby cache; if they don't know where it is either, it's harder to find them.

Re: Insurgency put it back

Posted: 2008-07-12 16:16
by gazzthompson
Harrod200 wrote:I like it how it is now. All 10 caches are spawned at the start, but only 3 marked at any one time means Ins. concentrate their forces more, making it seem to the BluFor that there are many more than there actually are...as it should.

It's all to easy to coast around the city looking for clusters of insurgents, which generally signifies a nearby cache; if they don't know where it is either, it's harder to find them.
QFT, also the concentration of INS makes looking for caches dry easier

Re: Insurgency put it back

Posted: 2008-07-12 17:18
by GR34
I do miss searching for caches now they re practically given to you but there is more action.