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Posted: 2008-04-06 02:25
by Oddsodz
Give the Civis the "Green" shirts back. That alone will make it better. You won't shoot a green shirt. Right now it can be hard to tell Civi from armed foe.

Posted: 2008-04-06 03:24
by Cyrax-Sektor
Kinote wrote:That would be hostile intent, little buddy.
Good point. The PR team has quite a conundrum they have to deal with, or they've already planned a new system . . .

Posted: 2008-04-06 14:06
by snotmaster0
To those of you who said hostile intent, the media and the public aren't going to see it that way! They're going to want your behind in a courtroom really fast, aka court martial, aka you die ingame. The point of the Civilians ingame is to stop the Brits from just wasting the whole city, and think tactically, and I doubt you can code in ROE. So the best we can do is increase the penalties.

Posted: 2008-04-06 14:37
by Sabre_tooth_tigger
Civilians are not really peaceful in the game, they are more like hostile rioters. I agree 2 'accidental' civ kills should be the limit per brit spawn and both the brit and civ should have a penalty so that civs have some worth besides dying

Rioters go to jail and if you die while running away or whatever then you are hardly an innocent.
The woman and children argument or collateral damage factor should not be player controlled really though hostage type tactics are realistic enough

Maybe we could have some kiddy static spawn randomly much like the caches do. Blowing them up accidentally with a nade chucked casually over a wall would be the opposite of a weapons cache, ie. you screwed up big time.
Yes they'd be like cardboard cut outs but these are peoples homes we are fighting in, so they would be occupied, etc


Two-dimensional kids slow traffic

Image

Posted: 2008-04-06 18:39
by Neoboy
I can see why the civilians were introduced, the developers wanted to introduce "first look then shoot" aspect to the game, however, currently the civilian behaviour is awfully unrealistic (jumping on top of APCs in a heat of battle, running around squads that are engaging insurgents, etc). Rocks that can actually make you bleed and eventually die aren't that pleasant either.

I think that for once the civilian run speed should be decreased so they can't just stay 10 meters away from your squad and then just happily leg it as soon as someone pulls up a knife.

Secondly I think that it may be a good idea to introduce rubber bullets to certain classes. What they should do is stun the civilian for a couple of seconds making the arrests with a knife easier and thus discouraging civies from approaching and running around squads.

Posted: 2008-04-06 18:46
by Oddsodz
Neoboy wrote:I think that for once the civilian run speed should be decreased so they can't just stay 10 meters away from your squad and then just happily leg it as soon as someone pulls up a knife.

Secondly I think that it may be a good idea to introduce rubber bullets to certain classes. What they should do is stun the civilian for a couple of seconds making the arrests with a knife easier and thus discouraging civies from approaching and running around squads.
I Like that idea.

Posted: 2008-04-06 21:53
by Kinote
snotmaster0 wrote:To those of you who said hostile intent, the media and the public aren't going to see it that way! They're going to want your behind in a courtroom really fast, aka court martial, aka you die ingame. The point of the Civilians ingame is to stop the Brits from just wasting the whole city, and think tactically, and I doubt you can code in ROE. So the best we can do is increase the penalties.
You seem to be thinking on a "Do the village! The whole fucking village!" scale. If we dropped a tactical nuke on the damned place, people would certainly complain. If we walked into a schoolhouse and executed the children, people would certainly complain. If we engage civilians who are considered hostile and thus free game under certain RoE conditions, people ***** among themselves about how wrong it is but nobody that matters actually cares.

It's super awesome that civilians hanging around making us check our fire, what isn't awesome is the hella unrealistic behavior of the civilians. When they act in a hostile manner, they should be considered hostile and all punishments removed from killing them. We're not talking about a family hiding in their house, the civilians we have now seem to be rather hostile. Throwing rocks, directing hostile forces, advancing towards friendly forces, etc. Do you honestly think an actual civilian could charge an armoured vehicle in reality and bounce up and down in front of the gun so the gunner couldn't shoot? Fuck. No.

Posted: 2008-04-06 23:41
by fuzzhead
I think there is a simple solution: give civilians a 3 minute respawn time when get killed and a 5 minute respawn time if they get arrested.

