Why was the Berrett M82 taken out of the game?
-
Fluffywuffy
- Posts: 2532
- Joined: 2007-11-13 23:52
-
charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
i know a perfect game for you. i cant tell you what its called but it starts with a C and ends with a SDavidP wrote:To tell you the truth guys i just want the double Uzi's back. Hell Double Uzi's would make one hell of an insurgent pickup kit! Just them and a Knife! Ultimate CQC kit on Basrah!(Okay Maybe one Molotov aswell)
known in-game as BOOMSNAPP
'
'
-
charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
-
Ryan3215
- Posts: 185
- Joined: 2007-08-10 02:20
As much as I'd like to see it in-game; it doesnt make much since in PR terms. I would love to see it in-game but with a couple of modifications.
1st-Its needs to be a requestable kit (1 per team, similar to LAT or something)
2nd-It should have a loadout of 1 M82A1 1+3 mags, M9 service pistol 1+1, binoculars, 1 field dressing. Since the gun is so heavy and its role so vital it would only be fair to the opposing team to not make the sniper L33T or un-realistic.
3rd- It should take out a car with 1-2 hits, it should be able to hit at realistic distances, and destroy things (enemy rallies, caches etc..)
I would love to see this gun return to the game but in a realistic way, and in a way where it isnt so sought for.
1st-Its needs to be a requestable kit (1 per team, similar to LAT or something)
2nd-It should have a loadout of 1 M82A1 1+3 mags, M9 service pistol 1+1, binoculars, 1 field dressing. Since the gun is so heavy and its role so vital it would only be fair to the opposing team to not make the sniper L33T or un-realistic.
3rd- It should take out a car with 1-2 hits, it should be able to hit at realistic distances, and destroy things (enemy rallies, caches etc..)
I would love to see this gun return to the game but in a realistic way, and in a way where it isnt so sought for.
-
3===SPECTER===3
- Posts: 831
- Joined: 2007-05-05 01:13
-
Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
1. Chinese, MEC have M92 now?. and, If its requested by someone then A: He's a noob and dosen't know how to use it and B: He gets teamkilled for it.Ryan3215 wrote:As much as I'd like to see it in-game; it doesnt make much since in PR terms. I would love to see it in-game but with a couple of modifications.
1st-Its needs to be a requestable kit (1 per team, similar to LAT or something)
2nd-It should have a loadout of 1 M82A1 1+3 mags, M9 service pistol 1+1, binoculars, 1 field dressing. Since the gun is so heavy and its role so vital it would only be fair to the opposing team to not make the sniper L33T or un-realistic.
3rd- It should take out a car with 1-2 hits, it should be able to hit at realistic distances, and destroy things (enemy rallies, caches etc..)
I would love to see this gun return to the game but in a realistic way, and in a way where it isnt so sought for.
2. Agreed but still, Just seems pointless
3. I'm not too sure on that..I doubt that can be coded properly.
I hated the M82 personally, it just seemed to be a beacon of "Go here and don't defend flags" I've had many rounds where I see the team on that southern bunker in Kashan for ages or near the house on Basrah.
It just seems pointless with the map sizes as well, as the Ordinary Snipers do there job well on these size maps.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
-
Ryan3215
- Posts: 185
- Joined: 2007-08-10 02:20
As for the coding issue, jsut give it enough power to make the insurget vehicles catch fire; this would set the basis for all other vehicles because thta car is about 1/2 as armored as the landrover or HMMWV. 1-3 hits would be realistic enough for me because 3 hits would give anyone time to get out or find cover.
-
Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
I believe if it was a Kit, then balance would be screwed as MEC/PLA have no alternative (Unless the devs really want to model a KSVK and a M99). And, It can't be realistic if most of the maps are under 2KM.Ryan3215 wrote:That doesnt solve the problem of how unrealistic the kit is, and there is a difference between shooting bots and skilled players. All I want is for the kit to have a realistic equpiment load, and bullet damage to vehicles and equipment.
Besides, its a waste to have it as a kit, because theres already a sniper kit. Oh sure it has Anti-Material.. but thats going to be wasted if the sniper is not a good one + lag. Anyway, he's only going to be hitting light helis and jeeps (and certain APCs).
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
-
Ryan3215
- Posts: 185
- Joined: 2007-08-10 02:20
Well,nowdays I dont think an APC or tank being killed by a single .50 cal shot or even 20 of them is realistic. With all of the small advantages PLA and MEC has I think it might be nice to have 1 snigle weapon which might slow down their side of the battlefield. But this is just my opinion and not the DEVs so I dont think anything this tread has to say will change their minds...Theyre probably too busy making more goodis for the GB forces and neglecting the USMC with a bugged UH-1N and unrealistic vehicles (Blackhawk and Abrams)
-
gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
How about treating any enemy shot with .50 cal as a civilian in any gametype (minus the intel point penalty)? Something like this could both open the window for a requestable 'Heavy Sniper' kit and allow us to significantly increase the power of the rifle, as anyone with a brain would know not to shoot infantry with it.
Can we code this at all? Something tells me that there's no way to differentiate between a direct .50 cal kill and an indirect kill (destroying a vehicle and killing infantry with the explosion)...
Can we code this at all? Something tells me that there's no way to differentiate between a direct .50 cal kill and an indirect kill (destroying a vehicle and killing infantry with the explosion)...
-
Reddish Red
- Posts: 545
- Joined: 2007-08-02 10:56
Don't bite the hand that feeds you.Ryan3215 wrote:Well,nowdays I dont think an APC or tank being killed by a single .50 cal shot or even 20 of them is realistic. With all of the small advantages PLA and MEC has I think it might be nice to have 1 snigle weapon which might slow down their side of the battlefield. But this is just my opinion and not the DEVs so I dont think anything this tread has to say will change their minds...Theyre probably too busy making more goodis for the GB forces and neglecting the USMC with a bugged UH-1N and unrealistic vehicles (Blackhawk and Abrams)
Blackhawk is currently in either because A: Everyone would get bored with the bugged huey or B: They have no alternative at this time.
the abrams is currently being used by the USMC but the problem is that its a M1A1 not a M1A2 (which is current battlefield one), don't believe me?: List of vehicles of the United States Marine Corps - Wikipedia, the free encyclopedia
P.S: So what if there improving British side?, are you forgetting that its still technicly a unfinished side. Oh and, The game is about Balance and i don't think just because you get killed alot by PLA and MEC that you deserve to have a M92 on the USMC side.
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.


