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Posted: 2008-03-25 15:04
by Maxfragg
no, we can't modding the shaders isn't that easy
Posted: 2008-03-25 20:07
by Sizum85
maybe the guys from FH2 would like to trade it with PR
Posted: 2008-03-25 20:23
by OkitaMakoto
Its decided then. We trade Sizum85 for the shader effects.
Like I and another few have said, we actually have a FH2 guy on the PR team, so this should be doable, unless something like the 2 seater plane-sharing the effect issue comes up.
Here's to hoping.
Posted: 2008-03-25 22:35
by [T]MLPatriot
well with more scopes being added to PR.. wont this effect be kinda useless? Might be important for Militia and Insurgents, although I'm sure this would be pretty low on the priority list.
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-08 19:00
by Zegel
Such a buzzkil, Patriot.
Theres kind of a point there though. Its a cool effect. Way cool. But it puts all the unconventional forces at a disadvantage to the scoped-forces.
But hey, thats kind of the point, ain't it?
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-08 19:01
by Cyrax-Sektor
When I was playing the latest FH2 yesterday, I didn't notice this effect in-game.
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-08 22:29
by OkitaMakoto
Come to think of it I dont like or want it. When you have a rifle up to your face and ready to fire you still have the ability to look at your surroundings... if we were to have this shader effect you would have to unsight to see clearly... whereas in real life you would only have to 'unfocus'
So no, I dotn want this.

Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 02:37
by naosednax
yeah ive played FH on highest settings and ive never seen that effect
i think its just a shop with box blur and a selection mask
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 03:06
by hiberNative
naosednax wrote:yeah ive played FH on highest settings and ive never seen that effect
i think its just a shop with box blur and a selection mask
no i have fh2 and i have this effect. it's not distracting in fh2 since you only aim what you focus on, and the fh2 aim time is so low it doesn't matter. it's really stylish but subtle at the same time.
but i can agree with Okita with the practical use when the game kinda decides what you're looking at.
but if you scrap the blood on screen and add this instead, i'm all for it. it looks great (like most things in fh2).
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 07:01
by cyberzomby
[R-DEV]OkitaMakoto wrote:Come to think of it I dont like or want it. When you have a rifle up to your face and ready to fire you still have the ability to look at your surroundings... if we were to have this shader effect you would have to unsight to see clearly... whereas in real life you would only have to 'unfocus'
So no, I dotn want this.
Thats very true! I tried this when I played Airsoft and you can easily watch your surroundings.
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 07:31
by ratlover232
Oh fail. Never quote your experiences airsofting, playing a videogame, or anything not directly related to the genuine article for use in backing up an arguement. Its like quoting wikipedia, you just don't do it.
</facepalm>
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 08:12
by Kenny
lol ^
I like the Idea but to solve another proble how the black boxes around scopes get removed like they have with the aimpoint/red dot.
PS I know it's a bit off topic but what caliber is the Lee Enfild is it a .303?
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 10:22
by cyberzomby
ratlover232 wrote:Oh fail. Never quote your experiences airsofting, playing a videogame, or anything not directly related to the genuine article for use in backing up an arguement. Its like quoting wikipedia, you just don't do it.
</facepalm>
Because watching trough the sight of an exact true to life replica is totaly different experience as watching trough the sights of a real weapon. Yea your right. I dont know why I brought it up
/sarcasm
I do agree with you on the matter in the deviation topic and combat situation topic. But this is something you really can use to compare ingame stuff and real life. a sight is a sight. Its the exact same as a real life weapon. If they want to make this game real, they shouldnt put in the blur. I mean how else would you know what you see when you look trough the sight of a weapon?
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 10:32
by ZZEZ
The whole point of looking trough your iron sights is to aim at the target, not to watch the surrounding environment, you just don't do it.
