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Re: [Vehicle] M1A1 AIM
Posted: 2009-06-09 05:34
by HangMan_
this is lookn cool. nice skin

Re: [Vehicle] M1A1 AIM
Posted: 2009-06-11 08:45
by RHYS4190
[R-DEV]tonnie15 wrote:dont bag out the kangaroos they make good shooting targets lol
lol too right

Re: [Vehicle] M1A1 AIM
Posted: 2009-06-11 08:51
by Tonnie
RHYS4190 wrote:lol too right
hehe good to see someone agrees

Re: [Vehicle] M1A1 AIM
Posted: 2009-06-11 10:19
by WilsonPL

Looks good, i cant wait to see Austrian army in PR
Re: [Vehicle] M1A1 AIM
Posted: 2009-06-11 13:12
by alexaus
Re: [Vehicle] M1A1 AIM
Posted: 2009-06-14 07:49
by RHYS4190
mikethebear wrote:i recon you need to have some names like "lil rippa" on the side of the cannon. better yet some good old aussie humor, have a small sign on the back that says baby on board or something like that
Na it should have some thing like WARNING WIDE LOAD stuck to the back of the M1
may accompanying this this picture.
WARNING WIDE LOAD!!!
a little picture diagram for those people who can't read.
Re: [Vehicle] M1A1 AIM
Posted: 2009-06-14 08:01
by Tonnie
RHYS4190 wrote:Na it should have some thing like WARNING WIDE LOAD stuck to the back of the M1
may accompanying this this picture.
WARNING WIDE LOAD!!!
a little picture diagram for those people who can't read.
HAHAHA,
we have got little easter eggs like that right though our textures and models not to worry there mate

Re: [Vehicle] M1A1 AIM
Posted: 2009-06-14 23:30
by shifty66
WilsonPL wrote: 
Looks good, i cant wait to see Austrian army in PR
To bad this is the Australian army

Re: [Vehicle] M1A1 AIM
Posted: 2009-06-15 00:09
by Tonnie
WilsonPL wrote: 
Looks good, i cant wait to see Austrian army in PR
omg *slaps on head*
Hey chucy, anything come of the camo version

Re: [Vehicle] M1A1 AIM
Posted: 2009-07-10 07:14
by anglomanii
what weapon does the commander get on this vehicle.
and if so can we please do it right and have it buttoned up like in reality, and the commander using his protected weapon station optics.
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-10 07:29
by Solid Knight
WilsonPL wrote: 
Looks good, i cant wait to see Austrian army in PR
They lost the first World War.
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-10 07:30
by Tonnie
anglomanii wrote:what weapon does the commander get on this vehicle.
and if so can we please do it right and have it buttoned up like in reality, and the commander using his protected weapon station optics.
What???? lol its a tank
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-10 07:32
by anglomanii
thats what i mean, on every other tank in PR has the commander exposed, is this how its meant to be?
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-11 01:06
by Proff3ssorXman
Thats because in PR, there isn't any actual 'Commander' position as such.
Sure he gets a .50cal, but that's it. The driver gets the Commander's periscope so there isn't an actual need for the commander.
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-11 02:37
by anglomanii
well there bloody well should be.
its just not realistic too have a black hat sticking his fang box out for some goat jockey to stick a flippin lead nut into it. and from my experience a spam can needs all the eyes it can get, it also helps in so many more ways, and frankly thats how it operates in the real world.
but then that's just me now isn't it?
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-11 06:55
by TempesT
There is a 64 player limit on PR servers. You simply cannot afford to have more players taken from other roles to ones that are less essential, such as a commander spot in a tank. Fun has to be just as important a factor as realism.
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-11 08:19
by anglomanii
i can see your point,
i dont "want" to agree with it, but i guess this has all been discussed before.
if we went for true realism the PLA would have millions of tickets, the american's would have 10 second breaks between artillery, the poms would use Phuc as every second word and the french wouldn't show up.
so i can see what your on about.
i just figured if you did have a third person on board they might as well be properly useful.
Re: [Vehicle] M1A1 AIM
Posted: 2009-07-11 08:43
by Tonnie
anglomanii wrote:i can see your point,
i dont "want" to agree with it, but i guess this has all been discussed before.
if we went for true realism the PLA would have millions of tickets, the american's would have 10 second breaks between artillery, the poms would use Phuc as every second word and the french wouldn't show up.
so i can see what your on about.
i just figured if you did have a third person on board they might as well be properly useful.
HAHAAHA yeah so true...
Re: [Vehicle] M1A1 AIM
Posted: 2010-01-06 14:21
by dtacs
According to what pictures of the 1 Armored Abrams' I could find, the M1A1 AIM doesn't use a commander's CITV which is only present on M1A2's. I assume it is staying on the model for practical reasons?
TBH the driver's hole should simply use the periscopes that are already there, for realisms sake.
Re: [Vehicle] M1A1 AIM
Posted: 2010-01-07 11:38
by Gu^n3r