This will stop the suicidal civies in quick order, as its just not worth it for them to die that way.

Will less players be civilians because of this? Yes. Will civilians behave in a more realistic manner? Yes. Will it still keep the british from shooting every thing in sight? Yes.

Theres the argument of course "well no one will want to play as civilian then". But I dont buy it. People LOVE playing as that pesky civilian, fooling the dumb brits into chasing them with a knife and then running around a corner leading the guy chasing you into an ambush. Healing all your buddies cause no one has field dressings but you. Driving people around in your cab. spotting british vehicles for your suicide runners. Spotting targets for a PKM machine gun. Repairing technicals that have been damaged. Using your grapple hook to move your squad with lightning speed across the city and into excellent ambush points. Taunting british soldiers by throwing rocks at them from the other side of the street.

I love playing as a civilian and with this kind of change, I think the players that like to play as the class (in the right way) will keep playing like that. And the players who are playing the class right now so they can greif everyone and run in front of machineguns and jump up on tanks laughing, well they wont be doing that anymore..

What you guys think?

Posted: 2008-04-07 00:28
by ReaperMAC
[R-DEV]fuzzhead wrote:I think there is a simple solution: give civilians a 3 minute respawn time when get killed and a 5 minute respawn time if they get arrested.

This will stop the suicidal civies in quick order, as its just not worth it for them to die that way.

Will less players be civilians because of this? Yes. Will civilians behave in a more realistic manner? Yes. Will it still keep the british from shooting every thing in sight? Yes.

Theres the argument of course "well no one will want to play as civilian then". But I dont buy it. People LOVE playing as that pesky civilian, fooling the dumb brits into chasing them with a knife and then running around a corner leading the guy chasing you into an ambush. Healing all your buddies cause no one has field dressings but you. Driving people around in your cab. spotting british vehicles for your suicide runners. Spotting targets for a PKM machine gun. Repairing technicals that have been damaged. Using your grapple hook to move your squad with lightning speed across the city and into excellent ambush points. Taunting british soldiers by throwing rocks at them from the other side of the street.

I love playing as a civilian and with this kind of change, I think the players that like to play as the class (in the right way) will keep playing like that. And the players who are playing the class right now so they can greif everyone and run in front of machineguns and jump up on tanks laughing, well they wont be doing that anymore..

What you guys think?
Sounds good! :grin:

Posted: 2008-04-07 10:19
by Kinote
[R-DEV]fuzzhead wrote:I think there is a simple solution: give civilians a 3 minute respawn time when get killed and a 5 minute respawn time if they get arrested.

This will stop the suicidal civies in quick order, as its just not worth it for them to die that way.

Will less players be civilians because of this? Yes. Will civilians behave in a more realistic manner? Yes. Will it still keep the british from shooting every thing in sight? Yes.

Theres the argument of course "well no one will want to play as civilian then". But I dont buy it. People LOVE playing as that pesky civilian, fooling the dumb brits into chasing them with a knife and then running around a corner leading the guy chasing you into an ambush. Healing all your buddies cause no one has field dressings but you. Driving people around in your cab. spotting british vehicles for your suicide runners. Spotting targets for a PKM machine gun. Repairing technicals that have been damaged. Using your grapple hook to move your squad with lightning speed across the city and into excellent ambush points. Taunting british soldiers by throwing rocks at them from the other side of the street.

I love playing as a civilian and with this kind of change, I think the players that like to play as the class (in the right way) will keep playing like that. And the players who are playing the class right now so they can greif everyone and run in front of machineguns and jump up on tanks laughing, well they wont be doing that anymore..

What you guys think?
I am Kinote and I support this idea while continuing to think the 3 kill limit would lose at checkers to Terri Shiavo.

Posted: 2008-04-07 17:29
by Sabre_tooth_tigger
I think 3 mins is a bit much, just 60 secs would make a difference.
Also the change from knife to taser would alter things too

5 mins (of a blank respawn screen) and people would just log off :lol: I know you can get that now but you have to seriously mess up first not just get arrested once