Posted: 2008-04-10 03:25
Ok I will give the PR shaders_client.zip file a try and copy it over to the /mod/bf2/ directory.
reinstall patch 1.41 - before check your system - something hijacks your files.... mods\bf2\Levels\Dalian_plant\client.zip (len=204![]()
I did already, reinstalling patch 1.41 has been done about three times already as well as a full virus scan with updated definitions and adware scan. So unless running this 1.41 patch every single time I want to play[]/b] is in anyway a viable and sane option, I don't plan on doing it every single time. Yes I know PB thinks that file is corrupt but since there is no way to know why it's being corrupted or why it thinks it's being corrupted then there is no fix. Keep in mind that BF2 has worked all this time and PR has worked all this time and every mod I have played has worked all this time without serious issue until now. The problem here is with PB as well as the Client Files but not just one or the other.arn354 wrote:reinstall patch 1.41 - before check your system - something hijacks your files.
rg2550 wrote:I just reinstalled everything last 3 nights ago. And also updated PB.
I installed bf2 restarted
installed bf2 patch restarted
updated PB
installed pr restarted
then installed pr patch then maps restart
It works perfectly now. Im using Vista Ultimate, 4gig, 8800 gts 640mb, etc.
Are you serious? So replacing it with another person's file fixes the problem? So technically if you install BF2 3 different times in say 3 different directories and if one file causes a kick from PB you could attempt to switch that file with another one from the other directories and it might just magically work?[R-PUB]bosco wrote:If only the Dalian Plant\client.zip is making problems now, I can upload that for you... my mashtuur city\client.zip gave me the same error, I replaced it with Spearhead's one and it worked.
If these archive.md5 files are the root of the issue would an application like this, which rebuilds them from scratch, be helpful in fixing the issue? It makes no mention of remaking the .md5 files within Levels but does say it rebuilds the std_archive.md5 and std_archive_mod.md5 files.Using the previous method for creating MD5s may have mixed results. I have created an exe using the generate_md5.py file for maximum portability. Just copy the files into your Battlefield 2 directory, run the generate_md5.exe your_mod_name and it will create all the md5s for the content.
When creating the client/server builds these are the required files:
Server Build Requires:
bst_archive.md5
bst_archive_mod.md5
std_archive.md5
std_archive_mod.md5
Clients Build Requires:
std_archive.md5
std_archive_mod.md5
Hope this helps in weeding out malicious users from cheating in your mods. This uses the stock Dice generation python, but makes it just a double click away. No need for installing Python, configuring path..etc. Double click and go.
Files:
Rar with exe file (all required): http://www.mnmcreationsllc.com/games/md ... erator.rar
Readme: http://www.mnmcreationsllc.com/games/md5s/Readme.txt