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Posted: 2008-04-02 04:35
by CAS_117
I'd like to know the ratio of officers who ask their soldiers to capture flags vs the number of fragged officers. Aren't there better things to take 200 casualties an hour for?

Posted: 2008-04-02 04:39
by Teek
All the Landys and cars in Basra whould all be parked out side one house in the middle of nowhere.

Posted: 2008-04-02 05:33
by Fluffywuffy
I support the removal of all sniper kits...

Keep the marksman kits? :confused:

Posted: 2008-04-02 06:23
by charliegrs
DavidP wrote:To tell you the truth guys i just want the double Uzi's back. Hell Double Uzi's would make one hell of an insurgent pickup kit! Just them and a Knife! Ultimate CQC kit on Basrah!(Okay Maybe one Molotov aswell)
i know a perfect game for you. i cant tell you what its called but it starts with a C and ends with a S

Posted: 2008-04-02 07:07
by Spaz
All we snipzorz boyz can still have fun on Bi ming ;)

Posted: 2008-04-02 07:08
by Razick
charliegrs wrote:i know a perfect game for you. i cant tell you what its called but it starts with a C and ends with a S
I bet you weren't a spelling bee champ were you?

Posted: 2008-04-02 07:34
by charliegrs
Razick wrote:I bet you weren't a spelling bee champ were you?
yes i wuz ackshully

Posted: 2008-04-02 21:43
by stalin
the only justification for the .50 cal would be if maps where bigger than 2km and the view distances where out to a mile... then it would be ok... and the most horrific thing pr has ever seen...

Posted: 2008-04-02 22:10
by Ryan3215
As much as I'd like to see it in-game; it doesnt make much since in PR terms. I would love to see it in-game but with a couple of modifications.

1st-Its needs to be a requestable kit (1 per team, similar to LAT or something)

2nd-It should have a loadout of 1 M82A1 1+3 mags, M9 service pistol 1+1, binoculars, 1 field dressing. Since the gun is so heavy and its role so vital it would only be fair to the opposing team to not make the sniper L33T or un-realistic.

3rd- It should take out a car with 1-2 hits, it should be able to hit at realistic distances, and destroy things (enemy rallies, caches etc..)

I would love to see this gun return to the game but in a realistic way, and in a way where it isnt so sought for.

Posted: 2008-04-02 22:16
by 3===SPECTER===3
If you want it, just get PR_SP and put it in any of the maps you like... and there you have it, your M82 you get everytime.

Posted: 2008-04-02 22:18
by Reddish Red
Ryan3215 wrote:As much as I'd like to see it in-game; it doesnt make much since in PR terms. I would love to see it in-game but with a couple of modifications.

1st-Its needs to be a requestable kit (1 per team, similar to LAT or something)

2nd-It should have a loadout of 1 M82A1 1+3 mags, M9 service pistol 1+1, binoculars, 1 field dressing. Since the gun is so heavy and its role so vital it would only be fair to the opposing team to not make the sniper L33T or un-realistic.

3rd- It should take out a car with 1-2 hits, it should be able to hit at realistic distances, and destroy things (enemy rallies, caches etc..)

I would love to see this gun return to the game but in a realistic way, and in a way where it isnt so sought for.
1. Chinese, MEC have M92 now?. and, If its requested by someone then A: He's a noob and dosen't know how to use it and B: He gets teamkilled for it.

2. Agreed but still, Just seems pointless

3. I'm not too sure on that..I doubt that can be coded properly.


I hated the M82 personally, it just seemed to be a beacon of "Go here and don't defend flags" I've had many rounds where I see the team on that southern bunker in Kashan for ages or near the house on Basrah.

It just seems pointless with the map sizes as well, as the Ordinary Snipers do there job well on these size maps.

Posted: 2008-04-02 22:19
by Ryan3215
That doesnt solve the problem of how unrealistic the kit is, and there is a difference between shooting bots and skilled players. All I want is for the kit to have a realistic equpiment load, and bullet damage to vehicles and equipment.

Posted: 2008-04-02 22:23
by Ryan3215
As for the coding issue, jsut give it enough power to make the insurget vehicles catch fire; this would set the basis for all other vehicles because thta car is about 1/2 as armored as the landrover or HMMWV. 1-3 hits would be realistic enough for me because 3 hits would give anyone time to get out or find cover.

Posted: 2008-04-02 22:26
by Reddish Red
Ryan3215 wrote:That doesnt solve the problem of how unrealistic the kit is, and there is a difference between shooting bots and skilled players. All I want is for the kit to have a realistic equpiment load, and bullet damage to vehicles and equipment.
I believe if it was a Kit, then balance would be screwed as MEC/PLA have no alternative (Unless the devs really want to model a KSVK and a M99). And, It can't be realistic if most of the maps are under 2KM.

Besides, its a waste to have it as a kit, because theres already a sniper kit. Oh sure it has Anti-Material.. but thats going to be wasted if the sniper is not a good one + lag. Anyway, he's only going to be hitting light helis and jeeps (and certain APCs).

Posted: 2008-04-02 22:37
by Ryan3215
Well,nowdays I dont think an APC or tank being killed by a single .50 cal shot or even 20 of them is realistic. With all of the small advantages PLA and MEC has I think it might be nice to have 1 snigle weapon which might slow down their side of the battlefield. But this is just my opinion and not the DEVs so I dont think anything this tread has to say will change their minds...Theyre probably too busy making more goodis for the GB forces and neglecting the USMC with a bugged UH-1N and unrealistic vehicles (Blackhawk and Abrams)

Posted: 2008-04-02 23:30
by gclark03
How about treating any enemy shot with .50 cal as a civilian in any gametype (minus the intel point penalty)? Something like this could both open the window for a requestable 'Heavy Sniper' kit and allow us to significantly increase the power of the rifle, as anyone with a brain would know not to shoot infantry with it.

Can we code this at all? Something tells me that there's no way to differentiate between a direct .50 cal kill and an indirect kill (destroying a vehicle and killing infantry with the explosion)...

Posted: 2008-04-03 18:41
by Reddish Red
Ryan3215 wrote:Well,nowdays I dont think an APC or tank being killed by a single .50 cal shot or even 20 of them is realistic. With all of the small advantages PLA and MEC has I think it might be nice to have 1 snigle weapon which might slow down their side of the battlefield. But this is just my opinion and not the DEVs so I dont think anything this tread has to say will change their minds...Theyre probably too busy making more goodis for the GB forces and neglecting the USMC with a bugged UH-1N and unrealistic vehicles (Blackhawk and Abrams)
Don't bite the hand that feeds you.

Blackhawk is currently in either because A: Everyone would get bored with the bugged huey or B: They have no alternative at this time.

the abrams is currently being used by the USMC but the problem is that its a M1A1 not a M1A2 (which is current battlefield one), don't believe me?: List of vehicles of the United States Marine Corps - Wikipedia, the free encyclopedia

P.S: So what if there improving British side?, are you forgetting that its still technicly a unfinished side. Oh and, The game is about Balance and i don't think just because you get killed alot by PLA and MEC that you deserve to have a M92 on the USMC side.