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 10:36
by cyberzomby
When your just watching a general area you got your weapon at your cheek but your looking over the weapon and even left and right from it. As soon as you see something move you look trough the sight and point it at it. You see a lot more this way instead of looking trough the sight all the time whilst scanning the horizon, a building or a street. This is for example when your lying behind some sandbags, on a slope, or crouched behind some barrels, boxes or wall.
The blur does apply when you focus trough your sight though. But since the engine probably cant handle 2 modes of view it should be left out I think.
And this only proves ( at least in my perspective ) that sometimes it pays off to use the airsoft/military/shooting range experiences for this game.
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 11:00
by OkitaMakoto
ratlover232 wrote:Oh fail. Never quote your experiences airsofting, playing a videogame, or anything not directly related to the genuine article for use in backing up an arguement. Its like quoting wikipedia, you just don't do it.
</facepalm>
You telling me that actually holding a rifle in your hands and REALIZING that you can still hold the rifle up to your eyes and see your surroundings unblurred is something I cant take from doing it in real life? [or the person after me saying he saw it in airsoft?]
Im not saying anything profound about aiming a rifle, deviation, or anything else that complicated, im simply saying that in a game you dont have that easy ability to focus on something else, so I dont think blur should be added while using ironsights
[R-CON]ZZEZ wrote:The whole point of looking trough your iron sights is to aim at the target, not to watch the surrounding environment, you just don't do it.
Check the comment below you for a perfect reason. You cant have the gun up at your cheek while looking elsewhere in BF2, therefore, you shouldnt keep them from doing that.
In BF2 you can aim, and focus on something else, OR you can focus on the sights. You do this already yourself, theres no reason to add this effect ingame when youre own eyes do it just like in real life.
That blur makes for neat pictures, but thats about it, imo
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 11:39
by Dempsey
[R-CON]ZZEZ wrote:The whole point of looking trough your iron sights is to aim at the target, not to watch the surrounding environment, you just don't do it.
I go hunting, and have used a few iron sight rifles...
You are CONSTANTLY looking around your field of view even when your rifle is in the firing position in your arm; Its sub-conscious thinking, if you didn't do it, you would never be able to assign new targets when your weapon is brung to bear! You have two eyes, and i have learned to use both of them, especially when aligning the rifle, my left eye is open along with my right, my right eye is looking down the sights, and together i have a larger picture which isn't obscured by the iron sight, and scoped rifles for that matter too! As soon as i have found a target i close my left eye and away you go.
This is a problem i have incurred with PR on numerous occasions, and its spoils the CQB effect.
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 12:19
by cyberzomby
Another perfect example from real life that shows why the blur vision should be left out. And thanks for the help there Okita
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 17:20
by ReadMenace
First: I'd like to point out that this was a 6mo necro-post that revived the topic.
Second: We're now using 3d iron sights in PR, instead of the 2d.
Third: AncientMan explained why they weren't going to use the shaders from FH2.
Fourth: Yes, you cannot simulate the ability to look about while your rifle is shouldered, which brings us back to my second and third points.
-REad
Re: Include the Depth of Field from Forgotten Hope 2
Posted: 2008-10-09 17:28
by Smegburt_funkledink
ReadMenace wrote:First: I'd like to point out that this was a 6mo necro-post that revived the topic.
Second: We're now using 3d iron sights in PR, instead of the 2d.
Third: AncientMan explained why they weren't going to use the shaders from FH2.
Fourth: Yes, you cannot simulate the ability to look about while your rifle is shouldered, which brings us back to my second and third points.
-REad
First: No S**t Sherlock
Second: Does this make a difference in regards to shaders? I'm no expert.
Third: Someone asked this unanswered question:
ReadMenace wrote:What is their use in the 2 seat bombers, if you don't mind explaining.
Fourth: Since Okitas recent post here yesterday, it made me realise that this idea may have undesired results too.

meh... nevermind.
EDIT: i don't mean to sound like an ***, it's kinda my fault this thread got ressurected...
https://www.realitymod.com/forum/f18-pr ... ement.html