Page 2 of 2
Posted: 2008-03-31 00:34
by kilroy0097
As a sniper I have done the counter sniper role. One of the funniest events of this was watching a sniper low crawl slowly across a hill side from one hiding spot to another. Stop, look around, then move to the next hiding spot all the time low crawling prone. Poor guy must have not known that I could see him plain as day since his ghillie suit didn't do anything to help him over 200m. I eventually shot him.
Posted: 2008-03-31 15:09
by Ecko
Jonny wrote:Thats exactly why it should render at longer ranges, so it breaks up your outline and does more than give a false sense of security.
In an ideal world yes, but it can't be done as far as I'm aware.
Posted: 2008-03-31 15:24
by Mosquill
Ecko wrote:In an ideal world yes, but it can't be done as far as I'm aware.
Haahahahahaha. Sorry, couldn't resist. Oh, wait, I forgot, it's
HARDCODED right?
Posted: 2008-03-31 15:29
by Zimmer
I cant believe its its so many get snipor better suggestion ofc they can surely be redone and get better. Do we see the invasion of 1337 snipor guys becaus I can swear that I was surrounded by sniporz and marksmens in a huey on jabal for two days ago.
Posted: 2008-03-31 20:33
by Vapor.Trail
Mosquill wrote:Would a soldier with ghillie suit look like a bush at long distance? If so then why didn't Devs increase the ghillie's drawing distance?
And binocs need a swaying animation so that ppl won't be able to aim with it.
Some great observations.
I agree with the notion of adding the ghillie suit to the Spec Ops kit (optional or not) as it would complement the sniper kit nicely (as a spotter kit). Rendering the ghillie suit at ranges longer than 200m, i.e. those more fitting for snipers (350m+), would obviously increase the kits survivability in the field.