Oper. Archer Solution?

General discussion of the Project Reality: BF2 modification.
jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Post by jOHNNYdOUBE »

My question is this.
Considering the loadout for the kits.
If 64 players were medics and everyone threw out there 5 bandages and smoke smoke grenades at once.
It that a crash scenario on Operation Archer?
Passing the 1024 limit?
Also maybe all the assests built also at that time. The fb's and bunkers with all of their sanbags and razr wire and AA at the same time.

What if both village areas were jdammed and destroyed first to push the number, unless they already count when it loads in.
CmdSgtRas
Posts: 40
Joined: 2006-06-28 17:00

Post by CmdSgtRas »

It hasn't crashed for me, but it feels slow and sluggish. I'm usually pushing 100FPS but this drops to ~80 on Archer but it feels slower than that with screen ripping and delayed responses. This may be due to the aforementioned networked assets...?
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